The real explanation
Posted: Tue May 26, 2015 3:07 pm
Hello all. I've been absent for a while, I know, but I invested quite a bit of time and effort into this game and into Lugh. I check in from time to time to see how things are. I've noticed things aren't great and that you have issues with rules and drops etc. I'm not going to get into that. I've gotten to know quite a few players pretty well and could elaborate on them personally but it wouldn't solve anything. Instead, I'll keep my opinions and information confidential like I usually have and just say that OTM is to blame for your major differences.
The game is seriously flawed from a grouping and clan/world perspective. Every single one of you has the right to be who and how you are but the design of the game and how bosses/drops occur force everyone to interact. I understand the will of OTM to get a community to bond but when you're talking 20-30-40 people there are bound to be differences. Some can be overcome and some not. In my opinion the game reached its peak with the previous update. How many end-gamers are STILL waiting for crowns?! OTM listens and tries to implement many of the suggestions the players offer but they failed on a community level. Time zones, personalities, boss spawns, classes, don't seem to be taken into consideration.
I quit based on the fact that the game added more of the same exact content. Camping, grinding, dicing, or praying to god my class dropped. (Some servers don't dice) I didn't quit because of certain players or clans. We are playing on 'mobile' devices and I can't camp in a 2 hour 'window'. Also, I decided I'm not spending resources (plat or gold bought) items to fight a mega boss to hope maybe once or twice a week an item I can actually use drops then have a chance to obtain it. It's just nonsense.
While I have disagreements and such with some players, it's not you personally whom also detract me from the game. Here, I also blame OTM. The way the bosses and items fall, we are forced to play together. We are forced to deal with each other and that only creates further conflict.
So in closing, I would like to say to Lugh and OTM, I loved Lugh and had a great time shaping it and making friends while I played. OTM, double the size of the game or add instances or this game will continue to die. (I've read other server's posts. It's dying fast.) you can't just add new bosses with mega hp expecting more people to take it down. There needs to be some limit like 20 people max, to defeat a boss and cooperatively distribute the ridiculous drops. Suck it up OTM and add instances for elite drops. Keep the community bosses for other items such as fashion or crafting (if it ever comes).
If anyone wants to contact me I'm on wechat, (virulent-) or kik (virulent.) include the punctuation not the parentheses. Even if we disagreed on the past, I'll chat with you it's cool. Please DO NOT ask for my items or I will ignore you.
-vir
The game is seriously flawed from a grouping and clan/world perspective. Every single one of you has the right to be who and how you are but the design of the game and how bosses/drops occur force everyone to interact. I understand the will of OTM to get a community to bond but when you're talking 20-30-40 people there are bound to be differences. Some can be overcome and some not. In my opinion the game reached its peak with the previous update. How many end-gamers are STILL waiting for crowns?! OTM listens and tries to implement many of the suggestions the players offer but they failed on a community level. Time zones, personalities, boss spawns, classes, don't seem to be taken into consideration.
I quit based on the fact that the game added more of the same exact content. Camping, grinding, dicing, or praying to god my class dropped. (Some servers don't dice) I didn't quit because of certain players or clans. We are playing on 'mobile' devices and I can't camp in a 2 hour 'window'. Also, I decided I'm not spending resources (plat or gold bought) items to fight a mega boss to hope maybe once or twice a week an item I can actually use drops then have a chance to obtain it. It's just nonsense.
While I have disagreements and such with some players, it's not you personally whom also detract me from the game. Here, I also blame OTM. The way the bosses and items fall, we are forced to play together. We are forced to deal with each other and that only creates further conflict.
So in closing, I would like to say to Lugh and OTM, I loved Lugh and had a great time shaping it and making friends while I played. OTM, double the size of the game or add instances or this game will continue to die. (I've read other server's posts. It's dying fast.) you can't just add new bosses with mega hp expecting more people to take it down. There needs to be some limit like 20 people max, to defeat a boss and cooperatively distribute the ridiculous drops. Suck it up OTM and add instances for elite drops. Keep the community bosses for other items such as fashion or crafting (if it ever comes).
If anyone wants to contact me I'm on wechat, (virulent-) or kik (virulent.) include the punctuation not the parentheses. Even if we disagreed on the past, I'll chat with you it's cool. Please DO NOT ask for my items or I will ignore you.
-vir