All worlds are back online after the patch.
The patch contains some tweaks to help with the current aggro and ks issues. Agro calculations have been slightly tweaked, after death the kill credit is kept but the aggro is now cleared, also group size has increased from 6 to 7 to help slightly as well.
Thanks!
Re: All worlds coming down for a short patch
#2Thank You, Admin please check PM or E-Mail it's been days, also, 6 to 7....? Not what we needed....I expected 10-12....
Re: All worlds down for a short patch
#3Hey thanks for feedback.
7 is the most we could do without a code update which would need to go through Apple approvals.
In the update we are thinking to move the group size up to 8, and then find a way to link groups together into raids, rather than trying to make supermassive groups. Will see how it goes, feel free to give any feedback.
Also let me know how the patch affects things and if it is an improvement.
Thanks!
7 is the most we could do without a code update which would need to go through Apple approvals.
In the update we are thinking to move the group size up to 8, and then find a way to link groups together into raids, rather than trying to make supermassive groups. Will see how it goes, feel free to give any feedback.
Also let me know how the patch affects things and if it is an improvement.
Thanks!
Re: All worlds back online after patch
#4Pretty amazing man.
It's a great savvy move, groups don't hafta use it for easier bosses, since there is no need for a 7th, but when there is need it really helps I think to add either dps or another tank to manage the aggro or trade it as other recovers.
In my honest opinion I am afraid of raids going forward because of PvP, even 8 feels large for a PvP group where 6 feels much more intimate and manageable. Will be interesting to see what these group sizes do when put into the PvP Arena
It's a great savvy move, groups don't hafta use it for easier bosses, since there is no need for a 7th, but when there is need it really helps I think to add either dps or another tank to manage the aggro or trade it as other recovers.
In my honest opinion I am afraid of raids going forward because of PvP, even 8 feels large for a PvP group where 6 feels much more intimate and manageable. Will be interesting to see what these group sizes do when put into the PvP Arena
Teaweasel 121 Druid (Morrigan, Clan: Avalon, On Hiatus)
Teaweasel 133 Druid (Arawn, Retired)
Best Build is a 30/30 in Thinking for yerself
Teaweasel 133 Druid (Arawn, Retired)
Best Build is a 30/30 in Thinking for yerself
Re: All worlds back online after patch
#5Awesome, one person can make a difference. And the raid idea is a great idea. When we, in Arawn, took down rock belly we had about 15+ people doing so. One big main group and everyone else scattered. We didn't need all 15+ people but they surely helped. Making raid groups would be a great addition with these new bosses that need more than one group of people.
Server:Arawn
Clan:BadaBing
Class:Druid
Level:72+
Clan:BadaBing
Class:Druid
Level:72+
Re: All worlds back online after patch
#6Well for those worlds tht do the "You keep drp if it lands on you" Then linking the groups would be a bad idea because it would slim the the chances of getting a drop unless you up the ammont bosses drop. Also xp is horrible as it is linked groups would make it non exsistent. So you would also have to up the xp dropped from the bosses.
Name:HoorDee/DrPeppers
Class:(Balor) Warrior(Rosmerta)Druid
Level:170/140
Class:(Balor) Warrior(Rosmerta)Druid
Level:170/140
Re: All worlds back online after patch
#7Well the linking of groups would only be used when NEEDED, you know what I mean? People won't be raiding for all the bosses right now (other than rock belly really). But when the new area and bosses come out I'm sure it will be needed to raid and the drop percentages will be worth it when we find out what the drops will be. And I'm sure they will compensate the experience.Well for those worlds tht do the "You keep drp if it lands on you" Then linking the groups would be a bad idea because it would slim the the chances of getting a drop unless you up the ammont bosses drop. Also xp is horrible as it is linked groups would make it non exsistent. So you would also have to up the xp dropped from the bosses.
Server:Arawn
Clan:BadaBing
Class:Druid
Level:72+
Clan:BadaBing
Class:Druid
Level:72+
Re: All worlds back online after patch
#8Why would anyone in a Raid care about Exp?Also xp is horrible as it is linked groups would make it non exsistent. So you would also have to up the xp dropped from the bosses.
That's like saying that Samurai swords are awful for cutting your Peanutbutter Sandwich, well it may be so, but why use that tool for that purpose???
Teaweasel 121 Druid (Morrigan, Clan: Avalon, On Hiatus)
Teaweasel 133 Druid (Arawn, Retired)
Best Build is a 30/30 in Thinking for yerself
Teaweasel 133 Druid (Arawn, Retired)
Best Build is a 30/30 in Thinking for yerself
Re: All worlds back online after patch
#9How else do you think people at 90+ get xp no one at 90 trains especiall yin our world everyone at 90 afk or when they get a small chance to get a kill that gives them good xp they might take the chance. There are two many people in to many people in our world 85+ that are competing for mobs ph and bosses are the main source of xp thats why we care.Why would anyone in a Raid care about Exp?Also xp is horrible as it is linked groups would make it non exsistent. So you would also have to up the xp dropped from the bosses.
That's like saying that Samurai swords are awful for cutting your Peanutbutter Sandwich, well it may be so, but why use that tool for that purpose???
Furthermore we are fughting for not just the item when we put all that effort into something as hard as bosses we want more then just a drop worth that may or may not even be worth anything at that point. We do it for the huge or decent ammount of xp and gold that the boss drops idk about you but thats my main source of xp and gold cause i dont train anymore its pointless to train when all that happens is a another class and i mean all mages rogues worriors ranger all of them can easily ks me. Why train when thats all that happens.
Name:HoorDee/DrPeppers
Class:(Balor) Warrior(Rosmerta)Druid
Level:170/140
Class:(Balor) Warrior(Rosmerta)Druid
Level:170/140
Re: All worlds back online after patch
#10I just skimmed this but I've gained a level solely on bosses and almost 93 solely on bosses so yeah, agree with that point.How else do you think people at 90+ get xp no one at 90 trains especiall yin our world everyone at 90 afk or when they get a small chance to get a kill that gives them good xp they might take the chance. There are two many people in to many people in our world 85+ that are competing for mobs ph and bosses are the main source of xp thats why we care.Why would anyone in a Raid care about Exp?Also xp is horrible as it is linked groups would make it non exsistent. So you would also have to up the xp dropped from the bosses.
That's like saying that Samurai swords are awful for cutting your Peanutbutter Sandwich, well it may be so, but why use that tool for that purpose???
Furthermore we are fughting for not just the item when we put all that effort into something as hard as bosses we want more then just a drop worth that may or may not even be worth anything at that point. We do it for the huge or decent ammount of xp and gold that the boss drops idk about you but thats my main source of xp and gold cause i dont train
anymore its pointless to train when all that happens is a another class and i mean all mages rogues worriors ranger all of them can easily ks me. Why train when thats all that happens.
Rosmerta
Formerly the original Eo.
iOS Beta Tester Pre-Otherworld
Currently KEnergy
Been a Part of the Greatest Clans in Rosmerta through the thick and thin.
Templars - TemplarElites - Synergy - KSksers - Alliance - United - Revenge - Mythology
Formerly the original Eo.
iOS Beta Tester Pre-Otherworld
Currently KEnergy
Been a Part of the Greatest Clans in Rosmerta through the thick and thin.
Templars - TemplarElites - Synergy - KSksers - Alliance - United - Revenge - Mythology