Hrunghir
Posted: Mon Aug 12, 2013 8:52 pm
Time 1500GMT, 1600 London time, 1100 east coast USA (EST). If your not sure of the time, ask me in game.
STRATEGY
set two grps (I think one with 5-6 warriors and remainder druids for bash grp) (Bash cooldown is 25-30 secs. So warriors discuss who starts and sequence)
Second (Adds) grp-dps and one warrior to tank adds. 2 or more druids.
drink pox pots/ use any lixers or pots you plan to use
Kill adds
have warrior take hurnghir to end of area.
root him there. (druids need to talk about timing to ensure he stays rooted) Casters need to move out of aoe range. I think druids should be near the end prior to start. (THE START IS THE HARDEST PART, JUST LIKE AGGY).
Warriors bash him (need to communicate and time this with each other) Make sure bash is on all the time. A backup for evades would be nice.
At around 20% life, hrunghir will begin to heal. Bash must be timed to prevent his heals. (warriors talk amongst yourselves to time)
Adds grp should take adds away from main grp. A warrior with taunt/warcry will be needed. (rogues can also help pull them away with damage). By taking hurnghir to end, we should only get 2 adds.
adds grp should also be prepared to take over main fight incase main grp all gets wiped (lets hope this doesnt happen)
One other method would be to have a warrior stand away from his auto and warcry, This would allow others to get close to dps. (i dont really think this will be necessary as long as we have enuf bashers)
SKILLS
I think Longcool will be doing lures. A second in adds grp wouldnt hurt, but is not necessary.
Heli or Divine will do expose weakness and/or smokebomb.
Druids- all should max breath. need at least 4 with root at 37. 1 or 2 with high level sanctuary wouldnt hurt. and somene with high level abundant aura would be benificial. I assume that wards would be giants but not sure. Lets get skills diversity. Only really need one high level vines/swarm etc. as only one damages at a time.
All warriors should come with bash 37.
rogues, rangers, mages come to do as much damage as possible. (rangers and mages should try to stay close together so that grp heal hits all.)
All be prepared to spend some time here. Please dont be impatient. Planning is the key to a successful kill.
All bring idols and restos. Please dont complain about using them. It will be worth it to kill him.
It will be very important to keep the chat to a minimum during the fight and preparation. Use Chat for communication of timing and battle tactics. We can all celebrate after he is dead.
Keep in mind, this is our first kill. The fastest anyone has done has been 14 mins. So, expect to take awhile. For future, we may find that root is not necessary if we have enuf warriors to bash. But lets be cautious the first time.
If anyone else has input, please feel free to add to this.
I think it is time we try again. I would like to set a time for Saturday (no time set yet) for us all to get together and kill the SOB. Please all high levels respond to me here or in game for details.
I have the complete strategy set now.
I would like to get a small grp of high levels together prior to run some tests.
We need all 185 + warriors to get bash to level 37. we need at least 3 druids with root at 36.
Please be patient at the start, and come with extra time to spare. This may take a while.
A strategy will be put forward, PLEASE FOLLOW THE STRATEGY. There is some timing and placement involved, and makes things much more difficult if these arent done correctly.
Please bring idols and restos. And be prepared to use them.
Hrunghir heals very high near the end (20% or so). It is key that we control the heals. It is also very helpful to control his aoe. I will explain later.
The group on adds is probably more important than grp on hrunghir. Adds must be controlled and moved away from main grp.
Do not change skills until prior to fight so that we can all be on the same page and coordinate.
I will be happy to explain more later. but at this time. Lets try to set a time.
STRATEGY
set two grps (I think one with 5-6 warriors and remainder druids for bash grp) (Bash cooldown is 25-30 secs. So warriors discuss who starts and sequence)
Second (Adds) grp-dps and one warrior to tank adds. 2 or more druids.
drink pox pots/ use any lixers or pots you plan to use
Kill adds
have warrior take hurnghir to end of area.
root him there. (druids need to talk about timing to ensure he stays rooted) Casters need to move out of aoe range. I think druids should be near the end prior to start. (THE START IS THE HARDEST PART, JUST LIKE AGGY).
Warriors bash him (need to communicate and time this with each other) Make sure bash is on all the time. A backup for evades would be nice.
At around 20% life, hrunghir will begin to heal. Bash must be timed to prevent his heals. (warriors talk amongst yourselves to time)
Adds grp should take adds away from main grp. A warrior with taunt/warcry will be needed. (rogues can also help pull them away with damage). By taking hurnghir to end, we should only get 2 adds.
adds grp should also be prepared to take over main fight incase main grp all gets wiped (lets hope this doesnt happen)
One other method would be to have a warrior stand away from his auto and warcry, This would allow others to get close to dps. (i dont really think this will be necessary as long as we have enuf bashers)
SKILLS
I think Longcool will be doing lures. A second in adds grp wouldnt hurt, but is not necessary.
Heli or Divine will do expose weakness and/or smokebomb.
Druids- all should max breath. need at least 4 with root at 37. 1 or 2 with high level sanctuary wouldnt hurt. and somene with high level abundant aura would be benificial. I assume that wards would be giants but not sure. Lets get skills diversity. Only really need one high level vines/swarm etc. as only one damages at a time.
All warriors should come with bash 37.
rogues, rangers, mages come to do as much damage as possible. (rangers and mages should try to stay close together so that grp heal hits all.)
All be prepared to spend some time here. Please dont be impatient. Planning is the key to a successful kill.
All bring idols and restos. Please dont complain about using them. It will be worth it to kill him.
It will be very important to keep the chat to a minimum during the fight and preparation. Use Chat for communication of timing and battle tactics. We can all celebrate after he is dead.
Keep in mind, this is our first kill. The fastest anyone has done has been 14 mins. So, expect to take awhile. For future, we may find that root is not necessary if we have enuf warriors to bash. But lets be cautious the first time.
If anyone else has input, please feel free to add to this.
I think it is time we try again. I would like to set a time for Saturday (no time set yet) for us all to get together and kill the SOB. Please all high levels respond to me here or in game for details.
I have the complete strategy set now.
I would like to get a small grp of high levels together prior to run some tests.
We need all 185 + warriors to get bash to level 37. we need at least 3 druids with root at 36.
Please be patient at the start, and come with extra time to spare. This may take a while.
A strategy will be put forward, PLEASE FOLLOW THE STRATEGY. There is some timing and placement involved, and makes things much more difficult if these arent done correctly.
Please bring idols and restos. And be prepared to use them.
Hrunghir heals very high near the end (20% or so). It is key that we control the heals. It is also very helpful to control his aoe. I will explain later.
The group on adds is probably more important than grp on hrunghir. Adds must be controlled and moved away from main grp.
Do not change skills until prior to fight so that we can all be on the same page and coordinate.
I will be happy to explain more later. but at this time. Lets try to set a time.