Celtic Heroes

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Mordris

#1
I spoke to someone who's killed him quite a few times. Im going to try and translate my notes here. The fight requires everyone to know their roles and play them. This isnt just a kill adds and hack boss. It will require complete understanding and cooperation. Thanks.

First, we will need 4 full groups. 32 people preferably 185+ with full DL armor and hopefully weapons.
I'll list the 4 preferred groups but we can alter because we can't dictate exactly which classes are available...

Group 1: Tank 6 Druids 1 Ranger
Skills: Entangle, Spikes, Light Heal
Group 2: Main Dps 6 Rogues 1 War 1 Rng
Rogues use Double Attack (never misses) 1 max Expose 1 max Smokebomb
War atleast 6k hp and dps skilled
Ranger Dps skilled and max Sharpen weapons
Group 3: Ranger and dps Wars
Skills entangle, double shot, shatter, double attack
Group 4: Mages n Wars
Max Lures and Damage over time skills
Mages Freeze

Strategy

Ranger pulls left sentries first and runs away. Sentries get taunted and killed ASAP. Then right sentries are pulled and killed ASAP.

Priestess must be killed once. Pull her right and Dont Double Shot. She casts entangle. She has a 5-15 minute respawn. Its random. If she respawns then she is to be frozen by mages and NOT TOUCHED.

Tank will grab Mordris and pull towards gold. Move to his left (our right) and EVERYONE USES THEIR DESIGNATED SKILLS AND MAX DPS.

Dispatch any adds as needed ASAP. When sentries respawn EVERYONE kills ASAP except Group 1. Faster the better. If Wars equip Bash it will help but its not necessary. (I dont think)

This is just the basic groups, skills, strategy I have gotten. If more than 32 join then good. We can always use help. This has been done with 3 groups but had total cooperation. Practice will be key and I believe after our first success it will get easier.

Also, feel free to add any thoughts you have. Our server has been great with communication and ideas.

There is a possible Raid Group option being discussed also. News on that will be updated as it evolves. Thank you all.

All lixes are encouraged too. Whatever you can do to boost dps etc. combos etc...
Last edited by virulent on Sun Dec 29, 2013 8:07 pm, edited 1 time in total.

Re: Mordris

#2
I can be in grp 2. I use dbl shot as my only skill shot and have 45 in sharpen weapon (and have a grand or royal ring somewhere).

It would be good to decide our grps here if possible, it will save time.

Thanks for posting the strategy
Civility, Integrity, and the Hermeneutic of Generosity

World: Lugh
Akbar: Ranger 220+
DrXyn-Druid 180+
Xyn: Mage 170+
Rabka: Rogue 150+
Rabak: Warrior 90+
Clan: Chieftain of Ancients

Re: Mordris

#3
From conversations with a few people, best way so far is to get main characters into a clan as a raid group and communicate from there. We would need to take inventory on the players available. We can't guarantee the exact players will be online at the time. Hoping for an attempt today 12/29.

Re: Mordris

#4
1. Mage group warriors need shield bash as a back-up incase freeze fails, this may seem like a waste of resources but Priestess cannot get back to Mordy and heal.

2. All Buffs and skills need to be at 50 if possible, 49 at very least. If you have any rings your not using pls let ppl know.

3. After priestess is taken out … Pause a moment and let Tank get Buffed, let tank pull Mordy to corner … this is vital to survivability

As stated .. Adds MUST be delt with quickly, all dps on them, only group 1 on Mordy.
All ppl need to be on lix.

Re: Mordris

#5
1. Mage group warriors need shield bash as a back-up incase freeze fails, this may seem like a waste of resources but Priestess cannot get back to Mordy and heal.

2. All Buffs and skills need to be at 50 if possible, 49 at very least. If you have any rings your not using pls let ppl know.

