Celtic Heroes

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dkp system

#1
SRRY if i got name Rong but I've heard of this system for distributing boss drops I have a nub clan of about 10-15 105-125 is ppl and we r starting to neeed frozen we can kill most frozen bosses up to about chained emp i was wondering if someone could take the time to explain to me what the dkp system is and how it helps distribute boss drops

Re: dkp system

#2
Once u have all the drops roll dice. Highest rollers get the drop They want
All chicken we're created equal
U disrespect chicken I disrespect u

Lightchamp
- chieftain of lazy drunks
- 223 Dg ranger

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Re: dkp system

#3
ahh i mean as far as drops immediately goin to bank after each boss fight then distribute from there rolling dice is always unfair imo

Re: dkp system

#4
To summarize it, leaders take screenshots of attendance and usually give points depending on level. The points can then be used to purchased stuff. Thats where bidding comes in, where people spend their points so everyone has an equal chance at everything depending if they actively help or not.
Wattzon of Sulis

Re: dkp system

#5
A person tracks attendance. Each person attending gets a set amount of points per boss, regardless of their standings in the clan (unless severely underlvld) multiple charachters from one person don't increase their points. Loot is assigned a point value by leaders and to summarize players buy their loot with the points they earn from attendance. The harder the boss usually has more points associated with it. It gets tough when the clan goes endgame.

There's a lot of workarounds in dkp such as having multiple charachters logged out at several bosses and waiting for people to send an external message that the boss is up, the person logs in and collects their dkp without camping for example.
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Re: dkp system

#6
It's good you are trying to take luck and subjectivity out of distributing drops. It makes it clear to your clan that members are rewarded according to the effort they put in.

It takes time investment to do it properly but it eliminates a lot of loot issues. Yes you have to take attendance for every boss kill, give people a certain amount of points for each one. There are a couple ways to use those points to distribute loot. Some clans want to do bidding (using points as currency). I dont like it because it doesnt guarantee that your most active (most points) end up with the best/most loot. The value of loot also changes depending on who is bidding and it can also be manipulated when people agree on the side to keep bidding low so they can bid again on another item (thats called collusion). It would be easier to just give the loot to the one with most points.

A dkp system is really just a smart round robin system. People get their turn, and people who are more active get more turns to get items.

There are many implementations of dkp sytems, most of them have issues, you have to determine which one you can live it. http://en.m.wikipedia.org/wiki/User:Saraid/DKP

In the last few years most MMO guilds have used what we call EPGP, which solves a lot of problems inherent with other systems and is actually the one we use for our clan. But nothing wrong with using Simple/Traditional DKP either especially for a small clan just starting out.

This thread has a lot of discussions about loot distribution, it would be a good read: http://www.celtic-heroes.com/forum/view ... =4&t=55747
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There are two types of people in this world: Those who crave closure

A business is more profitable if they don't gouge and piss off customers.

Re: dkp system

#7
^^aileron is the master at dkp, he knows what he is doing when he talks about dkp. Our clan doesn't hse dkp just due to the amount of effort needed needed for bosses. There's also times we kill hrungnir and aggy at 4 am when there would be no one recording dkp on and it becomes tough to track for our small family clan. If just starting a clan I suggest using ailerons version of dkp, but for a clan that's been around for years already, it just spites all the effort put in in times past especially for those who cant put in the manhours due to real life. With dkp one usually saves their points for the best item so when it drops they can get it. If theres someone who can't make raids but is a super active player that cannot make raids due to their timezone tend to get screwed over slightly. It is rare for someone to take an awesome drop with their points and gift it to someone who can't show up for standard raids, but that's about the only advantage of rolling is that drops seem to get around easier
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Re: dkp system

#8
it just spites all the effort put in in times past especially for those who cant put in the manhours due to real life.... If theres someone who can't make raids but is a super active player that cannot make raids due to their timezone tend to get screwed over slightly
I agree with you that players in a different timezone are disadvantaged in a dkp system. It's not their fault they can't attend most raids and it is up to the clan to generally try and rotate raid times. But for bosses like Aggy/Hrungnir, worlds with competitions don't have the luxury of scheduling raids, so really it doesn't matter where you are, raids happen at any time.

However, my take is that it does your clan no good if your godly/void items are won through dicing by players who don't usually attend raids. What good is a void spear if it's on a player that's always offline during raids? For his/her leveling? for arena pvp? Raid loot should be used on clan raids and the most frequent raiders should have them.
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There are two types of people in this world: Those who crave closure

A business is more profitable if they don't gouge and piss off customers.

Re: dkp system

#9
it just spites all the effort put in in times past especially for those who cant put in the manhours due to real life.... If theres someone who can't make raids but is a super active player that cannot make raids due to their timezone tend to get screwed over slightly
I agree with you that players in a different timezone are disadvantaged in a dkp system. It's not their fault they can't attend most raids and it is up to the clan to generally try and rotate raid times. But for bosses like Aggy/Hrungnir, worlds with competitions don't have the luxury of scheduling raids, so really it doesn't matter where you are, raids happen at any time.

However, my take is that it does your clan no good if your godly/void items are won through dicing by players who don't usually attend raids. What good is a void spear if it's on a player that's always offline during raids? For his/her leveling? for arena pvp? Raid loot should be used on clan raids and the most frequent raiders should have them.
QFT. I honestly cannot feel more bad for servers with all rolling policies.
Wattzon of Sulis

Re: dkp system

#10
I think dicing works if there are no tiers, and bosses drop godly/void every time. Eventually everyone will get their turn it's just a matter of time.
However in CH, it takes years to even get another Godly item of the same type, so the rarest/most powerful items should be distributed smartly.
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There are two types of people in this world: Those who crave closure

A business is more profitable if they don't gouge and piss off customers.

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