Tower mob levels
#1I read otm wants to start the tower mobs at 170. Please start them at 180 so the last few rooms of carramore do not become obsolete like alot of sv did with green eye's levels and then pirates, wyverns and alot of the ow did with boggans and deepscales did with furblogs (and they were relesed at the same time, what a waste!). By doing this you increase the room for vertical growth or dare i say it, horizontal! That provides a bit more time for you to work on whats next too (and you know ud love to keep us all off ur backs for as long as possable). It also creates more drive in lower levels (make entrance req 170 so they can see it but the first mobs 180). I hate to think of the newer players not getting the same full and rich experiances we who've been here from the start had. They miss out on getting to intimately know all corners of the map and fight everything. Please think about it and good job on what ive seen of the tower so far.
Airrius 225 tank
TheGreenMan 216 druid
Balgair 221 rogue
Velocity 200 rogue
Iolo 225 ranger
Alistar 215 mage
Divym 223 mage
TheGreenMan 216 druid
Balgair 221 rogue
Velocity 200 rogue
Iolo 225 ranger
Alistar 215 mage
Divym 223 mage