Celtic Heroes

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Re: Idea: Skill Point Lux Rings?

#12
ATM Aggy can drop +10 skill rings, they are rare but are in game and hopefully new end bosses will have even better skill up rings. I have a +9 camouflage skill ring on my ranger, I love it.

So +1 to the basic idea that +10 or higher skill rings would be a great benefit to players and allow everyone to use more skills. Like maybe a druid ring that adds +10 to all ward skills. Druids would then be buying a whole othe set of skill buttons lol!

But as another suggestion I would like to see a repeatable quest line that gets increasingly more difficult each time you complete it where the reward is an extra skill point.

Example: 1st time - Quest giver says bring me 5 doodads and I'll reward you with an extra skill point.
2nd time - Quest giver says bring me 10 doodads and I'll reward you with an extra skill point.
3rd time - Quest giver says bring me 15 doodads and I'll reward you with an extra skill point.

etc....
A n e x a n d e r
Ranger of Avalon
When you are dead, you don't know you are dead. It is difficult only for others. It is the same when you are stupid.

Re: Idea: Skill Point Lux Rings?

#13
Better thought y not give us more ring slots. Lets say 4 more because we have 10 fingers. Just throwing that out there.
8 fingers, 2 thumbs. Yep, wheres our other fingers? Cmon, ppl want 5 dragon rings on
World- Sulis
FrostKnight- LVL 222 Ranger
FrostDagger- LVL 198 Rogue
Sancus- LVL 197 Mage

Re: Idea: Skill Point Lux Rings?

#14
I wouldn't like this, too many things are purchased on this game and we need more/better mob drops. Also a ring that would max out your skill would be ridiculous but I do agree that with all the many ring choices we would need some more ring slots, I think we should get 6 ring slots.

Lugh
[list][*]Vulture - Level 220 Rogue
[*]Venus - Level 195 Druid[/list][/color]

Re: Idea: Skill Point Lux Rings?

#16
if the coding is impossible why not just give us more skill points when leveling, it gives people a reason to level and more skills won't get dumped to the side and rust away. I like the idea of buying from shop maybe it will give a reason to get a jewerelly shop and like what they did with the brooms, you can only see the rings you have enough for? so a glass ring say 2k and so on, or maybe rare fashion also that gives skill points. Looking stylish whilst owning. Or or or, pet horses or mounts in an event that gives skill points, come on we so far in ch ik you have alot more to come in the years but pets would be cool, we talk about energy problems and complain but most of you don't give any ideas to help with it, maybe add a pet specifically for each class, a druid could have one that boosts one of their dps skill or support skill and doesnt add any extra energy on or something simular whilst a warriors armour could be contributed greatly and one of their defensive skills can be upped, a mage hmm maybe attunemant or an aoe skill could be upped and theyre energy costs for that skill goes down 10% but like all mmo's to increase something, another thing must be decreased so thats its balanced, im not suggesting nerf the class and make it a little stronger, just up it enough that people will be satisfyed and not complain and decrease something they dont use often. admin/moderators- Maybe make a section that you can create all the posts about what you think is wrong and let the people comment if they are and what they think is needed for it to be better, give a chance to comment on your ideas about the game and have an active response from you:) Opinions matter from all aspects, take onboard everyones ideas not just some that is easy and duable:) but those thats ideas that creates a challenge for you

Re: Idea: Skill Point Lux Rings?

#18
+10 skill rings would make aggy rings pointless - they are supposed to be rare drops
+8 or +9 sounds better for those who cannot get the aggy ring but need a good skill ring

10 ring slots would be nice
but then again, how many guys do you see on the street wearing rings on all ten fingers?

probably not many
4 rings is probably the most you see people wearing
Danu:
Deathreaver - level 136 Warrior
Flametongue - level 62 Mage

Re: Idea: Skill Point Lux Rings?

#19
I think OTM purposely limits skill points so that not all characters are the same - you have to make tough choices and characters can be very very different.

That being said, the number of skills has likely doubled since update 2, while the number of skill points has remained the same (though we have rings which may be, on average another 10-20 skill points). It would be nice to have some extra points (via quest, or 1 pt/10 levels or something) and extra ring slots.

Perhaps one of the best things they could do, since we have so many skills, is have a repeatable quest that gives you an alteration book (something time consuming, on the order of fairlyland quest) - then we could try out new skills. It would also be nice to have the skills page work more like the stats, so it is easy to put 35 points into a skill, not have to hit the upgrade button 35 times - so altering could be fast. If i had alter books, i would try out all kinds of things to find which one was the best for me.
Civility, Integrity, and the Hermeneutic of Generosity

World: Lugh
Akbar: Ranger 220+
DrXyn-Druid 180+
Xyn: Mage 170+
Rabka: Rogue 150+
Rabak: Warrior 90+
Clan: Chieftain of Ancients

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