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Azz's strategy for necro

Posted: Tue Jul 08, 2014 3:48 am
by Lukov
I have discussed with several and the input here. This is my proposal

grp 1 4-5 druids 1 tank NECRO

grp 2 3 warriors with offhand, 2 druids with offhand, 1 mage, and possibly 1 rogue with offhand. GHOSTS

grp 3 3 rogues, 2 mages, 2-3 rangers, 1 warrior NECRO (Will have to do acolytes on respawn)

grp 4 2 rogues, 2 mages, 2-3 rangers, 1 warrior NECRO (Will have to do acolytes on respawn)

grp 5 remainder ON FRONT BRIDGE ADDS This grp does not have to be full and does not have to have dl weps. These adds are pretty easy to kill. They must be pulled away from druids and out of aoe range.

grp 6 (if possible) all others on necro and fill in where needed. This can be a roam grp to assist where needed. They can help with adds, acolytes etc. When not assisting others, ON necro.

These are just suggestions, They can be modified depending on who shows and other input.

Skills need to be coordinated per class and grp.
1 mage for lures is good, all others need max damage.

Druids in tank grp. All need max lightning, 1 max vines, 1 max bees, 1 with max ice ward,

druids on ghosts, 1 max ice ward, bees, heal, and other protect skills.

rangers need 1 sharpen max per grp

rogue need 1 expose (I have 49 atm)

Warriors (ghost grp-rupture, Shield wall seemed to be very effective) Necro coordinate for max damage,

Acolytes need to be pulled away from necro on respawn. this would be done by ranger/warrior with kamanshi tactic. grps 3-4 must kill acolytes.

EVERYONE MUST GET OUT OF LIFESTEAL RANGE, EVEN IF YOU HAVE TO LOG. THIS IS IMPERATIVE TO KILLING.

Re: Azz's strategy for necro

Posted: Tue Jul 08, 2014 3:54 am
by SmartOne96
Yes, I would add that it was decided then that mages with offhand would run back and use their skill on ghosts when it cools down. One druid in the ghost group needs to have swarm maxed, and we need one 50 smoke bomb also.

Re: Azz's strategy for necro

Posted: Tue Jul 08, 2014 4:16 am
by Kamanshi
Right smart. Mage's offhand do a lots of damages. it take around 20% of life.

One war in ghost group need to have warcry, so he can grp few of them together for mages to cast offhand as it is an aoe divine damage.

We learned today to, that ghosts can rage like mordris, so we really need to kill them before that time, around 2min noticed today.

We saw that the shouter was a good option to, even if some was not backing on time, they really need to be focus on that call.

Noticed today to, we really need to cleared as much ghost as possible before necro's starting, as it is long to kill them and some may pass through us.

We are thinking to set on wechat a channel for necro to try if it is better to communicate with it.

Theses were the conclusion of our after fight.

Please put your input or your notifications, so we could be stronger in our next tried

Re: Azz's strategy for necro

Posted: Tue Jul 08, 2014 6:48 am
by Dequon
Willing to loan my +10 war cry misc out to seine on ghosts