They don't help mages unless you found a way to make a Mage a melee class, The dmg on the swords just adds directly to your autoattack dmg with a chance to be resisted based on magic resist instead of slash resist. I wish they would clarify that this was not for casters because as a Mage, I thought ...
At 130+ it is Impractical to solo. I can't solo 4star dragons at all even with a combo elix and pots. With a combo you have a random chance of beating random 3star and 4 star golems. I guess I could go back and farm lvl 130-132 2-3star Golems bur after you pass 132, they take such a huge exp loss th...
Since it drops focus I favor do cold dmg which only adds to melee attacks, the frozen gear is a huge dps loss. The avoidance adds are near but dont do enough to make up the dmg loss.
Has anyone done any extensive testing on lures? I have been manually parsing and not seen a big delta between fire ball or ice shards with and without lures in. Tried lvl 119 mobs, tried target in castle and tried very low lvl mobs on beach. Oddly the low level mobs almost seem to get more resistant...
Im lvl 118 and I can tell you this build will not work at my level. Currently I have 1k and maxed out eshield, and I still have issues with 3star mobs. Same lvl trees are ok but 3 star rocks will kill me without a rej pot. Yes, unless you wait between fights to have two shields (on active and one re...
When freeze was introduced It was great skill I wanted damage over time added to it and also incenrate used to carry on working while freeze was on simply so that the enemy mana didn't recharge and not break the freeze but it was deemed to powerful and was literally nerfed down to what you have now...
who needs a spell they can only use on lvl 10-20 mobs??? Come on. In any high end areas, we just can't afford to dump points into this. I'm 115 and can't justify it at all. Even though I am honestly not seeing HUGE value in siginificant points added to lures, those are still better value for a group...