Hello.
To avoid further misunderstandings here are the summarized rules for end bosses.
Updated: 2013-09-13 (updates are colored in red)
Updated: 2013-09-16 (updates are colored in purple)
1) Explanation of used terms
- A character is a gaming avatar. Examples are druid Toycat or warrior Callumallen.
- A player is a real person. A player can have multiple characters referred to as main and alts.
- Dicing ceremony is a performance at the end of a fight where drops are distributed.
- Dice master (aka DM) is a moderator of a dicing ceremony.
- Class restricted drops are drops which can be used by a certain class only.
- End bosses are 6* or 5* quest bosses or event bosses whose level is usually at most 50 below the game level cap, meaning 150+ for the current 200 level cap. They are usually from medium hard to ultra hard and often require several groups and a well-prepared tactics to be defeated.
2) Details about dicing and drop distribution for end bosses
- Dicing is designed to offer a fair chance to all participants to get a drop usable and/or useful for his/hers class.
- Dicing usually happens when multiple groups cooperate to kill a boss.
- At the end of fight all participants gather to an agreed place, usually a leystone or another safe place.
- Dice master will gather all drops.
- DM will announce drops details to all.
- DM will moderate the dicing ceremony.
- Dicing is performed in rounds, in each round dicing for one drop is performed.
- DM announces the drop which is being rolled, the participants who are eligible to roll and ends it with a word ROLL.
--- Example: DM: "light heal ring +10 rangers roll"
- Characters eligible for dicing roll their dice. The highest number wins.
- If there is a tie on highest number, only those who had a tie roll their dice again. This repeats until someone has a higher number and wins.
- DM distributes the drops to winners after of each dicing. It is polite to congratulate to those who won. Cursing them is not nice.
3) Dicing rules and requirements
A) Minimum level requirements for dicing a drop:
- druids up to 15 levels below boss (included)
- all other classes up to 10 levels below boss (included)
- example: boss level 195 requirements are 180+ for druids and 185+ for all other classes (see 7 below for full table)
B) A character is eligible to roll for a drop if he/she meets level requirement and these conditions:
- the character was in the fight before target lock
- the character actively contributed to the fight, standing at fighting place or auto-attacking only is not an active contribution
- the character stayed at the fight for its substantial part
--- crashing, occasional logging off and on, or hitting wrong button accidentally and returning to the fight ASAP does not exclude the character from rolling unless these events caused that the character was away for a substantial part of the fight
- the character is the same class as the drop restriction (example: rogues only / rogue bracelet of sneaky attack)
- the character is melee class for melee drops (example: rangers, rogues, and warriors only / tridents with no class restriction)
- the character is caster class for caster drops (example: druids and mages only / focus boosting grimoires with no class restriction)
- drops that do not fall to any category above and have no class restrictions (example: all / damage rings with no class restriction)
- a class restricted drop when the class is not present (example: ranger class restricted bracelet drops but no ranger was in fight)
C) Each player can get only one drop in one fight. Alts eligible can roll and increase the chance of getting a drop for either main or alt. Once the player won a dicing, he is not eligible to dice for any other drops from that fight. This includes both main and alts of the player.
--- Example: Shadowkrar (warrior) and his alt S007 (rogue) both actively participate in fight and meet level requirements. Shadowkrar can roll for all warrior, melee, and no class drops and S007 can roll for all rogue, melee, and no class drops. This means, that for any melee and no class drops Shadow (player) has two rolls, one for each alt. Once Shadow (player) wins a drop, he is not eligible to roll for any of his alts in that fight and cannot get second drop in that fight.
D) Each character eligible to roll a dice has 1 roll per dicing. If the player already won a drop in the same fight, he or she cannot dice again.
E) Each character has a right to pass a dicing on a drop he or she does not want. This must be announced clearly BEFORE the dicing for the drop.
--- Example: How to deal if there is a PLAYER with rogue main and druid alt, the rogue is the only rogue there, and a rogue item drops? According to the current rules the PLAYER has two options:
----- Option a) The PLAYER TAKES the rogue drop automatically as he/she is the only rogue there. Since the PLAYER got a drop, according to 3C) he/she cannot dice for any another drops from that fight for his rogue main nor his druid alt. The only exception is if ALL PARTICIPANTS AGREE that he/she can keep the rogue drop and still dice for his/hers druid alt.
----- Option b) The PLAYER can PASS on the rogue drop. This means ALL OTHER PARTICIPANTS roll for the rogue drop and the PLAYER can roll for other drops for both his/hers rogue main and his/hers druid alt. The rogue main and the druid alt still must meet all the requirements for drop dicing eligibility (class/melee/caster/level restrictions).
F) If a player has multiple characters who contributed to the fight, each character is allowed to roll for drops as long as it meats A through E.
4) When to dice and when not to dice
- 1 group, the character/class eligible for dicing gets a drop. No need to dice, the game already randomly distributed the drops.
- 1 group, any character gets a drop he is not eligible for. Whole group should dice.
- 2+ groups. All participants should dice.
5) Dicing restrictions by character groups
- Classes (in alphabetical order): Druids, Mages, Rangers, Rogues, Warriors
- Melee classes: Rangers, Rogues, Warriors
- Caster classes: Druids, Mages
6) Drop dicing order (preferred and strongly suggested)
- IMPORTANT: DM should ALWAYS keep in mind the wellbeing of players.
--- DM should ask if there are characters who were late or are too low to verify if they are eligible for dicing BEFORE the first dicing is performed.
--- If someone still dices and is not eligible to do so, it is up to both DM and players to alert about it ASAP and deal with it BEFORE the next dicing is performed.
--- Also better and more powerful drops should be diced first for a good reason. Players mostly want to dice the best drop first because if they win a worse drop first, they would not be able to dice for the one they want.
--- Malicious DM's forcing their will against the wellbeing of players will not be allowed to be DM's again.
- Class restricted drops.
- Melee classes drops.
- Caster classes drops.
- No class drops.
- If there is a class drop but the class is not present, it is usually diced last.
- If more drops fall to the same category, better drops should be diced first.
- DL items dicing order for the same color: crown / horn / idol / urn / egg / gem
7) Table of boss levels and character level requirements
- boss 200 - druid 185+ - other classes 190+
- boss 195 - druid 180+ - other classes 185+
- boss 190 - druid 175+ - other classes 180+
- boss 185 - druid 170+ - other classes 175+
- boss 180 - druid 165+ - other classes 170+
- boss 175 - druid 160+ - other classes 165+
- boss 170 - druid 155+ - other classes 160+
- boss 165 - druid 150+ - other classes 155+
- boss 160 - druid 145+ - other classes 150+
- boss 155 - druid 140+ - other classes 145+
- boss 150 - druid 135+ - other classes 140+
Toy
End bosses dicing rules summarized
#1
Last edited by toycat on Mon Sep 16, 2013 7:47 am, edited 3 times in total.
... Toycat the Druid of Ancients in world Lugh ...
:. .:. .:. .:. .:. Patience is a virtue :. .:. .:. .:. .:
:. .:. .:. .:. .:. Patience is a virtue :. .:. .:. .:. .: