Celtic Heroes

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Re: Important class balance data *pictures!*

#11
If there aren't many mages why are blue rems and tabs and blue crests most common?
Well, probably because drops are random. Since there are less mages to use them, they become more and more common. Right ?
No, not exactly. Admin said that drops are skewed based on class distribution, with warriors drops more common because there are a lot of warriors compared to other classes.
However, mage drops are the next most common, and the chart shows they're the least played class.
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Re: Important class balance data *pictures!*

#12
Admin also told us that they are not about making money, just want to make more content and better the game. You believe what you want to, I see what I see. Just go through clan list and tell me the ratio of mages to rogues and warriors. Just quit trying to tell me that mages are the best in the game and they are petfected. I don't care about pvp either, I care about leveling up against enemies.
DR Derp of Donn
Meh

Re: Important class balance data *pictures!*

#13
The reason their are so few mages compared to others, is that mages sucked Pre-update 3, so their was very few even back then. Now, IMHO, mages rule! A support Mage is just as valuable to a boss fight as any of the dps. Especially on chained king..

Mages are kinda built for support now, or atleast, that's the best way to take advantage of the class. A level 100 Mage, can double my damage dealt, with a maxed assassin lure. That means, that a level 100 Mage, can give the same dps (indirect
However), as a level 143 Rogue.. And that is just me.. If we have a group of 4 or 5 rangers and rogues, along with a assassin lure Mage, the Mage adds about an equal to 4 dps of the average level of the group, making them more valuable in a dps group, than anyone. (obviously not in ffa's as their dps is indirect and helps everyone).
RAPIDx - 225 Rogue
Rhiannon GameChanger

———————————
Some Guy - 220 Rogue
Epona Prodigy

Re: Important class balance data *pictures!*

#14
Clearly the data confirms what logically makes sense, big tough fighters are the most popular. With Robin Hood and Merlin role models, the ranger and Mage are next most popular (it appears people like Merlin better). But as people play the game they stop playing Merlin. The drop off as a percentage of population is significant.

Why? Now that is a discussion.
Reason one is that the Mage is very hard to level for all the reasons many threads elaborate on.
Reason two is more systemic. There are only two classes in this game, killers and healers. Druids are the healers and everybody else are killers. The Mage is neither, it is the problem solver, the thinker. The historic Mage will almost always win because he changes the game, he out thinks the opponent. Or he is sought out to create items or acquire knowledge for others. This dimension which really defines the mage does not exist. This we start playing a Mage and are disapointed that we are just another fighter in robes, but we look forward with hope for the future.
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GuildChief- / MageGuild (Chief)
Glanmoric-Mage 120
Duergath-Rogue 100 TheFamily Chief
Whuric-Druid 91
Volar-Warrior 91
Doriz-Ranger 70
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Re: Important class balance data *pictures!*

#15
I am appreciative of the data here. I would stand by others in saying that one of the biggest problems with mages is the ridiculous energy costs involved in leveling a mage. I have 550 energy sigils with about 4500 energy (that's right, I regen about 600 energy per tick out of battle) and I still go through energy like nobodies business. Now that would be fine if the class was counterbalanced for this deficit in other areas. There is, however, no equally disproportionate increase in direct dps, armor... or any other area to compensate for this deficit in energy consumption. A mage, as it stands, is great for support roles and does near comparable dps to other classes (we are still lacking in dps as well in my opinion). As I see it, potential remedies for these problems could be-

-mage only extreme regen items (200-300 per tick)
-halving spell costs for mages
-doubling dps
-increasing armor effectiveness for mages
-increasing our cast speeds or halving our cool downs

These may be seen as drastic measures, but our class is lacking something (whatever you want to attribute it to) to inspire people to play it continually. Adding other potential benefits to the class will likely help equalize the level disparities seen in mages, regardless of the cause.
Image

Re: Important class balance data *pictures!*

#16
I think the mage population is recovering. I made a post back in December that talked about the same thing. I saved my data, but the jpeg charts are long gone.

