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Be warned that this is a long topic but bear with some good ideas in here. Also give me your thoughts after you have had a read. Did you think the ideas were good or bad? Do you have suggestions? Anything that could be improved? tell me what you think.
other than that read ahead and enjoy!
First idea: New wooded zone
the idea of this is that it would obviously be a new zone off to the west of lirs reach, the location to enter i was thinking would be that rocky outcrop rise wall on the path beside crookback hallow. The area itself i guess would be around the size of lirs reach or maybe slightly smaller and it would be an area completely encased in forest, by forest i don't mean a pathetic scattering of trees like you see in shalemont stonevale and lirs reach. I mean an area where the majority of the ground is densely covered in trees where they grow in every direction and as high as you can see. On one side of this forest would be a nomad group of travelers who have decided to settle and build a settlement in the forest, these nomads would be very robust and burly and your quest to help them would be something along the lines of: helping them scaring away and hunting animals, killing forest spirits, defeating forest bosses and helping cutting down wood all to help and ensure that they can safely build a settlement. The reward of this quest i was thinking could be a health ability skill, one that maybe increases your health by half for a couple of hours that can be used once a day, another reward could also be weapons, like an axe that you used to cut down trees for warriors, bow and dagger for rangers and rogues that you used to kill animals and forest spirits. Along with the nomad travelers on the other side of the forest
there would be a druid sanctuary and the quest there would be that you have to protect the forest and kill nomad villagers and help forest spirits and animals, the reward for this would be the same as the last quest reward expect its energy abilities and a druid or mage weapon. Along with the nomad villagers and druids with in the forest zone there would be druid mobs that you can kill village woodcutters to kill animal and forest spirit mobs and possibly a variety of different bosses. An extra in the zone could also be daily quests like collecting berries for villagers or enchanting a tree for the druids.
Second idea: water nymphs in behind the waterfall
nymphs are kind of like spirits i guess or a deity and water nymphs reside in water and usually take the form of a young woman. The idea behind this is that in the spring waterfall by the tavern, behind the waterfall is a group of nymphs. the reason why the nymphs are there is because the were forced out of their old home. their old home would be that green waterfall in the carro tunnels. the reason why they were forced out of their old home is because an evil infected it (reason why carro waterfall is green) and that the evil turned some nymphs evil and brought water monsters. your quest would be to kill evil nymph mobs and water bosses and also finding the source of the evil so it can be undone. the reward of the quest could be a charm that allows to breathe underwater so you can go into streams and the sea or water armour something like that. there could also be dailies like retrieving a nymphs necklace from her old home.
Third idea: fishing town
this idea would be a fishing town by the eastern docks one of those sea towns that has houses extending onto the sea. within in the town you could have daily quests like fishing and killing dangerous sharks etc. also every so often pirates could raid the town and you get to help out and kill the pirates for a large money reward. i don't like this idea the most because its very under developed so feel free to say suggestions for this.
fourth idea: mystery island
this idea would be a ship that appears at the end of the jetty at the eastern docks it would appear at random times and only be able to hold ten people once those ten are on the ship leaves and takes you to a mystery island. The island itself would be a massive maze covered in mist the maze walls would be made like the stone pillars in the warden circle to give an ancient effect. you navigate through the maze until you reach the middle where there is a boss made from stone if you defeat this boss you get something like stone armour or a damage charm. through out the maze there would be different mobs of varying levels to defeat. there are also a few catches there is no map for the maze and no ley stones you can't use a map to find your way through you have to work it out also if you die and you don't have a resurrection idol you end up back at the jetty as there are no leystones also if you log out and in you end up back at jetty even if its from lag, just to make things even harder:)
fifth idea: shifting arena city
this idea is basically a remodeling of the arena, changing it into a great city ruin half buried in sand. you would find ragnor at the top of a crumbling tower and killain in a great hall and every hour ten man like beasts are released into arena they track and kill until killed and if you kill one your rank goes up instantly they also vary in level. the city also shifts while one tower collapses another one may raise from the sand
THE END: i hope you enjoyed it! i hope it has your mind racing with ideas and remember please tell me what you think of these ideas i don't mind if you think they are awful or amazing just tell me what you think.
once again thank you for reading