There should not be a legitimized sort of dicing, people will know they won't be scammed and will be less hesitant to bet big. That's when they lose all their belongings and quit the game. I've seen it happen many times on many games, Runescape is my number one example. There's a reason(many) that dicing was removed there and the diminishing player base was definitely one of them.In terms of dicing, as the admims have stated, they will NOT govern it, but I imagine will still deal with scammers of this sort. No one is compelling anyone to play, and anyone who is willing to do so takes a risk. Hence why it is best not to engage in such games with people you don't know, or people flagged as scammers, as anyone who gets ripped off has a (rightful) tendency to be very vocal about it. That being said, there are a number of ways the "game" can be played, various rules and the like. One such idea is a group game: 1 host, handful of players. Buy-in TBD by the host, pot to be the collective buy-in minus a percentage as the "host's cut". The players roll, and highest/lowest roll wins as determined by the host. Payout is made at the end of the round (all players have rolled and a winner is determined). This way, someone always wins. As far as stakes/successive round buy-ins go, the decision should be left to the players as a unanimous decision. Ex: player a suggests an increase in the stake from 1000g per person to 10000g. Players b and c are okay with this, but player d is not. Either the round buy-in remains at 1000g, or player d may choose to leave the "table". Again, this ruleset revolves solely around a trustworthy host.
Re: Dicing Against Tos
#11Lugh
[list][*]Vulture - Level 220 Rogue
[*]Venus - Level 195 Druid[/list][/color]