Celtic Heroes

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Lugh

#1
It has come to my attention in the last few days that there are some concerns about drops. The next statement is no meant for bragging rights just for historical purposes. Being the 2nd oldest toon in Lugh, I have seen and heard of many things. I have watched most "old" players work their way up. Things in Lugh were good, then aggy update reared its ugly head. Peeps started to turn on each other. Wasnt a pretty sight to see. One clan did try to dominate the server and had a good run for awhile. Alas, where are they now? I'm not sure why some peeps are trying to reintroduce this concept back into Lugh. As history shows, beat your chest and spend mommy and daddy's money to lix up because you or your clan wont be around long.
As far as bosses go, all this over a seasonal boss. Rules made up on the spot by a few so called high level players. Pffft!! Tradition has been to discuss on forums, so that all may have a voice. These on the spot rules,in my humble opinion, are exclusive at best. This is where the history lesson comes in boys and girls. Through time, this issues are being raised by the same peeps. Maybe different clans now but the same toons are making the same argument. Be careful who you trust. I myself think level requirements and class dicing are rediculous. If you want to spend your time and effort on a boss good for you. I prefer being able to sell a drop you get. You sell to high and peeps know your greedy and then maybe you miss a few bosses. Things have a way of working themselves out.
Well the rant is almost over. My advice, run from those that want a one clan server. Also, why should a few dictate the build of your toon? It's your gameplay, play like you want. Have a good day Lugh.

Re: Lugh

#2
Hey Sarge.
I am with you a long way, but in the historic perspective, it must also be taken into account that at some point, the DM-function became much more important, and with that, the DMs possibility to make on the spot decisions on dicing in cases where specific rules on the dicing situation had not been clearly decided for Lugh.
The DM role has become important, and every now and again the DM will make a decision that is controversial, and in those cases we can always whip the DM around a bit, but more important, the cases will be part of the the foundation for making decisions for how to handle such dicing onwards.
So, if all present at a lvl 200 boss fight agrees at start that fight lock for dicing is at fight start, with reference to fight difficulty and Mordy rules, then it may be deemed unwise of the DM to counter that when the dicing begins.
Likewise, if someone present at dicing make a convincing argument for class dicing due to class specific bonuses, then it makes perfect sense that the DM makes a decision there and then until a more thorough discussion has been carried out.

I fully support your statement that "Things have a way of working themselves out"


...and for the record, I support lock at lock and all dice as far as the event bosses go, but also support the general boss -10 lvl req due to its pure simplicity
Lugh - clan Ancients
Derken - Warrior (general)
Pointy - Rogue
Glob - Ranger
IsleOfLamp - Mage
Herculager - Warrior
Kefse - Druid

Re: Lugh

#3
Hey Derk,
My only concern about the role of the DM is that you have to wonder where some of their heads are at. My thoughts about lock at start at fight are different than yours. Thats no biggie, everyone is entitled to their opinion. The lock at fight, in my opinion, leads to exclusive play. Someone dislike someone else so they start before the player arrives. 1 sec late leads to exclusion of fight? That might seem like a crazy statement but look how some act. My feeling is all bosses should be treated the same.

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