Celtic Heroes

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Re: Spawn adjustment since update?

#11
I spend 80 percent of my time doing nothing but camping and searching for bosses. My suggestion has been and for life of me, can't figure out why they do not change it, but OTM would make more money if there was simply MORE to do.

Increase spawn rates in general. I am not talking about aggy, hrung, mord, I am talking about Snori, Sreng, Boggans, Pyrus, Woody, etc. I agree it should not be easy to get the end game gear, but the volume of things to kill in general simply sucks. I find myself playing my noob toons more simply because there is more to do at lower levels.

Yes I understand we are supposed to kill each other for the precious 200k xp from Killain, but hey guess what, it simply doesn't happen. Most of the time, we simply wait patiently hoping it's not another 90 minute spawn time.

Once I hit 180, I hit the wall of CH boredom. XP sucks, gold drops are less, bosses i need for gear are rare. I have been playing PS3 while sitting in the arena waiting for Killain or Snori to pop up not because I can, but because I have been literally falling asleep while waiting for something to happen in this game. Sometimes instead of dual logging and standing there with two toons camping, I have been trying out other games.

My point is the game has become so damn boring in between the boss spawns that I am almost forced to look elsewhere for entertainment. What does that mean? I may just find something I like more and to be honest at this point since we all have the same complaints that go unanswered I really really hope I find it....come on Fallout 4.
Homeworld: Gwydion
Clan: Relentless

Re: Spawn adjustment since update?

#12
Haha yes almost every time 4*, when I camp hardly even consider the possibility of not 4*...
Hate having to stay up until 5 every night as next 15 days are only time can camp lots for almost a year, and friends also have same problem because of work and not getting a long run of time often. We are all sick of staring at walls!!
Greekdemigods, 224 warrior
217 rogue, Queenhera
210 mage, Xylaphone
192 ranger, TheHuntress
182 druid, Demesne

Carthage, Epona

Re: Spawn adjustment since update?

#14
I spend 80 percent of my time doing nothing but camping and searching for bosses. My suggestion has been and for life of me, can't figure out why they do not change it, but OTM would make more money if there was simply MORE to do.
This is something we are really looking forward to adding going forwards, more different things to do like crafting, pets, fishing etc etc. so if you are bored with bossing or levelling there is always something else you could be doing with your friends or alone. So yes we're very aware of this and really planning to keep adding more variety of activities to the game over time.

Re: Spawn adjustment since update?

#15
I spend 80 percent of my time doing nothing but camping and searching for bosses. My suggestion has been and for life of me, can't figure out why they do not change it, but OTM would make more money if there was simply MORE to do.
This is something we are really looking forward to adding going forwards, more different things to do like crafting, pets, fishing etc etc. so if you are bored with bossing or levelling there is always something else you could be doing with your friends or alone. So yes we're very aware of this and really planning to keep adding more variety of activities to the game over time.
Or you could just change the spawn rates and times???

Re: Spawn adjustment since update?

#16
I spend 80 percent of my time doing nothing but camping and searching for bosses. My suggestion has been and for life of me, can't figure out why they do not change it, but OTM would make more money if there was simply MORE to do.
This is something we are really looking forward to adding going forwards, more different things to do like crafting, pets, fishing etc etc. so if you are bored with bossing or levelling there is always something else you could be doing with your friends or alone. So yes we're very aware of this and really planning to keep adding more variety of activities to the game over time.
.-.

We arent bored of bossing. We are bored of staring at walls for hours, to kill a 4* boss in 3 seconds, to get no drop, to do it again, and get pissed that you refuse to do nothing about it. You can add crafting, fishing, shopping on amazon at the castle or whatever, but that won't fix the root of the problem. We don't have instances so when you reach a certain level you have nothing to do, but camp and pretty soon, craft. So now we will have to farm nonstop while we camp bosses. How fun!
Omnipotent Rogue 187+
LadyLust Mage 168+
Wolfgang of Mabon :)

Re: Spawn adjustment since update?

#17
I was wondering if other world have been experience this or simular since the last patch.

Since patch we have killed
Sreng 4* = 14 kills
Sreng 5* = 0 spawns
Sreng 6* = 0 spawns
(Since patch we have seen zero 5 or 6)

Snorri 4* = 14 kills
Snorri 5* = zero spawn
Snorri 6* = 1 kill
(The last 14 have all been 4*)

This is a little more than 26 hours since patch.

What is going on? :o
Funny you say that, the past to days me and my clan have killed sreng 6 2 times :o

Re: Spawn adjustment since update?

#19
Idk what they did but i kinda like it :D

We've just had 3 Snorris and 3 5s in the past 13 hours

Not sure about sreng as we don't camp it as actively
181 Druid
166 Rouge

Veteran CH Player, playing since December 2011.
Proud owner of a white coven

Proud Member of Aeon
"Patience is bitter, but its fruit is sweet"
There is no sweet fruit for CH...

Re: Spawn adjustment since update?

#20
Idk what they did but i kinda like it :D

We've just had 3 Snorris and 3 5s in the past 13 hours

Not sure about sreng as we don't camp it as actively
Thats why it's called a random. Flip a coin 5 times, and once in a while, you will get 5 heads in a row. I bet when that happens you wont say the coin was changed.
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