Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: [FEEDBACK THREAD] iOS Destiny Engine & Yule (inc crashes

#312
Great fixes.

I would like to see the extreme lag problems when in larger groups addressed. It may not be as low hanging as cut and paste into chat but in terms of seriousness people ARE quitting over that and not pasting.

All your end game content is bugged pretty badly as it gets to the point where you cannot use idols and skills stay greyed out for extended times. If all goes well I'm posting a video of the raid later today to show how an iPad air, iphne 4,4s,5s and iPod 5 all react side by side for a fight.
Member of Aeon - Taranis - 24 boxer
220+ toons
Ravenleaf druid - Silverstring ranger
Stormsong warrior - Nwerb Mage - Eventide Rogue

Toon histogram:
Level_____|200+|150-199|100-149|50-99|20-49|1-19|
# of toons|_5__|___16___|____3___|__11__|__21_|407|

Re: [FEEDBACK THREAD] iOS Destiny Engine & Yule (inc crashes

#313
Not all chars were properly replaced on conversion. (Hence the unstuck option?!)

Mine ended up on the now inaccessible hills and I ventured the mountains above Shalemont.
Pity I moved into the grey mist where Lirs southern pass would be and finally got dropped to the floor near camp. Would just have kept him up there for fun.

What a waste of beautiful scenery that you cant get there nomal ways. If I'd be OTM I implemented a small secret paassageway up and around the hills including a reward/achievement.
I found a level 1 character of mine that was on the beach pre-update and logged on to find myself in the ocean :lol:
Stop! Stop! Stop! You're going to take someone's eye out! Besides, you're saying it wrong. It's LeviOsa, not LevioSA.

Re: [FEEDBACK THREAD] iOS Destiny Engine & Yule (inc crashes

#314
Great fixes.

I would like to see the extreme lag problems when in larger groups addressed. It may not be as low hanging as cut and paste into chat but in terms of seriousness people ARE quitting over that and not pasting.

All your end game content is bugged pretty badly as it gets to the point where you cannot use idols and skills stay greyed out for extended times. If all goes well I'm posting a video of the raid later today to show how an iPad air, iphne 4,4s,5s and iPod 5 all react side by side for a fight.
Plus3 I will follow up on this over the weekend, please PM me the link to your video once it's uploaded.

Block List - change with new engine?

#317
Apologize if this has already been posted, this thread is getting a little long.
There appears to have been a change to the Block List in the new engine. In the past, you could block a toon but still see them in Area list. Now, it appears if the toon is blocked, they completely disappear. It may just be lag on my device (others can check), however it makes it diffult when you accidentally block a toon or block on purpose but want to monitor Area list for boss camping. To get them back into Area list, you need to physically see them and click on them to unblock. You also can't use the new Search function to locate blocked toons.
I would prefer to go back to old version unless there is a reason for the change.
Thanks,
Scorch

Re: [FEEDBACK THREAD] iOS Destiny Engine & Yule (inc crashes

#319
iPhone 6 plus
iOS 8.1
128GB
81.1 GB remaining

Only issue I'm really having is people being invisible. It can be fixed by changing name size temporarily, but when entering a new area it tends to happen again.

The chat could use some work in terms of visibility and the whole tapping outside and losing what you typed thing. But that's probably not really a major priority right now.

Other than that great freakin work! Very pleased with the new dynamic shadows and animations.
Characters:
  • Kori 191 (Rogue) - Rhiannon
  • NergaI 111 (Mage) - Rhiannon
  • RiffiRaffi 111 (Druid) - Rhiannon
Clan: DivineForce

Image

Re: [FEEDBACK THREAD] iOS Destiny Engine & Yule (inc crashes

#320
iPhone 6 plus
iOS 8.1
128GB
81.1 GB remaining

Only issue I'm really having is people being invisible. It can be fixed by changing name size temporarily, but when entering a new area it tends to happen again.

The chat could use some work in terms of visibility and the whole tapping outside and losing what you typed thing. But that's probably not really a major priority right now.

Other than that great freakin work! Very pleased with the new dynamic shadows and animations.
The character loading bug is being worked on, the team has a fix that is looking really good! Chat bugs are being worked on as well.

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