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Re: Aggragoth first battle in Lugh

#23
Hehe this should be fun :D

I hope that i can make it to LVL '30 by then :-)

What's neede per group for distribution abtween the druids:
1 x Ward of Soldiers -> Non
1 x Ward of Fire -> +7 Grand and Fabled rings
1 x Ward of Magic -> Non
1 x Embrace -> +3 Fabled ring
1 x Bark -> +4 Grand ring (+1 unbound - that is up for grabs)
1 x Abundant Aura -> Non
1 x Abundant -> Non
1 x Strangling Vines -> +8 Royal and Fabled rings
All x Nature Breath -> +4 Grand ring still unbound
All x Nature Touch

on the side i have a 70 fire resis bracelet if anyone needs it and potentially i can offer my Helmut (500 HP/Energi) and Greaves (80 damage, 500 defence) to the tank.

However we have an after-workthingy on Friday....so depending on how that works out i may or may not be albe to partisipate :roll:

LadyB
LadyB - Ancient - LVL 188 Druid
MagicB - Ancient - LVL 188 Mage

Re: Aggragoth first battle in Lugh

#24
we have heard from a lot of druids. Druids, please remember you don't have to be level 130 for this - your heals are just as effective at 110 or 120 as at 130. Unlike dps who will barely damage Aggra if they are too low level.

I suggest the druids start a new thread to discuss who will specialize in what (assuming they are willing to alter/rebirth). Personally, i think druids should go nearly full support/heal - with the possible exception of toycat since he might be high enough level to actaully damage aggra significantly. But the fact is, we will have 4-5 level 140+ fighters/rogues/rangers who will be doing damage - but need to be protected and healed so they can do it.

We will have a lot of lower level (130-140) dps people (myself included) whose normal melee damage may not be so great because of the level difference - but we have bane weapons and other types of support skills (warcry to distract adds, bolas, cloak of fire) where the level difference won't be a hindrance.

What non-druids think they will make the fight?

I will try to be there (it is very late where i am, so i will try to stay awake). What i bring to the table:
Bane weapon (bow)
bolas (level 150)
strong light heal

I figured would stay out of range of aggra's AoE attack (since it will just kill me) and when i am not firing at the dragon (hoping bane will work), i will target adds from far away and draw them away from the druids and high level people doing the most damage. If i have a druid and/or 130+ fighter as a partner(s), we can probably continually deal with one or two adds.

Once we have a better idea who will show up, we can task a couple of groups and really delve into strategy and tactics.

I am not sure if Aggra is a spaz like some bosses and flies from one person to the next, or if he stays focused on one tank until dead, but i can use bolas to help keep him under control.

thanks
Civility, Integrity, and the Hermeneutic of Generosity

World: Lugh
Akbar: Ranger 220+
DrXyn-Druid 180+
Xyn: Mage 170+
Rabka: Rogue 150+
Rabak: Warrior 90+
Clan: Chieftain of Ancients

Re: Aggragoth first battle in Lugh

#26
I can help with the dps and I guess the heals. My light heal is around 600 and if I get a alt I can bolas too. Btw will there be mobs around. If so I can try and hold em off while you all are attacking.


That's if I can make the fight
Dtatch (Ranger) lvl 186+
Dttatchh(Warrior) lvl 96
Retatch (rogue) lvl 141

Re: Aggragoth first battle in Lugh

#29
Ok so due to the patch aggraroth disided that he would have a few sick days and all so we did not have a chance to try to kill him, we will reschedule to a date that hopefully wont be inturrupted by a patch or server resets
Lukov lvl 205 rogue
Lukov4 lvl 199 druid
Lukov2 lvl 63 warrior able to shield bash Aggy
Helpfullukov lvl 197 mage. Part three of the lukov combo
skywalker1 lvl 100 ranger
Expansion update 4 & destiny beta tester

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