Mordris Summary
Posted: Sat Jan 04, 2014 12:56 pm
First off grats and thanks everyone.
The time to kill was said to be 22 minutes. We can improve on this and obviously we want to.
There seemed to be some confusion at the beginning with a Ranger pulling adds. I noticed a few Warriors near the mobs before they were drawn. The established 'puller' should be the only one near them until they are brought to us. Then they are to be taunted and killed.
Taunts: The ONLY player who should taunt Mordris is the Main Tank. (Callator) It is vital that he keeps aggro and keeps Mordris facing him.
Priestess: After the Priestess is killed and she Respawns, she is NOT to be touched by anyone other than Group 4. Besides DPS and Lures, this is their main purpose. Fortunately, we had a GREAT group and they overcame the diversity and saved the fight.
Adds: Great job eliminating Sentinels on respawn and thanks to those keeping track of respawn.
Level Requirements: While we put requirements in place for this particular fight it was strictly to get the Best DPS and geared people because the strategy was formed with 4 Groups. After discussing things with people we will probably Form Group 2 with more Rogues over 180. Depending on who is available for the next fight we may try to create a 5th and 6th group. We appreciate all the help from everyone who killed wyrms and trolls. Thank you.
With the completion and understanding of the battle we can hope to need less formal instruction as most should know the plan. This will make it easier to add more groups. Please understand that we werent trying to just exclude people from the fight. We needed to get the strategy put into place.
Drops and Rolling: I will take some blame on this as I didnt really think it through. I was just focused on getting Mordris killed. I apologize for the chaos with drops vs. levels etc. After discussing the issue with a few respectable high level people, we have suggested that a player may not roll A. 1-2 levels above requirement or B. Any level over Requirement. This would need majority agreement.
Skills: I maxed Expose Weakness and should have probably went FULL DPS skills because of my lvl and gear. Support skills should be given to lower levels so as to maximize DPS. Please post your ideas on skills you think were good or not or missing. I know zero Warriors used Shatter or Rupture? (One of them was pointed out by MordrisTank)
Groups: Do the groups need some adjustments? Group 4 seemed perfect but someone suggested that Group 1 only needed 4 druids. Your thoughts?
Spectators: Those of you who are not directly involved in the fight please stay back so everyone can target their mobs and please DO NOT go near Priestess. The killing of wyrms and trolls is encouraged and greatly appreciated.
Thats all I have for now. Please add more and let everyone know what you think. Thanks.
The time to kill was said to be 22 minutes. We can improve on this and obviously we want to.
There seemed to be some confusion at the beginning with a Ranger pulling adds. I noticed a few Warriors near the mobs before they were drawn. The established 'puller' should be the only one near them until they are brought to us. Then they are to be taunted and killed.
Taunts: The ONLY player who should taunt Mordris is the Main Tank. (Callator) It is vital that he keeps aggro and keeps Mordris facing him.
Priestess: After the Priestess is killed and she Respawns, she is NOT to be touched by anyone other than Group 4. Besides DPS and Lures, this is their main purpose. Fortunately, we had a GREAT group and they overcame the diversity and saved the fight.
Adds: Great job eliminating Sentinels on respawn and thanks to those keeping track of respawn.
Level Requirements: While we put requirements in place for this particular fight it was strictly to get the Best DPS and geared people because the strategy was formed with 4 Groups. After discussing things with people we will probably Form Group 2 with more Rogues over 180. Depending on who is available for the next fight we may try to create a 5th and 6th group. We appreciate all the help from everyone who killed wyrms and trolls. Thank you.
With the completion and understanding of the battle we can hope to need less formal instruction as most should know the plan. This will make it easier to add more groups. Please understand that we werent trying to just exclude people from the fight. We needed to get the strategy put into place.
Drops and Rolling: I will take some blame on this as I didnt really think it through. I was just focused on getting Mordris killed. I apologize for the chaos with drops vs. levels etc. After discussing the issue with a few respectable high level people, we have suggested that a player may not roll A. 1-2 levels above requirement or B. Any level over Requirement. This would need majority agreement.
Skills: I maxed Expose Weakness and should have probably went FULL DPS skills because of my lvl and gear. Support skills should be given to lower levels so as to maximize DPS. Please post your ideas on skills you think were good or not or missing. I know zero Warriors used Shatter or Rupture? (One of them was pointed out by MordrisTank)
Groups: Do the groups need some adjustments? Group 4 seemed perfect but someone suggested that Group 1 only needed 4 druids. Your thoughts?
Spectators: Those of you who are not directly involved in the fight please stay back so everyone can target their mobs and please DO NOT go near Priestess. The killing of wyrms and trolls is encouraged and greatly appreciated.
Thats all I have for now. Please add more and let everyone know what you think. Thanks.