Celtic Heroes

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Re: Mordris Summary

#11
I have posted my thoughts on the fight so now I would like to chime in on dicing for drops. My position is anyone high level enough to be in the fight should be allowed to dice regardess of the level requirement for the item. Could a level 185 get an item with a level 190 requirement? Sure it could happen but it is unlikely. If it does happen, it is not the end of the world. The amount of angst gennerated by restricted dicing is not worth it in my opinion.
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Clan: Ancients
RogerRanger 223
RogerDruid 160+
RogerRogue 160+
RogerWarrior 150+
RogerMage 110+

“Everyone is entitled to his own opinion, but not to his own facts.”
― Daniel Patrick Moynihan

Re: Mordris Summary

#13
I of course agree with roger on this one. If someone is at the fight helping out tremendously and making the fight possible why should they be excluded from dicing because they are slightly underleveled for the drop. They used restos and idols to help all of us complete the fight. I don't know how many times I've seen aggy, hrungir, and dl boss drops go to an underleveled player or someone who doesn't even use the skill bonus. Excluding people from drops from mordris is just gonna give people an incentive to not show up next time. The difference between lugh and other servers is the fact that most all high leveled players are friends. I'm sure if someone got an item that they can't use and isn't BOE, which is complete crap and I don't know why OTM still has these drops on endgame bosses, they would let a higher level clannie or friend use until they hit the level needed. I know if I got a drop that I couldn't use right then I'd let someone who could borrow till I was able to use. Just my thoughts.

As it is though grats to yall for taking the beast down! I'll be returning soon and cant wait to see yall!
MaxeesVigor 200 druid
Independent of Lugh

Re: Mordris Summary

#14
I think I understand all of the confusion now. Ive spoken to a few more people and I think its just a major lack of communication. I see that quite a few people dont read the forums and therefore havent seen all the plans and ideas. Some people also didnt get it explained and all they heard was Mordris fight. With that most people automatically assumed it was everyone in Lugh within 10 levels. My apologies for the confusion. I encourage everyone to ask their clans to read the forums for information.
Last edited by virulent on Sun Jan 05, 2014 1:51 pm, edited 1 time in total.

Re: Mordris Summary

#15
Just heard that Mordris can glitch a little and turn away. This gives the appearance of tank losing aggro. Im not saying this happened but it could happen. Will look for it on next fight.

If Some of us seem a bit disturbed over the comments received its because we took the planning and organizing seriously. We put the success and failure of the battle on our shoulders. We stressed over whether or not it would work and we didnt want to let Lugh down. I know Randall was very stressed because he so badly wanted everything to go perfect as planned. I posted the original plan and took responsibility for it. If it failed it was on me. I hope all of you know how much those of us in the groups and plans appreciate everyone. We want to work together and do it again and again and again...

Re: Mordris Summary

#16
I disagree with the idea to level-restrict Mordris drop dicing.

First, we've never done that before (at least while I've been playing). Not for Aggy. Not for Hrungnir. Which, until two days ago, *was* our end-game boss. As Maxee pointed out, it's fairly common for people to get Hrungnir drops they are underleveled for. We loan them out if not BOE. If they are BOE, we hold onto them or trade or sell. No one complains about drops sitting unused in those situations. The only situation in which we approximate level-based dicing is Dragonlord drops. The major difference there is that everyone *needs* dl items, and having crowns, horns, idols, etc sitting in someone's bag when there is someone who needs the items and can use them is holding the server back. Mordris (and Aggy and Hrungnir) drops are *wants*, not *needs*. They are great to have and help with skills, etc, but you can play without them.

More important than precedent is the reason we havent done that. And that is that it's frankly insulting. It essentially tells a whole group of people "We really need your skills to win this fight, but you're not good enough to have access to the best drops." It's asking them to spend a bunch of plat/gold for alt books (because many if not most had to reskill), lixes, idols/restos, etc. but be out of the running for the only potential compensation. That position is insulting and a clear disincentive to join the fight.

