Celtic Heroes

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Since OTM is in a talkative mood

#1
I would like to address some issues, biggest one! Loot tables, currently it verges on nigh impossible to recieve the higher tier of drops you can go years consistently killing big bosses and not have one high tier drop, can this be reviewed for gelebron and possible changed for bosses that are also being killed now, Hrun/Mord/Necro(aggys loot table is fair and quite good)

Now EDL bosses, Idk about the new edls such as proteus but with unox mindrender it would be nice if there was a guaranteed ancient rune drop and proteus also, this is getting quite stressful to put all the effort into unox and get the same drops as if we are killing revenant 6.

Another main issue, class balance, Rangers still need atleast one str based skill and rogues could do with a survivability skill or weapon setup that works against aoes as they are killing us...

Better items from chests

Snorri 2 guaranteed crowns instead of one? Problem is with unox and proteus we already have about 4 EDL mainhand daggers alone and soon offhands also yet less than 7 or 8 dl mainhand/offhand daggers, main problem is Snorri 5 dropping a crown is so rare and Snorri has a very high chance to spawn 4* unlike unox. Eventually it will get to the point where we have many edl mains hands and offhands whereas not enough dl to gear up the edls so this Definatly needs to be addressed



This is all in can think of atm any add ons that people can think about would be welcome, and a reply from otm about these topics would be great! :)
Last edited by friddoo on Mon May 11, 2015 2:20 pm, edited 2 times in total.
Oderint Dum Metuant.

Re: Since OTM is in a talkative mood

#2
The team is looking at ways we can improve the bossing experience, a large part of Floor 6 is going to be dedicated to raid encounters and end game content. We are also looking at how we can give you more of a choice in what loot drops you get so for instance rather than getting a specific drop you might get a token that could be used to turn in for a few different pieces of loot. The specifics of this depends on programming time, but the aim is to give you more choice and allow you to work towards specific items, depending on feedback when we're beta testing this we'll make adjustments. We don't want to get rid of the concept of rare loot as it's very compelling but giving some more control over what you're working towards should be an improvement.

We're also planning new skills that will drop on Floor 6 and want to use them to help address class balance alongside other new features that haven't made it into the schedule yet.

Re: Since OTM is in a talkative mood

#3
The team is looking at ways we can improve the bossing experience, a large part of Floor 6 is going to be dedicated to raid encounters and end game content. We are also looking at how we can give you more of a choice in what loot drops you get so for instance rather than getting a specific drop you might get a token that could be used to turn in for a few different pieces of loot. The specifics of this depends on programming time, but the aim is to give you more choice and allow you to work towards specific items, depending on feedback when we're beta testing this we'll make adjustments. We don't want to get rid of the concept of rare loot as it's very compelling but giving some more control over what you're working towards should be an improvement.

We're also planning new skills that will drop on Floor 6 and want to use them to help address class balance alongside other new features that haven't made it into the schedule yet.
Thank you for the fast reply, I completely agree the concept of rare loot is awesome but when you have been killing mord almost 2 years now straight and still only have 1 void helm its Abit over the top.. And no void necro weps. Glad to see class balance will be addressed
Oderint Dum Metuant.

Re: Since OTM is in a talkative mood

#4
I would like to see more desirable items dropping from chests often, I have the urge to buy them because I am so low on plat items but I know how much I will regret it because it's never worth the money anymore so I choose not to..

I guess a lot of people have said something along the same lines but does it cost otm any money to give us pixelated items we want and less of the ones we don't? make my plat purchases worth it so I want to buy more :)
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Re: Since OTM is in a talkative mood

#5
I would like to see more desirable items dropping from chests often, I have the urge to buy them because I am so low on plat items but I know how much I will regret it because it's never worth the money anymore so I choose not to..

I guess a lot of people have said something along the same lines but does it cost otm any money to give us pixelated items we want and less of the ones we don't? make my plat purchases worth it so I want to buy more :)
100% agree if otm got rid of the backpack exp chests only and gave people more of what they wanted more people would by chests and spend more money in they long run

Re: Since OTM is in a talkative mood

#8
@wulver will the new skills have a level req? I think I speak for a lot of people when I say I would be extremely disappointed if there is a level req on new class balancing skills...

I assume as they will only drop on floor 6 of. The tower they will be level locjed
pigman, with the fury of the pigs and the mind of a man
level 210+ rogue
Morrigan
Avalon
put your pants on, we're going out

Re: Since OTM is in a talkative mood

#9
@wulver will the new skills have a level req? I think I speak for a lot of people when I say I would be extremely disappointed if there is a level req on new class balancing skills...

I assume as they will only drop on floor 6 of. The tower they will be level locjed
That is ridiculous, why should we have to suffer with class unbalance until endgame? That is a huge middle finger to a big chunk of the playerbase.

Re: Since OTM is in a talkative mood

#10
@wulver will the new skills have a level req? I think I speak for a lot of people when I say I would be extremely disappointed if there is a level req on new class balancing skills...
I would expect that the skills would either not have a level req or have a low level requirement, this hasn't been finalized yet.

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