December 2011/January 2012
90+: 70 warr, 27rogue, 27 ranger, 18 mage, 14 druid. Warr 44% of pop
75+: 458 warr, 164 Rogue, 170 ranger, 108 mage, 143 druid. Warr 43% of pop
As you can see the game is evening out over time. They have been making changes to promote other classes than warriors. So I think they are doing a good job. imo

Re: Important class balance data *pictures!*

#17
I think the mage population is recovering. I made a post back in December that talked about the same thing. I saved my data, but the jpeg charts are long gone.

December 2011/January 2012
90+: 70 warr, 27rogue, 27 ranger, 18 mage, 14 druid. Warr 44% of pop
75+: 458 warr, 164 Rogue, 170 ranger, 108 mage, 143 druid. Warr 43% of pop
As you can see the game is evening out over time. They have been making changes to promote other classes than warriors. So I think they are doing a good job. imo
I think the mage population is recovering. I made a post back in December that talked about the same thing. I saved my data, but the jpeg charts are long gone.

December 2011/January 2012
90+: 70 warr, 27rogue, 27 ranger, 18 mage, 14 druid. Warr 44% of pop
75+: 458 warr, 164 Rogue, 170 ranger, 108 mage, 143 druid. Warr 43% of pop
As you can see the game is evening out over time. They have been making changes to promote other classes than warriors. So I think they are doing a good job. imo
If i'm not mistaken, this means there were, between all the 75+ :
43,9% of warriors
16,3% of rangers
13,7% of druids
15,7% of rogues
10,4% of mages
That's about the same percentage of mages as now.
There are less warriors now, but not more mages or druids. Does it mean that mages and druids are unattactive to players ? Yes. Why ? Because of the restraints they both have had since pre-update.
Druids are THE healing/support class, with the least damage of all classes. Now, not that many players enjoy sitting in the back letting others fight, even though healing is as important as tanking. That's why there is always a lack of healers in many MMOs.
Mages, on the other hand, suffer from the "false advertising" of being a caster dps class, which is why many newcomers choose them at first (because, really, who doesn't like to make their foes burst in flame or freeze solid ?) but then, at higher levels (above 20) they begin to lack dps due to few skills and too little energy regen. Hence the switch to another class, most probably warrior, who does what all the mage can't : ability to tank, to keep on tunning even without energy, and high dps.

Re: Important class balance data *pictures!*

#19
If i'm not mistaken, this means there were, between all the 75+ :
43,9% of warriors
16,3% of rangers
13,7% of druids
15,7% of rogues
10,4% of mages
That's about the same percentage of mages as now.
There are less warriors now, but not more mages or druids. Does it mean that mages and druids are unattactive to players ? Yes. Why ? Because of the restraints they both have had since pre-update.
Druids are THE healing/support class, with the least damage of all classes. Now, not that many players enjoy sitting in the back letting others fight, even though healing is as important as tanking. That's why there is always a lack of healers in many MMOs.
Mages, on the other hand, suffer from the "false advertising" of being a caster dps class, which is why many newcomers choose them at first (because, really, who doesn't like to make their foes burst in flame or freeze solid ?) but then, at higher levels (above 20) they begin to lack dps due to few skills and too little energy regen. Hence the switch to another class, most probably warrior, who does what all the mage can't : ability to tank, to keep on tunning even without energy, and high dps.[/quote]
I think that not many people play as druids or mages because people think that their robes make them look like sissies. :lol:
That's my opinion. I have nothing against mages and druids though. I'd happily play on a mage or a druid account.
Image

Re: Important class balance data *pictures!*

#20
Clearly the data confirms what logically makes sense, big tough fighters are the most popular. With Robin Hood and Merlin role models, the ranger and Mage are next most popular (it appears people like Merlin better). But as people play the game they stop playing Merlin. The drop off as a percentage of population is significant.

Why? Now that is a discussion.
Reason one is that the Mage is very hard to level for all the reasons many threads elaborate on.
Reason two is more systemic. There are only two classes in this game, killers and healers. Druids are the healers and everybody else are killers. The Mage is neither, it is the problem solver, the thinker. The historic Mage will almost always win because he changes the game, he out thinks the opponent. Or he is sought out to create items or acquire knowledge for others. This dimension which really defines the mage does not exist. This we start playing a Mage and are disapointed that we are just another fighter in robes, but we look forward with hope for the future.
wow nicely said.
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

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