Set a level req for the fight, and everyone there should have the equal opportunity to win a drop.
LongCool: 190+ mage
lcthief: 170+ rogue
lcwitchy: 85+ druid
World: Lugh
Proud General of Clan Aftermath

Re: Mordris Summary

#17
I understand some of your views. I know the server has done things a 'certain' way and its most agreeable. This boss is different. The disagreements are coming mostly from those not involved in the planning and execution of the fight. I get it. This boss took quite a bit of effort to bring down and will require as much again. Do not take the first win for granted.

This isnt the typical lets hurry and kill it everyday boss. Considering the difficulty in defeating and the difficulty in achieving the levels to use these items i believe it is best to have them go to the people who can use them immediately. It will increase our chances of success and by the time those that are underleveled reach the req hopefully items can be passed just like DL items. No offense but if it isnt fair for them to fight and use idols etc. then they can abstain. It isnt fair that others spent their time to xp and use lixes to be able to defeat the boss and use the drops. It cant be done without the highest level players and their work shouldnt go to waste either.

Its more of a logic thing instead of a fairness thing. Boost players NOW and make battle easier. Just because it was done once doesnt mean it can just be done again. Other servers have failed after first win. It still requires the high level tank, dps, mages, healers. Same difficulty and coordination.

Re: Mordris Summary

#18
I understand some of your views. I know the server has done things a 'certain' way and its most agreeable. This boss is different. The disagreements are coming mostly from those not involved in the planning and execution of the fight. I get it. This boss took quite a bit of effort to bring down and will require as much again. Do not take the first win for granted.

This isnt the typical lets hurry and kill it everyday boss. Considering the difficulty in defeating and the difficulty in achieving the levels to use these items i believe it is best to have them go to the people who can use them immediately. It will increase our chances of success and by the time those that are underleveled reach the req hopefully items can be passed just like DL items. No offense but if it isnt fair for them to fight and use idols etc. then they can abstain. It isnt fair that others spent their time to xp and use lixes to be able to defeat the boss and use the drops. It cant be done without the highest level players and their work shouldnt go to waste either.

Its more of a logic thing instead of a fairness thing. Boost players NOW and make battle easier. Just because it was done once doesnt mean it can just be done again. Other servers have failed after first win. It still requires the high level tank, dps, mages, healers. Same difficulty and coordination.
I agree completely if we take Mordris for granted we will have our collective a... ahem, butts handed to us. We will need to proceed with the same level of preparation, organization and cooperation each time.

I understand your position on drops but I disagree with your suggestion of restricted dicing. Since this is something that affects all level 180+ toons on our server, we would need to put the various options to a vote prior to the next Mordris fight. If the majority wants restricted dicing, I will abide by the rule.
Image

Clan: Ancients
RogerRanger 223
RogerDruid 160+
RogerRogue 160+
RogerWarrior 150+
RogerMage 110+

“Everyone is entitled to his own opinion, but not to his own facts.”
― Daniel Patrick Moynihan

Re: Mordris Summary

#19
As ppl have said in the past at 10 lvls under a boss a large chunk of damage is lost. so for mordris perhaps a set 7 or 8 lvls under boss to dice makes the majority of ppl much closer to most of mordris's drops lvl. also perhaps u only dice for items that fit ur "normal" skill build (eg. I use assassinate no matter what pvp or lvling however; so say an assassinate aggy item dropped only rogue that use assassinate would dice) makes hoarding less likely.

PS. don't say how are we supposed to know if they don't use the skill it comes down to trust (and u can trust the majority of endgame players)
Server: LUGH
Damnstraight lvl 223 Rogue (main)
Lyanna lvl 195 Mage
GlowInTheBow lvl 162 Ranger
Glowstaff Druid (currently levelling)

Name for any necessary reasons in signature no need to ask for me to add to post (just read signature :/ )

Re: Mordris Summary

#20
i agree with roger. I do think the level req should remain at 185 and 180 for support. But i dont agree with level reqs on items. But, also as rog said, if the majority vote a certain way, I will go along with that.
AZZSAVER (DRUID 183+), SNEAKYAZZ (ROGUE 183+), BADAZZ (WARRIOR 144+)retired, MADMAC (RANGER 83)retarded lol

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