Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: Question for Admin/Community: XP

#31
What would make you guys happy? To be able to level twice a day after 140 just like in the low 100s? Or 1 level a day? or a level every 3 days?

What's a reasonable timeframe do you think to keep the balance between leveling speed and ability for OTM to deliver content? Level distribution is usually a pyramid. Which means there are fewer high levels than low levels. This is true for most MMOs. Getting a level per day will make distribution like an inverted pyramid and all we will have is contention and overpopulation in the high level zones. This was apparent in pre update 3 where there were zero mobs in stonevale to kill.
Okay, you read the difference between reaching those two soft caps so I won't say anything about that. At level 100 (post-update), I gained 2-3 levels a day when I would put my grind on. A level every 4-5 days would be nice, yeah. That's what alternate characters are for, right? I have a 116 rogue and a 99 mage right now and I don't plan on hitting 125 on any of them at this point. Deucaleon explained why we don't level alts that high (Most people who have hit 140+).

So in Stonevale, it got crowded. Let's see why... OH! It was too easy back then (NO S***). And now it is too time consuming which is why I require an answer. I'm not suggesting it changes, I'm asking if it will change so I know whether to continue playing, not complain.

So to answer your questions once and for all, between what it was then and now would keep me happy. As for content delivery, I have no problem with the current timeframe. In fact, I couldn't care any less if it took them an extra month or two to deliver all the future content because I'd be busy leveling up my main to the soft cap, then working my way up to 130-140 on my alternate characters. Mind you, just because a few more poeple would (If xp increased) reach that level, it doesn't mean everyone else will.

Like I mentioned many times, the game is doing great but xp is a critical point in every MMO. Celtic Heroes has been my main source of entertainment for the past year and I have spent money accordingly.

I estimate the last 10 levels took about 2 months, so about 6 days per level give or take. It would be faster with more level 145+ and level 150 mobs, but I think the current rate is fine. When the level 160-180 mobs come out, level 140-150 would be a breeze.
Since it only takes longer to level each time, your saying it took you about 4 days at first, expanding to about 8 days at 148? I see the dedication you put into the game. 6 hours a day of grinding is a lot!

None the less, it's excessive, don't you think? Just because one warrior did it without elixers, it doesn't mean there are more that one who have that kind of time. So sure, you did it and that's great but if your trying to go against a change, you are being selfish, yourself.

Your pyramid you mentioned wont be inverted with a boost, it will only gain some height. Right now, your pyramid looks like a tooth pick with a microscopic point in the middle of the shaft. With an xp boost, it will look like the triangles in a children's book which is how it should be in my opinion.
SirBlaze333 - 220+ Warrior
(Returning Player)

Re: Question for Admin/Community: XP

#33
I actually leveled fast compared to other players. My advantage is my wife also plays a druid and I have a pocket mage so I'm always in a group. My clan also runs xp groups daily. Not saying my rate should be the norm. As I see it, the soft cap is 140. I don't see any problems getting to 140 as long as you have a regular group. Soloing is expensive past 125 and not practical. To get to 150, you either have to wait for the new mobs, or maybe if OTM fixes the wyvern area to allow more hunting grounds for level 141+ so it's not a pain trying to get the kins and lords to spawn.

The xp required to level isn't the issue, it's the availability of mobs to kill at 141+ that slows things down. I don't think the difference between leveling from 141-142 compared to 149-150 is that huge, at least I didn't notice it that much. I'm not an xp bar watcher.

The new zone will hopefully provide more soloable mobs so 125s can get to the 140s easier. Admin already said the Caverns will provide alternate hunting grounds for all levels, grouped and solo. And we know getting to 180 will be the new soft cap and the next challenge for hardcore players.
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Re: Question for Admin/Community: XP

#34
Getting exp past lvl 140 is really hard regardless of class. Expensive too if u are soloing. Best way to do it is working as a team. My rogue lvled to 143 with a druid from my clan. My own druid, 144, trains with my warior, 142, and another warrior, 144. i find that three people in a team works better. We kill just fast enough for a new mob to spawn in aggragoth cave.

And i must say, there is a huge difference in exp gain between lvl 141 and 142..that i stopped looking at exp bar as it only depresses me. Even kins, lvl 145, dont give good exp anymore. Thralls are even worse but they at least drop things like imperial and royal bracelets :D

True also that using exp elix when training at high levels is not anymore optional, but rather, a must.

But i agree with aileron about not changing things just to make it easy for us. Lvls should show how hard that player has worked to get to that position.
World: Gwydion
Clan: Solitaire
Indira lvl 189 Druid , Job: Healer
LaVerne lvl 160 Rogue, Clan rank: Noob
LadyDiamond lvl 160 Connacht Warrior
BlackBerry lvl 185 Ranger ;Druid Lvl 125;Mage lvl 101

Re: Question for Admin/Community: XP

#35
Getting exp past lvl 140 is really hard regardless of class. Expensive too if u are soloing. Best way to do it is working as a team. My rogue lvled to 143 with a druid from my clan. My own druid, 144, trains with my warior, 142, and another warrior, 144. i find that three people in a team works better. We kill just fast enough for a new mob to spawn in aggragoth cave.

