Im sure theyre fixing stuff, however, i dont think time is on their side. This game is bleeding players every day.It will take time but they will fix most of the bugs. Why would otm let it's game die 0.o
Re: [iOS] List of Playable and Un-Playable Devices in Update
#32True :/ all we can do us hoping they will fix stuff fast enough.Im sure theyre fixing stuff, however, i dont think time is on their side. This game is bleeding players every day.It will take time but they will fix most of the bugs. Why would otm let it's game die 0.o
World : Lugh
Clan: Pegasus
Istael : druid lvl 221
Zeto : rogue lvl 223
Istalrì : mage lvl 213
World: Sulis
Clan: Retribution
Guppy: warrior lvl 220
Hotu: ranger lvl 220
Ryujin: mage lvl 220
Istael: druid lvl 220
Xisuthros: warrior lvl 220
Clan: Pegasus
Istael : druid lvl 221
Zeto : rogue lvl 223
Istalrì : mage lvl 213
World: Sulis
Clan: Retribution
Guppy: warrior lvl 220
Hotu: ranger lvl 220
Ryujin: mage lvl 220
Istael: druid lvl 220
Xisuthros: warrior lvl 220
Re: [iOS] List of Playable and Un-Playable Devices in Update
#33I play on iPod 5 Sometimes with several apps in background and hours of music playing and have yet to lag or crash, even during boss fights.
iPhone 6 is heaven though. The high detail is to die for
It brings me to tears.
iPhone 6 is heaven though. The high detail is to die for

Mother Nature - Level 52 Druid
Re: [iOS] List of Playable and Un-Playable Devices in Update
#34Definitely bleeding players daily.Im sure theyre fixing stuff, however, i dont think time is on their side. This game is bleeding players every day.It will take time but they will fix most of the bugs. Why would otm let it's game die 0.o
As for the list the OP made:
4s: I have the fast graphics and fast terrain on my 4s enabled with the latest and greatest beta version and it is almost unplayable at times. Aside from a few pictures the device is clean with 6GB+ free space and ran like a champ on the old engine.
Mini: Have fast terrain enabled, crashes way more than it should and lag is bad over 20 toons in one area. I could enable fast graphics and turn everything down, but what's the point of playing a game that only looks pretty but is unplayable on what I consider to be a newer device.
Mini 2: Best of the three, pretty smooth overall, lags on bosses but is usually tolerable.
I am willing to give OTM a cushion to get the lag issues sorted out and honestly think at this point the tower, any new events and new content should be put on hold to focus 100% of the effort on making the current game run better first.
Homeworld: Gwydion
Clan: Relentless
Clan: Relentless
Re: [iOS] List of Playable and Un-Playable Devices in Update
#35^+1 as much as i would love new content/maps i agree that that should be put on hold so all lag and current problems can be fixed
Thanks for Cross Platform OTM!
Re: [iOS] List of Playable and Un-Playable Devices in Update
#36Agree with Frum,
Mentioned it in Anexander's post and I get blasted for hijacking and being negative...
Mentioned it in Anexander's post and I get blasted for hijacking and being negative...
Druid Guide - Role, Build, Stats and Gear
Rogue Guide - Role, Build, Stats and Gear
Dual-Device Guide - For The Hardcore Players
Dragonlord Armour Revamp - Compilation Thread
Rogue Guide - Role, Build, Stats and Gear
Dual-Device Guide - For The Hardcore Players
Dragonlord Armour Revamp - Compilation Thread
Re: [iOS] List of Playable and Un-Playable Devices in Update
#37From what the admins have said in the past, the entire programming team is working on fixes, just like you want.^+1 as much as i would love new content/maps i agree that that should be put on hold so all lag and current problems can be fixed
But that doesn't mean that OTM can't also work on new content. As an admin (I forget who) said recently, the programmers are not the same people who build the content. The programmers build the engine, while the deign team does things like build the 3D models and animations as well as zone layouts, progression of mobs, create the new items and NPCs and write the new quests. Basically the programmers build the app you run and the software that runs on the servers, and the design team makes the content you see and interact with in the game.
So, everyone who can work on fixing the client is, but everyone else still doing their jobs at the same time.
Basically, it's your lucky day! You get both a stable game and new content! Now stop complaining please, it's getting annoying.
Re: [iOS] List of Playable and Un-Playable Devices in Update
#38if it was stable no one would be complainingFrom what the admins have said in the past, the entire programming team is working on fixes, just like you want.^+1 as much as i would love new content/maps i agree that that should be put on hold so all lag and current problems can be fixed
But that doesn't mean that OTM can't also work on new content. As an admin (I forget who) said recently, the programmers are not the same people who build the content. The programmers build the engine, while the deign team does things like build the 3D models and animations as well as zone layouts, progression of mobs, create the new items and NPCs and write the new quests. Basically the programmers build the app you run and the software that runs on the servers, and the design team makes the content you see and interact with in the game.
So, everyone who can work on fixing the client is, but everyone else still doing their jobs at the same time.
Basically, it's your lucky day! You get both a stable game and new content! Now stop complaining please, it's getting annoying.


Re: [iOS] List of Playable and Un-Playable Devices in Update
#39I did not make my point clear, that's entirely my fault.if it was stable no one would be complainingFrom what the admins have said in the past, the entire programming team is working on fixes, just like you want.^+1 as much as i would love new content/maps i agree that that should be put on hold so all lag and current problems can be fixed
But that doesn't mean that OTM can't also work on new content. As an admin (I forget who) said recently, the programmers are not the same people who build the content. The programmers build the engine, while the deign team does things like build the 3D models and animations as well as zone layouts, progression of mobs, create the new items and NPCs and write the new quests. Basically the programmers build the app you run and the software that runs on the servers, and the design team makes the content you see and interact with in the game.
So, everyone who can work on fixing the client is, but everyone else still doing their jobs at the same time.
Basically, it's your lucky day! You get both a stable game and new content! Now stop complaining please, it's getting annoying.
I'm not trying to say that there are no problems, but that OTM is doing already everything that they can to solve them.
I have seen it suggested many many times that OTM should focus on bug fixes rather than new content, I am trying to say that as far as we know from the forums everyone who can work on bug fixes already is. I think that if the design team could work on bug fixes, they would be. OTM is doing everything they can, maybe we should lay off a bit and let them work?
Re: [iOS] List of Playable and Un-Playable Devices in Update
#40I play on 4G network on the latest ipadair2. Takes ages to open my bank and can't even scroll down the items. Also, pvp in arena is horrible as I got killed before I could cast skills.