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Dragonlord to recruit ... slows Lugh
Posted: Fri Feb 14, 2014 9:30 pm
by gingerk
Hi Lugh --
My job irl is talent management for $1B+ companies ... but that experience level is not required to see a problem develops: A few clans now collect dragonlord items that they do not need, but that they use to recruit new members. Problem is, by offering shortcuts, we attract and reward players compelled by these shortcuts ... more than by character development.
1. By attracting such players, every year a fast-expanding clan implodes (as have many companies' departments and divisions irl). No secret here, you are inherently undermining a clan you hope to grow.
2. By rewarding that type of player with quick armor, we see a statistical majority have stopped leveling up and have stopped developing fight and teamwork skills from such experience. (This could never be true of all, but clearly is true of many. Also this is not the inherent fault of such players, but a natural consequence of this reward system.) Clan leaders, remember how you developed through hard leveling.. And consider what you are now inviting into your clan culturally.
3. Bottom line and more important to Lugh, we do not only destabilize our interclan cooperation, we also deprive ourselves of high-level high-character teammates, who we desperately WANT to help kill Necro ... early and often!
Excellent that we embraced 188-levels to dice for Mordris 190 items. Good motivation
![Smile :)](./images/smilies/icon_e_smile.gif)
Life's secrets are mostly not so secret. To gain more good stuff and more active players, whether you think selfishly or selflessly, Lets think BIGGER
And happy valentines day teamies!
Re: Dragonlord to recruit ... slows Lugh
Posted: Fri Feb 14, 2014 11:55 pm
by Mysteryman
good point gingerkahn.
another thing i hear slows a lot of players down is when people bring their lower leveled alts of different classes, that they dont even level anymore, to have more chances at the drops. this makes it extremely hard for people who actually play those classes to ge the drops that they need. i personally think that people with multiple alts should choose a single alt that they want to dice with. its unfair to people with a single character to only dice once as opposed to multiple times.
heres an example:
a person with a rogue and a warrior (thats lvl 140 and hasnt been leveled in months) at aggragoth can dice for the rogue bracelet that dropped, the trident, the warrior ring, and the damage ring. all 4 drops can be diced for in this scenario. warrior alt gets the bracelet.
enter the lonesome druid main. the druid can only dice for the damage ring. even worse, everyone can dice for the damage ring making the druids chances of winning slim to none.
the problem:
the druid only gets 1 dice chance as opposed to 4. the person with 2 toons effectively collected the warrior bracelet and prevent several 180+ warriors from getting the drop.
the solution:
i have nothing against lower leveled toons from getting good drops, but i do have a problem with people exploiting the use of alts to collect on boss drops. its beyond ridiculous as it further prevents the world from being able to take the Necro. players should only be allowed to choose 1 single toon to dice as AND the level requirements for certain bosses should be raised.
if anyone has anything to add feel free.
thanks,
Raijin
Re: Dragonlord to recruit ... slows Lugh
Posted: Sat Feb 15, 2014 12:50 am
by Vulture
good point gingerkahn.
another thing i hear slows a lot of players down is when people bring their lower leveled alts of different classes, that they dont even level anymore, to have more chances at the drops. this makes it extremely hard for people who actually play those classes to ge the drops that they need. i personally think that people with multiple alts should choose a single alt that they want to dice with. its unfair to people with a single character to only dice once as opposed to multiple times.
heres an example:
a person with a rogue and a warrior (thats lvl 140 and hasnt been leveled in months) at aggragoth can dice for the rogue bracelet that dropped, the trident, the warrior ring, and the damage ring. all 4 drops can be diced for in this scenario. warrior alt gets the bracelet.
enter the lonesome druid main. the druid can only dice for the damage ring. even worse, everyone can dice for the damage ring making the druids chances of winning slim to none.
the problem:
the druid only gets 1 dice chance as opposed to 4. the person with 2 toons effectively collected the warrior bracelet and prevent several 180+ warriors from getting the drop.
the solution:
i have nothing against lower leveled toons from getting good drops, but i do have a problem with people exploiting the use of alts to collect on boss drops. its beyond ridiculous as it further prevents the world from being able to take the Necro. players should only be allowed to choose 1 single toon to dice as AND the level requirements for certain bosses should be raised.
if anyone has anything to add feel free.
thanks,
Raijin
Yes I have something to add, an alt is a character just like you. If a character shows up and is eligible to dice then they should dice. If you think you're at a disadvantage go buy another device, waste hundreds of elixirs and hours, participate at a boss fight and don't leech by idling, and come dice with us.
You think alts are winning too much stuff? Let me put you in my perspective, I've been dual devicing my alts for just over a year now and guess how many aggy drops I've won in total? 5. How many hrungnir drops have I won? 2. How long did full dragonlord take me? Months, just like everyone else. I can never win more than one item at a time so even if my chance is 'doubled' I still walk away with one thing or nothing. The worst part is that I'm putting in double the elixirs, double the idols, double the pots, and double the effort, yet you and others think it's greedy that I can simply get one extra chance at a freaking item that I have to compete against anywhere fron 4-30 others for.
