1. teams and players
- two teams of 8 attack ( they are called * there )
- one team of 8 defends ( called # here )
- one tank
- each team has a colored fash to know who is who and who is in the fight
2 the goals
- * has to kill the tank
- # has to protect him for a limited time
3 the tank
- he is alone in group. So he can't be healed etc
- he is in fight with a low lvl daily ( to stop sigils' regen )
- he cannot move from the daily spot
- he can fight when people from * attack him
4 respawn, items etc
- no idols/lixes allowed
- everyone respawn at "ley", unwears fash, goes to his team's respawn point ( example : ragny spot for # and lvl 20 daily spot for * ) this is to prevent campings at arena entrance. Once they have reached the respawn point, they wear fash and fight !
- every wep, lux allowed, except mounts. Only # can use them to go to their respawn point.
5 organisation
- each of the three teams of 8 defends once. When a team wins, it earns 1 point ( 2 when defenders ? )
- the same warrior tanks for the 3 rounds, or it wouldn't be fair
- people who aren't in the game may try to join. They will be warned, but if they keep fighting, they may/will be killed.
- the timer, like other rules, will probably have to be adapted after a few tries
6 prices
I am not sure my clan's rules allow me to deal with this topic. But if someone wants to manage it, he should remember that the tank cannot win/lose x)
If you have suggestions, I'd be happy to hear them