And i must say, there is a huge difference in exp gain between lvl 141 and 142..that i stopped looking at exp bar as it only depresses me. Even kins, lvl 145, dont give good exp anymore. Thralls are even worse but they at least drop things like imperial and royal bracelets :D

True also that using exp elix when training at high levels is not anymore optional, but rather, a must.

But i agree with aileron about not changing things just to make it easy for us. Lvls should show how hard that player has worked to get to that position.
Your saying elixers are a must but then say things shouldn't change... What's your logic? What are you trying to say?
How about xp increases to the point where elixers are not needed :roll:
So the time required to level with elixers is fine but you think xp should remain the same? Makes no sense
SirBlaze333 - 220+ Warrior
(Returning Player)

Re: Question for Admin/Community: XP

#36
It seems to me this game is currently largely supported by a small group of high level hardcore players who make frequent platinum purchases. I can't be sure because I don't have the metrics in front of me (and probably never will), but from the trends I have seen I am led to believe this. At the very least this hardcore group is crucial to the life of the game. If the grind becomes unbearable for them, they will quit and move on to another MMO where they feel more fulfilled. I think admin will do something about this as they understand who butters their bread.
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Re: Question for Admin/Community: XP

#37
In thinking about this, I have devised a practical solution that will not require too much change.

First, mob xp must be bumped up a little proportionally to how much xp it takes to level. This has been discussed many times in this thread, not going to reinvent the wheel here.

But secondly, a big change, give players proportionate XP for fighting above their level. I am 140, and I can kill the 145 and 150 wyverns really easily, especially with my 108 druid alt, earthstone gear, etc. The reason why I don't feel like im getting rewarded for it is because I get pretty much the same XP as killing a level 140 wyvern. If players get more XP for fighting above their level, it solves everything. We are getting more XP for a higher degree of difficulty, which will take better gear and other items. It will also encourage grouping a lot more, which is what an MMO is all about. Weaker players will group more to get through and the plat spenders will spend away so they can fight enemies 10 levels ahead of them. Eventually when they reach the cap and there are no enemies above them they can begin the grind that they love so much to become incrementally more elite. If done right I can see this working for everyone and really changing the game.
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Re: Question for Admin/Community: XP

#38
In thinking about this, I have devised a practical solution that will not require too much change.

First, mob xp must be bumped up a little proportionally to how much xp it takes to level. This has been discussed many times in this thread, not going to reinvent the wheel here.

But secondly, a big change, give players proportionate XP for fighting above their level. I am 140, and I can kill the 145 and 150 wyverns really easily, especially with my 108 druid alt, earthstone gear, etc. The reason why I don't feel like im getting rewarded for it is because I get pretty much the same XP as killing a level 140 wyvern. If players get more XP for fighting above their level, it solves everything. We are getting more XP for a higher degree of difficulty, which will take better gear and other items. It will also encourage grouping a lot more, which is what an MMO is all about. Weaker players will group more to get through and the plat spenders will spend away so they can fight enemies 10 levels ahead of them. Eventually when they reach the cap and there are no enemies above them they can begin the grind that they love so much to become incrementally more elite. If done right I can see this working for everyone and really changing the game.
I like this, well thought out, idea. I like your handle by the way.
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Re: Question for Admin/Community: XP

#39
@sirblaze

Elixers are sold in game for gold. They arent that rare anymore. Go and buy some if u can afford. But changing what is current now disrupts things. Especially if they change it without testing how it will affect things in the game. If getting to 140-150 becomes easy, think what happens in wyvern area, nothing to kill. It will be like a camping ground with someone standing on a spawn point. Even with the few high lvls in our server, with just two of them lvling there..it already seems crowded. Three of them...dont lvl anymore, nothing to kill left except for the golems.
World: Gwydion
Clan: Solitaire
Indira lvl 189 Druid , Job: Healer
LaVerne lvl 160 Rogue, Clan rank: Noob
LadyDiamond lvl 160 Connacht Warrior
BlackBerry lvl 185 Ranger ;Druid Lvl 125;Mage lvl 101

Re: Question for Admin/Community: XP

#40
Wow, so Aileron with a druid a mage and yourself it took you 5-6 hours a day and 6 days per level. I guess we have differend ideas of a sane amount of grinding time per level. But then again I am not a hardcore gamer like yourself. If OTM wants to keep receiving my money they better make it more realistic for a "casual" gamer to play.
DR Derp of Donn
Meh

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