either dice normally, or use the high/low system. This closest to random number thing will be pretty time consuming (though it is a cool idea 080). it is hard enough to scroll though looking for the high and low - but at least we know to look for single digits or 90+ - looking for who is closest... It already takes a long time for DM to get the drops and get everyone settled down.
so i vote for normal dicing or the high/low system Reytch has used a couple times. Let it be the DM choice - just do what DM says and we are done.
Re: Dicing concerns
#31Civility, Integrity, and the Hermeneutic of Generosity
World: Lugh
Akbar: Ranger 220+
DrXyn-Druid 180+
Xyn: Mage 170+
Rabka: Rogue 150+
Rabak: Warrior 90+
Clan: Chieftain of Ancients
World: Lugh
Akbar: Ranger 220+
DrXyn-Druid 180+
Xyn: Mage 170+
Rabka: Rogue 150+
Rabak: Warrior 90+
Clan: Chieftain of Ancients