my post seems to have vanished. i will try again.
The main issue i have with this thread is the structure - you have pre-made the assumption we have to change by presenting us with 2 choices, both of which are different from what we currently do. What about option 1: keep it as it is now.
right now, casters get books, melee get spears, and everyone gets a shot at the helms. I see no need to try to over-optimize drops. if a mage gets a good tank helm once in a while, then whoopee - big $$ score. I think that is fine. After all, what happens if a dps warrior gets a tank helm - the next logical progression is to say only tanks get the best tank helms (and i have seen suggestions like this in the past), or only very active tanks get the helms (why waste on someone who doesn't play often?). Why should a dps helm be wasted on me, there are plenty of other players (rogues and rangers) which far higher dps - who optimize for dps. Heck, many of them play a lot more than i do are are far more active.
so, while i don't mind discussing changes, and actually encourage it - i do like to caution about getting too specific with too many drops. I like that we have some modest level of optimization (getting things generally to the right class) without going overboard. There is still room to make a great profit once in a while with a lucky roll.
basically our rules, across bosses, is:
1. if it is class restricted or has class specific skill (like fire magic or cunning) - then diced to class
2. if the drop is clearly 'category' optimized (melee vs. caster) - then be dice by category. spears vs. books are a great example.
3. for other drops, even if they might lean toward a category, we do general dicing.
we tend to have the most contention for items that are between #2 and #3 - like garanak sets or certain mordy helms. These items, certainly as sets, tend to favor a category - but they are so good that someone outside the category might find them quite helpful too (i like some of the 'caster' or 'warrior' garanak rings, because of the dex). I feel that we should leave these items for everyone to dice. It can lead to some interesting character configurations and allows for a some experiments in play. and if the only benefit is the occasional profit, so be it.
thanks
Re: Proposed next vote - Amendment of Mordris Helm rolling
#31Civility, Integrity, and the Hermeneutic of Generosity
World: Lugh
Akbar: Ranger 220+
DrXyn-Druid 180+
Xyn: Mage 170+
Rabka: Rogue 150+
Rabak: Warrior 90+
Clan: Chieftain of Ancients
World: Lugh
Akbar: Ranger 220+
DrXyn-Druid 180+
Xyn: Mage 170+
Rabka: Rogue 150+
Rabak: Warrior 90+
Clan: Chieftain of Ancients