Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: Reverse Engineered how armor effects damage

#11
At one point Admin posted that resistence and armor used the same calculations so there may not need to be any more effort needed to figure out resistence.

The nice thing about this from a scalability perspective is that the soft cap for armor (and resistences) will continually increase as new content with higher damage is released, meaning that better gear will be needed.

Re: Reverse Engineered how armor effects damage

#12
The highrest armor I tested was 414.

The 50% and 75% were all for auto damage of a Druid on a warrior. The reassuring thing is that the formula is so simple. No funny fractional constants. I will do more testing with other classes and different levels to see if there is more to it. But the graphs fit so well with such a simple formula I had to yell victory.


We know that the more ability and STR you get the less change in damage you do. So there is a soft cap for damage based on stats. Gear is everything. Armor is the same, it's all about gear. Like the example I worked earlier, you could double your armor and only get a 25% reduction in damage. (depending on mob max damage of course). If OTM makes better weapons they will need better armor but the numbers will need to get consecutively bigger. An extra 500 armor isn't going to do much if you already have 1500.
Papi - Arawn - Beta 4
GuildChief- / MageGuild (Chief)
Glanmoric-Mage 120
Duergath-Rogue 100 TheFamily Chief
Whuric-Druid 91
Volar-Warrior 91
Doriz-Ranger 70
"Growing old is for people who have forgotten how to play."

Re: Reverse Engineered how armor effects damage

#13
Ok I just took my same level 91 Druid and whacked on a 117 Mage with 131 armor and a 151 ranger with 420 armor

Level does not factor in at all, had I been hitting a level. 20 with the same armor it would be no dif!!!

Did not expect that.

Actually my formula gave numbers a little low but not by much a few points.


So if this stands true, that level does not effect how much damage u do, then the observation we all know about that you have to be within 20 levels to do any damage is all about mobs having more armor at higher levels. Hmmmm. Of course OTM may have cooked something cute that does not apply in the arena.
Papi - Arawn - Beta 4
GuildChief- / MageGuild (Chief)
Glanmoric-Mage 120
Duergath-Rogue 100 TheFamily Chief
Whuric-Druid 91
Volar-Warrior 91
Doriz-Ranger 70
"Growing old is for people who have forgotten how to play."

Re: Reverse Engineered how armor effects damage

#17
Yea I just checked pvp has nothing to do with pve.


At best same level might but it will take lots of testing.
Papi - Arawn - Beta 4
GuildChief- / MageGuild (Chief)
Glanmoric-Mage 120
Duergath-Rogue 100 TheFamily Chief
Whuric-Druid 91
Volar-Warrior 91
Doriz-Ranger 70
"Growing old is for people who have forgotten how to play."

Re: Reverse Engineered how armor effects PVP damage

#18
Yes

Lvl doesnt increase resistance of any kind so lvl 1 or 150+ will get hit the same with 0 armor or 600 armor .

So do you believe your findings are unfair to warriors? I mean 400 the armor cap? So all the extra is for show i have been telling this for 8 months armor is overrated and is the only think the warriors have .


But to be fair to you the real cap is 600 after that becomes really poor to add more only makes a diferent when bosses or mobs more then original 500 DP per hit .

But i love how those tank warriors the said is nothing wrong with them dont say a word about this and all those rogues and rangers saying armor is soo good .
Inactive player .

En este juego , mientras tanto otros juegos se llevan mi plata.

Re: Reverse Engineered how armor effects PVP damage

#19
Yes

Lvl doesnt increase resistance of any kind so lvl 1 or 150+ will get hit the same with 0 armor or 600 armor .

So do you believe your findings are unfair to warriors? I mean 400 the armor cap? So all the extra is for show i have been telling this for 8 months armor is overrated and is the only think the warriors have .


But to be fair to you the real cap is 600 after that becomes really poor to add more only makes a diferent when bosses or mobs more then original 500 DP per hit .

But i love how those tank warriors the said is nothing wrong with them dont say a word about this and all those rogues and rangers saying armor is soo good .
From all the formulas I have researched, ch has one common theme. The higher level you are the more you are driven to a build that has all stats basically equal. Well not Vit but u get the point, armor, dex, STR, everything losses return on investment as it goes up. Low levels can have a specific build but all high levels will eventually look alike.
Papi - Arawn - Beta 4
GuildChief- / MageGuild (Chief)
Glanmoric-Mage 120
Duergath-Rogue 100 TheFamily Chief
Whuric-Druid 91
Volar-Warrior 91
Doriz-Ranger 70
"Growing old is for people who have forgotten how to play."

Re: Reverse Engineered how armor effects PVP damage

#20

From all the formulas I have researched, ch has one common theme. The higher level you are the more you are driven to a build that has all stats basically equal. Well not Vit but u get the point, armor, dex, STR, everything losses return on investment as it goes up. Low levels can have a specific build but all high levels will eventually look alike.

I do understand stats ( as permanet build ) to be cap to make more balance builds , but armor shouldnt be there ( but i do understand why is there ) because is not stats is add on .

Armor is cap too low, makes not sense sacriface a class when the only good think is armor when is inefective a regular game playing and only usefull at high end bosses with alot heals.


The damage add ons are more effective. As 50% cap in normal game playin but only really useful to quick melee classes and h2h caster classes. Warriors get the stick all around .
Inactive player .

En este juego , mientras tanto otros juegos se llevan mi plata.

Who is online

Users browsing this forum: No registered users and 18 guests