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Class dicing for 200 boss (proposal)

Posted: Sun Jun 08, 2014 12:52 am
by Angusog
Many of us have discussed the idea of dicing the lvl 200 event boss by class. So far, the majority decision has been that we dice all drops non class. It seems that we've come to this conclusion because it is easier, and it's too hard to decide at the time who gets to dice for which drop.
Would like to propose a simple, straightforward, solution to this problem. We could distribute the drops as follows:

Druids/mages:
Shrivewood
300 focus/300 vit
1000 nature/fire/ice magic aura

Spiritseed
300 focus/300 vit
200 focus aura

Stonebark
300 focus/300 vit
200 elemental resist aura

Warriors:
Ironroot
300 dex/300 vit
200 armor aura

Bladeleaf
300 str/300 vit
200 heat dmg aura

Stormleaf
300 str/300 vit
200 magic dmg aura

Rogues/rangers:
Bloodthorn
300 str/300 dex
200 poison dmg aura

Frostroot
300 str/300 dex
200 cold dmg aura

Please post your feedback on if this could be a viable method of distributing these drops. A simple +1 or -1 would do, but all ideas are welcome.
Thank you for reading :)

Re: Class dicing for 200 boss (proposal)

Posted: Sun Jun 08, 2014 1:08 am
by Z0MB1ES
doesnt seem very fair, warriors alone would be rolling on 3 sets while rogues and rangers combined would be rolling on 2 sets. and mages/druids rolling on 3 sets but again competing with a second class. plus all of those warrior sets are completely useable by rogues and rangers

I think it should be broken down like this:

mage/druid get the 3 caster sets
everyone else roll on the other 5 sets

3 classes for 5 sets (which comprise the majority of the population) and 2 classes rolling on 3 sets

Re: Class dicing for 200 boss (proposal)

Posted: Sun Jun 08, 2014 1:10 am
by link32540
Tho I may not be aloud to dice I belave rouges should have the ability to dice for warrior items jot all rouges are DPS and not all warriors are tanks so it should be equal between them

Re: Class dicing for 200 boss (proposal)

Posted: Sun Jun 08, 2014 1:15 am
by Z0MB1ES
or maybe have the str/vit sets warrior only, and the dex/vit set tanks and rogues/rangers

Re: Class dicing for 200 boss (proposal)

Posted: Sun Jun 08, 2014 1:38 am
by Vulture
The good damage(heat, pois, and cold) sets should be for rogues/rangers
The sets with(magic damage, armour, and resists) should be for warriors
And the remaining 2 as well as the resists set should be for casters.

This basically sets everything up in terms of what's most effective for each class.
I say the rogues/rangers should get the top dps sets as that's the class we are, we need the highest and best type of damage for our output. A warrior can do fine with having magic damage, will hardly be noticeable between the different sets.

To me this seems like the best breakdown possible.

Re: Class dicing for 200 boss (proposal)

Posted: Sun Jun 08, 2014 1:46 am
by Cecil
After reading trough some of these, vult's seems the most reasonable thus far.

Re: Class dicing for 200 boss (proposal)

Posted: Sun Jun 08, 2014 2:05 am
by Lukov
Honestly we should keep most of them classless.

Ability and focus bonus' should be caster req.

Poison and heat dmg should be melee req.

All other drops should be classless that way we arent dicing single class drops.

Re: Class dicing for 200 boss (proposal)

Posted: Sun Jun 08, 2014 3:11 am
by Angusog
After considerable discussion,*ty for not bashing me on forums*, have realised the flaws in my proposal. Would like to redirect this to vult's post, which makes more sense and is, imo, the fairest way to distrubute these drops by class.

Re: Class dicing for 200 boss (proposal)

Posted: Sun Jun 08, 2014 3:14 am
by Angusog
Not vults post, the new thread*

Re: Class dicing for 200 boss (proposal)

Posted: Sun Jun 08, 2014 3:00 pm
by Curry30423
This actually would not be fair to rogues mainly.... There's so many rogues and they only get to roll for 2 of the drops that could or could not drop? The chances of a rogue getting a drop would be wicked low due to the amount of rogues there are already