Arena game
Posted: Fri Dec 05, 2014 5:38 pm
Hi everyone, I've been trying to create an arena game and these are the rules. Don't hesitate to comment or ask about things you don't understand, rules can always be improved
1. teams and players
- two teams of 8 attack ( they are called * there )
- one team of 8 defends ( called # here )
- one tank
- each team has a colored fash to know who is who and who is in the fight
2 the goals
- * has to kill the tank
- # has to protect him for a limited time
3 the tank
- he is alone in group. So he can't be healed etc
- he is in fight with a low lvl daily ( to stop sigils' regen )
- he cannot move from the daily spot
- he can fight when people from * attack him
4 respawn, items etc
- no idols/lixes allowed
- everyone respawn at "ley", unwears fash, goes to his team's respawn point ( example : ragny spot for # and lvl 20 daily spot for * ) this is to prevent campings at arena entrance. Once they have reached the respawn point, they wear fash and fight !
- every wep, lux allowed, except mounts. Only # can use them to go to their respawn point.
5 organisation
- each of the three teams of 8 defends once. When a team wins, it earns 1 point ( 2 when defenders ? )
- the same warrior tanks for the 3 rounds, or it wouldn't be fair
- people who aren't in the game may try to join. They will be warned, but if they keep fighting, they may/will be killed.
- the timer, like other rules, will probably have to be adapted after a few tries
6 prices
I am not sure my clan's rules allow me to deal with this topic. But if someone wants to manage it, he should remember that the tank cannot win/lose x)
If you have suggestions, I'd be happy to hear them
1. teams and players
- two teams of 8 attack ( they are called * there )
- one team of 8 defends ( called # here )
- one tank
- each team has a colored fash to know who is who and who is in the fight
2 the goals
- * has to kill the tank
- # has to protect him for a limited time
3 the tank
- he is alone in group. So he can't be healed etc
- he is in fight with a low lvl daily ( to stop sigils' regen )
- he cannot move from the daily spot
- he can fight when people from * attack him
4 respawn, items etc
- no idols/lixes allowed
- everyone respawn at "ley", unwears fash, goes to his team's respawn point ( example : ragny spot for # and lvl 20 daily spot for * ) this is to prevent campings at arena entrance. Once they have reached the respawn point, they wear fash and fight !
- every wep, lux allowed, except mounts. Only # can use them to go to their respawn point.
5 organisation
- each of the three teams of 8 defends once. When a team wins, it earns 1 point ( 2 when defenders ? )
- the same warrior tanks for the 3 rounds, or it wouldn't be fair
- people who aren't in the game may try to join. They will be warned, but if they keep fighting, they may/will be killed.
- the timer, like other rules, will probably have to be adapted after a few tries
6 prices
I am not sure my clan's rules allow me to deal with this topic. But if someone wants to manage it, he should remember that the tank cannot win/lose x)
If you have suggestions, I'd be happy to hear them