3. After priestess is taken out … Pause a moment and let Tank get Buffed, let tank pull Mordy to corner … this is vital to survivability

As stated .. Adds MUST be delt with quickly, all dps on them, only group 1 on Mordy.
All ppl need to be on lix.
Skill rings are Boe though?
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Hi, I quit. Thanks.
Booty is the most important thing.

Re: Mordris

#7
As Virulent and Randal have stated, IT IS OF UTMOST IMPORTANCE that everyone knows and understands their rolls. If someone goes to the wrong spot or starts out of time, we will have to deal with alot of death and curse of fallen. A few practice rounds prior, would be good. Any that have not done the Kamanshi plan should do it at least once before the REAL battle. There are many that know and understand this, get with them.

Each grp needs to have a leader that can coordinate the grps actions. One field general would be nice. this person needs to be in charge of the overall battle.

As for grps: it will be pretty obvious, but I think calla will be main tank. and this is just a suggestion, not meaning to leave anyone out.

grp 1
Calla
Roger???
rand
bd
Azzsaver
Dulci
Replay
toy ,spig, venus, sabre, house (whoever is on)

Grp 2
Callu
AK
virulent
kapec
DD
heli
vulture
(any others on)

grp 3
angus
waio
80
d1
da
daft
mandi
elle
and any other on

grp 4
ade
lc
shendra
and remaining warriors

One question?

Can preistess (upon respawn) be entangled and taunted away from mordris?
AZZSAVER (DRUID 183+), SNEAKYAZZ (ROGUE 183+), BADAZZ (WARRIOR 144+)retired, MADMAC (RANGER 83)retarded lol

Re: Mordris

#8
I confess, I'm a bit confused by the "right" and "left" in the OP. Are these from the perspective of looking at Mordris (i.e., standing among the trolls)?

If so, why would we pull Priestess to the same side as we're pulling Mordy? If not, isn't there a significant danger of a freeze or bash missing and she heals Mordy?

And, if you want lures on Mordris, the mages will have to be within a certain range of him. But also within a certain range of Priestess to keep her frozen. Calibrating the precise distance is making my head hurt. Not to mention, having to swing the camera back and forth keeping an eye on both mobs. Help!
LongCool: 190+ mage
lcthief: 170+ rogue
lcwitchy: 85+ druid
World: Lugh
Proud General of Clan Aftermath

Re: Mordris

#9
AZZ, great question, yes mage group will be positioned between mordris and her spawn spot. upon respawn the ranger entangles her and mages freeze her, warriors stand by to shield bash as a back up. Mages and warriors in this group need to communicate. Mages will lure Mordy and freeze priestess. By having the tank move Mordris this makes the distance between the two manageable.
Also the Ranger in the Tank group will entanlge Mordris.

Also great grouping recommendation … we will adjust as needed when time to bring her down.

Long Cool … sorry for confusion … We pull them apart From Mordris perspective Mordris gets pulled right and Priestess left …. From standing in front of Mordris it would be your left (pull Mordris) and right (priestess) … We start with Sentinals on Mordris right … killing them in order, coming behind Mordris and getting Sents on Mordris left, this will position us close to Priestess ...Hope that helps.

IDK the cool down time and how long freeze will last …. pls help out on that … maybe two freezers and rest lures? please help on this point.

Great questions all … please ask if you need too … The key is for ALL to understand plan and execute it.

I also recommned that AZZ be DM (he can take pics and post them online).

All classes need to distribute skills among group (all with max vines does no good) please take a look at what skills you can max and let us know.. Thank you in advance.

Re: Mordris

#10
If you get time, get a group together and go mess around down there. We've pulled priestess all over and killed all 4 sentinels with less than a full group. It won't hurt to test stuff and try skills. Maybe some of you will see things differently and have more input or ideas.

Just to reiiterate: Killing adds ASAP is key. One lazy or afk or confused player can make things more difficult. Ive grouped with all of you and I KNOW this can be completed smoothly. Cheers!

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