Current State of Epona
Posted: Mon Jun 13, 2016 3:37 pm
As of right now, Epona has become somewhat of a ghost town regarding bosses. It didn't happen solely from this event, but leading up to it more and more people were becoming inactive. Real life calls, we get that, school is ending and families are leaving on vacations. Awesome.
The issue we are having is with getting enough people to bosses, or the right classes to bosses. For those that are still active or even semi-active this is tough because what used to be a Necro kill with 2 pages of toons, has turned into barely being able to get a full page. What once took a short amount of time to get organized and Necro started, he now stands for hours mocking us.
We have many players who can, and are willing to dual/tri-device in order to fulfill the necessary spots needed for a smooth kill. With more people being inactive, this is making things much harder because we have to rely on multi-boxers even more.
What recompense do we give these people? We call them greedy for wanting to roll for both classes? We call them names? Do we thank them for using double the play items so that as a server we can actually kill a boss and all have a chance at drops?
I think that we need to reevaluate our current situation and how we deal with people multi-devicing at bosses.
Would we rather see a boss up for days, just because we don't want to compensate someone for pulling double the weight?
Or would we rather find a solution that benefits everyone so that bosses actually die in a somewhat reasonable timeframe?
I think that something needs to be done.
Let's open this up for ideas and get some solid conversation and discussion going. Please leave any personal feelings towards players out of this. Being that we are an "open" world, please think about the greater good of the server, not just your own personal feelings towards a player or clan.
One suggestion I have is this:
If we are lacking a tank/Druid/dps etc, and someone is able to dual device the needed character, let them roll for both classes in attendance, HOWEVER, their secondary roll cannot be a full value roll.
Example: BowTech is at necro on his ranger, awesome. But wait, we lack a tank for ghosts. He brings his tank so that we have the right amount to kill said boss. Bow chooses ranger as his main, therefore warrior being his "secondary".
On BowTech he rolls a 76. On ArmourTech he rolls a 89, however, being that this is his secondary roll, he doesn't get the full 89, rather the second we roll is modified (say minus 15), so now his roll on his warrior is a 74.
This would allow those that have to multi-device in order for EPONA to kill a boss, still a shot at winning something. With a modifier it still allows everyone else of that class a chance to win as well.
Now I'd add that someone who is able to roll multiple times only gets to do so when their class is a need.
Example: ArmourTech is tanking, we have more than enough dps, he only gets one roll.
Having people multi-box and having a shot at multiple drops isn't greed when that class is needed, it is a bit greedy when there isn't a need for that toon to be there but is in hopes of a second drop.
Thoughts? Express your ideas.
The issue we are having is with getting enough people to bosses, or the right classes to bosses. For those that are still active or even semi-active this is tough because what used to be a Necro kill with 2 pages of toons, has turned into barely being able to get a full page. What once took a short amount of time to get organized and Necro started, he now stands for hours mocking us.
We have many players who can, and are willing to dual/tri-device in order to fulfill the necessary spots needed for a smooth kill. With more people being inactive, this is making things much harder because we have to rely on multi-boxers even more.
What recompense do we give these people? We call them greedy for wanting to roll for both classes? We call them names? Do we thank them for using double the play items so that as a server we can actually kill a boss and all have a chance at drops?
I think that we need to reevaluate our current situation and how we deal with people multi-devicing at bosses.
Would we rather see a boss up for days, just because we don't want to compensate someone for pulling double the weight?
Or would we rather find a solution that benefits everyone so that bosses actually die in a somewhat reasonable timeframe?
I think that something needs to be done.
Let's open this up for ideas and get some solid conversation and discussion going. Please leave any personal feelings towards players out of this. Being that we are an "open" world, please think about the greater good of the server, not just your own personal feelings towards a player or clan.
One suggestion I have is this:
If we are lacking a tank/Druid/dps etc, and someone is able to dual device the needed character, let them roll for both classes in attendance, HOWEVER, their secondary roll cannot be a full value roll.
Example: BowTech is at necro on his ranger, awesome. But wait, we lack a tank for ghosts. He brings his tank so that we have the right amount to kill said boss. Bow chooses ranger as his main, therefore warrior being his "secondary".
On BowTech he rolls a 76. On ArmourTech he rolls a 89, however, being that this is his secondary roll, he doesn't get the full 89, rather the second we roll is modified (say minus 15), so now his roll on his warrior is a 74.
This would allow those that have to multi-device in order for EPONA to kill a boss, still a shot at winning something. With a modifier it still allows everyone else of that class a chance to win as well.
Now I'd add that someone who is able to roll multiple times only gets to do so when their class is a need.
Example: ArmourTech is tanking, we have more than enough dps, he only gets one roll.
Having people multi-box and having a shot at multiple drops isn't greed when that class is needed, it is a bit greedy when there isn't a need for that toon to be there but is in hopes of a second drop.
Thoughts? Express your ideas.