Celtic Heroes

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Re: The mob lock is really infuriating me now

#51
I mean like i would understand if you were that person who sat there dead without respawn ing due to lack of idols or due to great distance away. If you are dead, you shouldn't get anything. But if you ressurect, i think your damage and lock should count for something. Not just "hey i noticed you did 99% of the damage, but oh well, sucks for you." I had ressurected before the miniboss was killed
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Re: The mob lock is really infuriating me now

#52
I really do not understand how you people can truely think that the person who did much less deserves the drop. The only thing i can think is you all take advantage of this to try and get free drops. It really is as simple as this, if you do the work you deserve the reward, if you don't do the work you deserve jack. The whole thing with losing all the effort youve put into a mob/boss is simply ridiculous.
I mean like i would understand if you were that person who sat there dead without respawn ing due to lack of idols or due to great distance away. If you are dead, you shouldn't get anything. But if you ressurect, i think your damage and lock should count for something. Not just "hey i noticed you did 99% of the damage, but oh well, sucks for you." I had ressurected before the miniboss was killed
I completely agree, too many people use it as a way to get free stuff for doing practically nothing.
Target lock should be like this and is like this.
The way it's spose to work is if you die you obviously aren't strong enough or your not fit, then someone else can not waste there time having it reset and re do it, if there's a problem buy pots, if there's more problems bu regan, tank set up-.-
This issue if obviously could be handled but you guys don't want to have a tank set up so stop complaining or deal with it yourself.
Second off, if you have lock and someone else is attacking also they will MOST LIKELY try to group you so they have a chance to get the drop, and you MOST LIKELY will reject, is that our problem that you can't kill a boss without help? No, if you can't kill a boss don't complain about how you didn't survive in a fight, it's your fault for dying, if your going to die then dont waste your idiols/pots bc we DONT care that you can get a boss drop bc your not strong enough!
The level of arrogance in these statements is astounding... The whole point of this is that you should not lose your effort if you die and use an idol before the enemy is killed, and you are saying we are to blame because we didnt use an idol. You either do not understand this aspect of the game or you didnt read anything before you posted that. Second off, people NEVER group you if there is any doubt that you will not survive the fight, they wait for you to die and lose the dmg that you've done and then they finish it off. Do not assume to know how we act in game, because if someone groups me i accept 99% of the time.

Losing your progress when you die (and someone else has healed you/used a spell on it/attacked it not only discourages grouping to kill a boss, but also allows people that could not come close to killing the mob/boss to get the rewards for killing it. If you have spent any time killing anything lately you would know that it is very possible for 2/3 of your skills and autos to get dodged, causing someone that can kill a mob/boss to die trying to kill it simply because of bad luck.
Enjoy the little things in life...
One day you'll look back and realize they were the big things.

Re: The mob lock is really infuriating me now

#54
I honestly don't understand how you think that by dying and resurrecting,you deserve the kill........
Die in real life and you get jack, no matter how close to winning you were.

And chase, you were trying to insult me, you just got caught out.
D0nk0 Lvl143 warrior
D1nk1 lvl90 druid (retired)
D2nk2 lvl70 ranger (retired)
D3nk3 lvl128 druid (dual log)
D4nk4 Lvl142 ranger (tri log)
D6nk6 lvl80 mage (retired)

General of PRIME
Proud owner of 2 full darkflame sets

D5nk5 lvl85 rogue (arawn)

Re: The mob lock is really infuriating me now

#55
Tea weasel is entitled to his OPINION
FYI teaweasle's opinion is worth 10 times yours or my opinion.
D0nk0 Lvl143 warrior
D1nk1 lvl90 druid (retired)
D2nk2 lvl70 ranger (retired)
D3nk3 lvl128 druid (dual log)
D4nk4 Lvl142 ranger (tri log)
D6nk6 lvl80 mage (retired)

