Celtic Heroes

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Re: Why support dont do world transfer??!!??

#21
The main reason they don't do this is because it would completely wreck the individual server economies.

For example, on some worlds there may only be like 2-3 rad earthstone breastplates, that are worth about 1m each. If people on a different world with rad es bps transferred to that world, the price would go down. That might not be a very good example, but it works for any item, if more items of that kind were put in the world, the value would go down too. Some people might not see this happening, but I am about 90% sure this won't be happening.

People have suggested that the auction house go cross-server, but there hasn't been any confirmation or denial from OTM on that.
This is both a very ridiculous argument against and shows a lack of understanding in economy. The world transfer system would cause all economies to balance themselves, and I'm also not sure how it would ruin something that's already broken.
If there are 10 worlds with 100 rares and 10,000 people let this be known as demand: 1=100:10,000, if all the economies were merged(which is what a world transfer system will basically achieve) then the the proportion will still be the same, 1,000:100,000 or demand:1. If the supply and demand ratio is maintained there would be no drastic change in prices, despite what some may think. Also, what makes you think worlds are unique? Every world kills the same bosses which have the same loot tables, so I'm not quite sure what you're suggesting? Maybe some worlds have super Aggy gear like Godly Firefang rings?
No. Just no.

You make it sound like everyone will spend several hundred plat just to buy the different items. The demand is still the same but the supply will be different. If there was a server wide auction house it would the problem.

But currently the only way to have server transfer is to make all items on transfer "NO TRADE" which would solve all problems. The only exceptions would be permanent luxury items, gold and luxury items.

I probably didnt explain it very well but i hope you get the point...
Sorry if I didn't explicitly say that due to 10X the people the money in the combined would be 10X the amount, but I kinda assumed people would realise this would be the case. It actually makes perfect sense.
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Re: Why support dont do world transfer??!!??

#22
As far as people saying that this will affect CH negatively (scammers, super clans, etc), look at other games that do server transfers. OaC does them and they are just fine.
OaC has a completely different game dynamic than CH. They have dungeon instances and zero world boss contention.
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Re: Why support dont do world transfer??!!??

#25
As far as people saying that this will affect CH negatively (scammers, super clans, etc), look at other games that do server transfers. OaC does them and they are just fine.
OaC has a completely different game dynamic than CH. They have dungeon instances and zero world boss contention.
They have world bosses, but its only during certain events. Otm should do the same thing, in reverse. World bosses with dungeons as an option during certain events.
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Re: Why support dont do world transfer??!!??

#26
Hmm please explain Robert?

I think we are misunderstanding each other :lol:
IF the rares population, player population and gold total are all multiple by 10, the values of the rares will not change. This is because the ratio of rares:players will still be maintained, and it's safe to assume that most worlds have their fair share of rare collectors.
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“Brevity is the soul of wit.”

Re: Why support dont do world transfer??!!??

#30
As far as people saying that this will affect CH negatively (scammers, super clans, etc), look at other games that do server transfers. OaC does them and they are just fine.
OaC has a completely different game dynamic than CH. They have dungeon instances and zero world boss contention.
Well, NEXT to zero world boss contention. But apart from this you are absolutely right. Levelling/quests sure, they both run similarly but as soon as you hit the cap it's a whole different ball game. They could be different mmo sub-genres tbh. OaC is more of a dungeon-y game :?
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