Lugh decision systems - options list (not a vote)
Posted: Tue Jun 24, 2014 2:47 pm
A separate post is blowing up, arguing whether the forum vote should dominate over other forms of voting and discussion.
i believe that lugh has always had many separate yet equally important decision systems, each giving lugh a unique voice (feel free to add to thia list!)--
group 1-- forum discussions (asynchronous commujication lets us structure our thoughts)
group 2-- leadership circle (a few clan leaders or lugh representatives, most players like at least one of these to consolidate and represent most lugh views)
group 3-- campers (early bird begins ruminating on last fights challenges and opportunities and anticipates what to do in the coming boss fight)
group 4-- dicers (taking the first nite at the apple, these players discuss the recent dicing and fight immediately)
These groups are each indispensible, are there more?
i believe that lugh has always had many separate yet equally important decision systems, each giving lugh a unique voice (feel free to add to thia list!)--
group 1-- forum discussions (asynchronous commujication lets us structure our thoughts)
group 2-- leadership circle (a few clan leaders or lugh representatives, most players like at least one of these to consolidate and represent most lugh views)
group 3-- campers (early bird begins ruminating on last fights challenges and opportunities and anticipates what to do in the coming boss fight)
group 4-- dicers (taking the first nite at the apple, these players discuss the recent dicing and fight immediately)
These groups are each indispensible, are there more?