General of PRIME
Proud owner of 2 full darkflame sets

D5nk5 lvl85 rogue (arawn)

Re: The mob lock is really infuriating me now

#56
I really do not understand how you people can truely think that the person who did much less deserves the drop. The only thing i can think is you all take advantage of this to try and get free drops. It really is as simple as this, if you do the work you deserve the reward, if you don't do the work you deserve jack. The whole thing with losing all the effort youve put into a mob/boss is simply ridiculous.
I mean like i would understand if you were that person who sat there dead without respawn ing due to lack of idols or due to great distance away. If you are dead, you shouldn't get anything. But if you ressurect, i think your damage and lock should count for something. Not just "hey i noticed you did 99% of the damage, but oh well, sucks for you." I had ressurected before the miniboss was killed
I completely agree, too many people use it as a way to get free stuff for doing practically nothing.
Target lock should be like this and is like this.
The way it's spose to work is if you die you obviously aren't strong enough or your not fit, then someone else can not waste there time having it reset and re do it, if there's a problem buy pots, if there's more problems bu regan, tank set up-.-
This issue if obviously could be handled but you guys don't want to have a tank set up so stop complaining or deal with it yourself.
Second off, if you have lock and someone else is attacking also they will MOST LIKELY try to group you so they have a chance to get the drop, and you MOST LIKELY will reject, is that our problem that you can't kill a boss without help? No, if you can't kill a boss don't complain about how you didn't survive in a fight, it's your fault for dying, if your going to die then dont waste your idiols/pots bc we DONT care that you can get a boss drop bc your not strong enough!
The level of arrogance in these statements is astounding... The whole point of this is that you should not lose your effort if you die and use an idol before the enemy is killed, and you are saying we are to blame because we didnt use an idol. You either do not understand this aspect of the game or you didnt read anything before you posted that. Second off, people NEVER group you if there is any doubt that you will not survive the fight, they wait for you to die and lose the dmg that you've done and then they finish it off. Do not assume to know how we act in game, because if someone groups me i accept 99% of the time.

Losing your progress when you die (and someone else has healed you/used a spell on it/attacked it not only discourages grouping to kill a boss, but also allows people that could not come close to killing the mob/boss to get the rewards for killing it. If you have spent any time killing anything lately you would know that it is very possible for 2/3 of your skills and autos to get dodged, causing someone that can kill a mob/boss to die trying to kill it simply because of bad luck.
Darkness is actually right. Your statement is a very ignorant. For one people on my world try to group 95% of the time, idk about your world its different so don't say that people never group because that is obviously not correct. Second if you die why would you think you deserve the drop you failed at killing it, tough luck for you. If you solo a boss you need to be prepared. If someone is buffing you and is not in the same group that is so dumb, they tried saving you. Since they did so the boss will go to that person next, it always does, because they are second for argo. The person that finishes off the boss also is not getting free stuff. They may not have done as much damage, but it is 100% impossible for them to just arrive seconds before you die and kill it .It resets too fast. Your a lvl 160, but you talk like a noob. i know that the other way around you wouldn't be complaining about this as well would you.
Name:----------Class:---Level:---Role:
SirGay----------Rogue----130+-----Tank/Dps
Valedictorian---Druid-----60+------Heals
SirGay----------Druid-----35+------Heals
World:Belenus/Rhiannon Clan:N/A Rank:N/A
Experience the Rainbow, Taste the Rainbow. Skittles!

Re: The mob lock is really infuriating me now

#57
Current system is so easy to take advantage of like it was just said earlier.

Corrupt beta testers and ignorant OTM is to blame.

Like you just said all you need to do now is heal the person once taking the boss and when they die you get agro and the lock for free and get to have all the damage done on the boss automatically transferred to you.

rofl this is pathetic how easy it is to take advantage of this flawed system.

