Celtic Heroes

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Balance in late Game

#1
hey

like already mentioned in a answer to an other topic, I think rogues are too strong in the late game.
All the end game or luxus articles give them a lot of buffs.

here a short example about the damage of an high lvlt and damage skilled warrior and rogue.
To compare the damage, you have to devide damage and speed, so you will see how much damage they both would do if they would have 1 speed.

just an example
meteoric dagger - 50 dmg - 1950 speed = 0.0256 damage
meteoric sword - 70 dmg - 2900 speed = 0.0241 damage
Winterking sword - 130 dmg - 5300 speed = 0.0245 damage

everything good so far, rogue deals little more damage but thats okay, because they are the damage class and warrior is more tank class. So fine balance.

But if you now add the + damage items, rogue will get a HUGE ADVANTAGE because of the speed

just see: an example
meteoric dagger(50) + Bloodlust helmet(10) + Darkflame armour (14) + amulett(3) + offhand axe(17)= 94 damage by 1950 speed ==> 0.0482 damage
meteoric sword(70) + Bloodlust helmet(10) + Darkflame armour (14) + amulett(3) + offhand axe(17)= 104 damage by 2900 speed ==> 0.0358 damage
Winterking sword (130)+ Bloodlust helmet(10) + Darkflame armour (14) + amulett(3) = 157 damage by 5300 speed ==> 0.0296 damage

as you can see, the advantage of an high lvlt rogue in damage compared with an high lvlt warrior will be ALOT bigger then the advantage, if both will be mid or low lvlt.

The armour of the warrior is btw also not that big point. Most high lvlt warrior do as long they play normal and just kill mobs wear heroic boots of haste, same gloves, and a bloodlurst helmet, which are NOT class restrictet and also reachable for the rogue.
So the only advantage will be a little bit more armour through breast and legs. This will maybe let warriors get around 5% less damage then equal rogues. But the rogues do something like 30 % more damage!

All in all, i think classes witch fast weapons get to much advantage through +damage items, so that this items are a lot better for them. Thats not seeming fair.

Re: Balance in late Game

#2
Warriors tank by far better then any rogue. Throw a warrior and a rouge with same stat build at a DRoot and see what the damage difference is. Pretty huge.
Rosmerta
Formerly the original Eo.
iOS Beta Tester Pre-Otherworld
Currently KEnergy
Been a Part of the Greatest Clans in Rosmerta through the thick and thin.
Templars - TemplarElites - Synergy - KSksers - Alliance - United - Revenge - Mythology

Re: Balance in late Game

#3
Sorry for the double post; first of all no one is goingto DPS with darkflame, as 99% of the community don't even have a set, and second of all, heat/cold damage works different then pierce/slash/crush, the former works on a 1:1 meaning 1 cold damage or heat results in 1 damage while the latter works on a idk 1:5 maybe? So 1 crush or whatever is like 5 damage.
Rosmerta
Formerly the original Eo.
iOS Beta Tester Pre-Otherworld
Currently KEnergy
Been a Part of the Greatest Clans in Rosmerta through the thick and thin.
Templars - TemplarElites - Synergy - KSksers - Alliance - United - Revenge - Mythology

Re: Balance in late Game

#5
Well thats just an example u can also do with other armour that deals damage or maybe even without, rogue will still go way ahead of warrior.
Just used this example to show you that normal rogues eg lvl 50 eith darkrun armour for example are just a little ahead in damage then warriors (like 5-10%) and warriors with a compareable armour set (eg redclaw) have a little armour advantage like 5-10%) so everything is good i think.
But the expensive adding damage weapons are, because of rogues fast speed, way better for rogues then any other ass (eg warrior). You can also compare it with rangers, which have almost same armour then rogues, but stillt dont grt that big advantage from berserker helm then rogues did.
So rogues will get much more damage and so efficacy from this items then other classes.

So a better and fairer solution would be if this items would give extra % damage of the damage you still did

Eg berserker helm:
+10% damage
Then rogue will ge with meteoric dagger like 50+5
And warrior with winterking lile 130+13
So fast speed wouldnt make the helm hit harder!

Re: Balance in late Game

#6
They don't hit harder at equal stats, just can put in more hits, one attack from winterking sword, a rogue can throw out 3 from meteor dagger. My lvl 93 warrior has the sword with about 400 str hits er about 550 on average, my rogue lvl 90 with meteor 400 str hits about 250, 250 x3 is 750. So yeah basically thats that.
Rosmerta
Formerly the original Eo.
iOS Beta Tester Pre-Otherworld
Currently KEnergy
Been a Part of the Greatest Clans in Rosmerta through the thick and thin.
Templars - TemplarElites - Synergy - KSksers - Alliance - United - Revenge - Mythology

Re: Balance in late Game

#7
Ok a few things here: Rogues are the damage class so I think it is totally fair for them to do 30% more damage then warriors. Warriors get a health bonus that rogues do not and they have way more armor. I am a lvl 88 rogue and I still can't solo dreadclouds emberlancers or elders. So being the damage class doing 30% more damage than warriors seems fair because you guys get way more armor and health and still do good damage unlike Druids and mages.
Tacos
Herne
Lvl 128+ Rogue

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