Has anyone found a way to kill the wisp bosses since the patch?
Our warrior has his full class armor and weapon, felfire still hits him for 2700+.
The only thing we have come up with is either
1: 2 tanks restated to 5 5 5 max vit, 3 Druids, and a dps. Tanks have enough hp to survive a hit and 3 Druids to recover 3k hp as quick as possible. 2nd tank for when main tank dies.
2: 1 tank full vit spec, 3 Druids, 2 dps, lots of pots and revive idols. Tank helps with healing and idols asap when he dies.
Either of these seem like unrealistic expectations to take them down IMO.
Bosses after the latest patch
#175 Druid - Luminire (main)
54 Rogue - Lumi
50 Mage - Frawst
50 Ranger - Quickcloud
50 Warrior - Lag
Herne - Shadowknights
54 Rogue - Lumi
50 Mage - Frawst
50 Ranger - Quickcloud
50 Warrior - Lag
Herne - Shadowknights