The
Lock
Should
Reset
Only
If
The
Mob
Resets.
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

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Wiki: http://www.wisdomunderground.com/wiki

Re: The mob lock is really infuriating me now

#58
Those statements couldnt be further from the truth. It is extremely easy to arrive seconds before they die and get aggro, maybe your server isn't as competitive, but on mine people practically practice how to do this well (and they are quite good). Also, someone casting spells on you does not, in any way, mean they are trying to help you. If you were on the same world as me you would know almost everything you said is not true. Most people attack the boss once in order to have an aggro level or cast one (very weak) spell on you or the boss (for example fire lure when the person soloing is a warrior, to give them aggro level but not help the person killing it).

Also if you knew me on my world you would know i dont have any trouble killing any bosses solo up to aggy without pots (cant solo him yet :lol: ). I have geared hundreds of people in full warden through frozen (all for free) so trust me, i have killed my share of bosses and know what im talking about. The reason i am fighting against target lock is because of people that say, 'oh you're almost done killing a boss? Let me wait and see if your last few skills miss and you die. Oh they did, and you already did 99% of the work so i may as well take the drops for myself, tough luck for you.' I dont where the thought the thought that hard work should be rewarded disappeared to, but it needs to come back.
Enjoy the little things in life...
One day you'll look back and realize they were the big things.

Re: The mob lock is really infuriating me now

#59
Current system is so easy to take advantage of like it was just said earlier.

Corrupt beta testers and ignorant OTM is to blame.

Like you just said all you need to do now is heal the person once taking the boss and when they die you get agro and the lock for free and get to have all the damage done on the boss automatically transferred to you.

rofl this is pathetic how easy it is to take advantage of this flawed system.

The
Lock
Should
Reset
Only
If
The
Mob
Resets.
+1
100% correct.
Enjoy the little things in life...
One day you'll look back and realize they were the big things.

Re: The mob lock is really infuriating me now

#60
Those statements couldnt be further from the truth. It is extremely easy to arrive seconds before they die and get aggro, maybe your server isn't as competitive, but on mine people practically practice how to do this well (and they are quite good). Also, someone casting spells on you does not, in any way, mean they are trying to help you. If you were on the same world as me you would know almost everything you said is not true. Most people attack the boss once in order to have an aggro level or cast one (very weak) spell on you or the boss (for example fire lure when the person soloing is a warrior, to give them aggro level but not help the person killing it).

Also if you knew me on my world you would know i dont have any trouble killing any bosses solo up to aggy without pots (cant solo him yet :lol: ). I have geared hundreds of people in full warden through frozen (all for free) so trust me, i have killed my share of bosses and know what Im talking about. The reason i am fighting against target lock is because of people that say, 'oh you're almost done killing a boss? Let me wait and see if your last few skills miss and you die. Oh they did, and you already did 99% of the work so i may as well take the drops for myself, tough luck for you.' I dont where the thought the thought that hard work should be rewarded disappeared to, but it needs to come back.
5 secs before they die no you can not get arggo. If you just die and they other person just arrives the second that you die it resets. The most and if someone cast a spell on you yes they will get arggo if you die, if they cast a skill on the boss as you both fight same time and you die they get arggo because they are the next closes person. Also think about it if they weren't there and you die what happens? It resets so either way you lose. This is not a form of ksing. Before the lock update this was a problem people seem to be forgetting this. Lock was set up to try and help prevent ksing, OTM in my opinion fixed a huge problem. How long have you played CH? Also from what you just said stfu you make it some like ksing is a daily activity on your world so idk what you defending. I've also killed more than my share of bosses. I'm not saying your completely wrong(just in my opinion :lol:) just look at the broader picture of this.
Name:----------Class:---Level:---Role:
SirGay----------Rogue----130+-----Tank/Dps
Valedictorian---Druid-----60+------Heals
SirGay----------Druid-----35+------Heals
World:Belenus/Rhiannon Clan:N/A Rank:N/A
Experience the Rainbow, Taste the Rainbow. Skittles!

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