This discussion comes up way too often and it just ticks me off more than anything else on this game.
Re: Dragonlord to recruit ... slows Lugh
Posted: Sat Feb 15, 2014 12:54 pm
by Lukov
I agree with gin and vulture here, clans that grow from hoarding, easily fall.
And vulture makes good points, i spend twice the amount of elixirs, it will take me about 150 elixs per character to get from 170-185. I know some used alot more but the amount doesnt matter. We have to spend twice the amount of time, pouring our heart and souls into these characters. Its not easy to do. We get twice the chance for one drop and if we're lucky, only if we're lucky, we actually win.
Have you tried to dual device? Its not easy, we have learnt how to multi-task, us men! Think of it men doing 2 things at once!? Not to say there arent women dual devicing. Yet we have mastered it. Our brains have adjusted, learned evolved to our playing style, we know rough recast times, we know how much we heal or our average dmg output. We have bonded with our characters in ways that most people wont have. Why deprive us of dicing because we choose to play this game in more depth?
While healing, i buff when needed and heal when needed, i dont lie on the ground not respawning. My rogue still skills and talks also. We have learnt to adjust to our situations. If we're quiet obviously we're killing an add or the tank needs extra attention? We help when needed. Ive seen some people who dont bother with adds and cause other players to lose idol after idol, resto after resto? All for what a chance of dicing?
Personally we should restrict dicing to people who DONT do adds and not those who dual device. Idk if youve seen me or vult fight? We kill adds! While healing! Shock horror we're useful. Why would you restrict us from dicing for being useful?
-end rant-
Re: Dragonlord to recruit ... slows Lugh
Posted: Sat Feb 15, 2014 2:33 pm
by Oisin of Lugh
+1 ginger
In my opinion if a char is the required level for a boss and contribute to a fight then they should be eligible to dice. I have no problem with people dicing twice if they bring two effective characters to a fight.
Re: Dragonlord to recruit ... slows Lugh
Posted: Sat Feb 15, 2014 5:36 pm
by Mysteryman
Somehow i knew Vulture would be the first respond. It seems you have misunderstood my post. if you read careful enough, you would see that i was referring to alts that are not leveled. Like I said, leveling an alt to 140, then quitting that alt, but continuing to bring it to aggragoth fights is kinda messed up and only slowing the progress of Lugh. My example explains this. I still personally think that only 1 alt per player should dice (which ever the player chooses) is most fair, but i aim my animosity towards those that dont level and exploit this.
im sure as a rogue you have diced for a rogue bracelet against a lvl 188 warrior's lvl 140 rogue, that he only uses to "steal" drops at aggragoth from the higher level players. Oh yea, and the rogue alt doesn't level. Its just used so the greedy 188 can keep the drop or sell for a high price, thus preventing higher level rogues mains from getting the drop. Kinda unfair wouldn't you say?
I aim my hostility at those who use "retired" or unused characters just to collect on boss drops.
Re: Dragonlord to recruit ... slows Lugh
Posted: Sat Feb 15, 2014 5:51 pm
by Mysteryman
a few quick things to add,
while i personally would prefer to have one toon (player chosen) per person chosen to dice, it is up to everyone to decide, not just me. i feel it would give everyone a more fair chance at drops. currently odds are terrible and only getting worse.
also to Lukov, playing two toons on two devices to me is not playing a game more in depth. a single player can play the game in as much depth as you can.
finally, i dont know of any other way to restrict unleveled alts from dicing besides making people choose to dice for only 1 alt.
if you dont agree thats your business. this is what i believe. you are entitled to your opinions just like me.
see you in game.
Re: Dragonlord to recruit ... slows Lugh
Posted: Tue Feb 18, 2014 9:24 am
by LadyB
Dualing with multiple toon is a lot harder than playing a single alt. The changes of getting a drop may increase if you use casting and melee class (who is so stupied to have dual casting class
![Question :?:](./images/smilies/icon_question.gif)
). However the drawback is that if your first toon wins something your second toon is unable to dice for other items. and as fare as I know I'm not allowed to dice with both alts for a given drop. Hence I still only have 1 shoot at a give thing.
Re: Dragonlord to recruit ... slows Lugh
Posted: Tue Feb 18, 2014 1:30 pm
by reytch
Dualing with multiple toon is a lot harder than playing a single alt. The changes of getting a drop may increase if you use casting and melee class (who is so stupied to have dual casting class
![Question :?:](./images/smilies/icon_question.gif)
). However the drawback is that if your first toon wins something your second toon is unable to dice for other items. and as fare as I know I'm not allowed to dice with both alts for a given drop. Hence I still only have 1 shoot at a give thing.
I have been to multiple boss fights and I've seen many times for a single player to dice twice even thrice for each of her toons. Even throws up a fit when one of her toons lags and asks why nobody diced for it. And this same player complains when another player with a multiple toons also gets default class drops for another boss fight. Hypocrisy and greediness at its finest.
Re: Dragonlord to recruit ... slows Lugh
Posted: Fri Feb 21, 2014 5:46 pm
by minionbe2st
Takes me forever to get a part of dl armour(sigh),i already lost 7 times consecutive