Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: Classes

#12
So on ch it would be like warrior -> Burgoise, Mage -> illusionist, Druid -> soothsayer, rogue -> back stabber, ranger -> nub class. (Those who have dueled my warrior on crom who are up to lvl 130 will get that reference. I'm basically as good as they get.)
CROM/Active
Burgoise - 202+ smol DPS Warrior
Siliske - 170+ Hybrid Druid

Epona/Inactive
YungShottie - 170 Ranger - Retired

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Re: Classes

#13
It would be interenst ing if afte a while you could upgrade your clas. Much like Final Fantasy 1 enabled you to upgrade FIghter -> Knight; Thief -> ninja; etc http://strategywiki.org/wiki/Final_Fantasy/Classes

That is also an amazing idea, and imo much better than another class. We should have sub-classes. Maybe at 150, you can choose a sub-class for yourself, and get some additional unique skills with that. (Changeable by buying plat? Or maybe every ten levels after you choose a class, you can re-pick (160, 170, 180, etc).
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Re: Classes

#14
I think the classes available are good as they are but adding another race or two would be interesting, each with attuned abilities to class, obvious ones like elves would have a ranged combat increase and nature magic etc etc

Re: Classes

#15
Beast Master or Animal Tamer class:

This class does not use conventional weapons, instead the animals they tame/train/capture are their weapons. whatever beast they currently use equips to the main hand slot, off hand is for armour or some such that adds to the beast somehow. skills would include things such as various animal attacks, healing the animal,extra aggro or armour boosts. Taming an animal would be a necessary skill. The character could not tame anything over their current level. perhaps animals with multiple stars would have higher base stats and would perhaps need to be beaten into submission before they could be tamed. Perhaps animal bosses would require multiple players in order to tame due to the difficulty. Players would start with a stable of 5 slots and would use plat to purchase more. All pets begin at the level they are tamed and increase level through use. Pets gain xp at an accelerated rate. Rare or special event pets may have special skills or abilities.
Black Company of Taranis

Mercenaries don't care about sides or politics, they care about getting paid.

Re: Classes

#16
Beast Master or Animal Tamer class:

This class does not use conventional weapons, instead the animals they tame/train/capture are their weapons. whatever beast they currently use equips to the main hand slot, off hand is for armour or some such that adds to the beast somehow. skills would include things such as various animal attacks, healing the animal,extra aggro or armour boosts. Taming an animal would be a necessary skill. The character could not tame anything over their current level. perhaps animals with multiple stars would have higher base stats and would perhaps need to be beaten into submission before they could be tamed. Perhaps animal bosses would require multiple players in order to tame due to the difficulty. Players would start with a stable of 5 slots and would use plat to purchase more. All pets begin at the level they are tamed and increase level through use. Pets gain xp at an accelerated rate. Rare or special event pets may have special skills or abilities.
Black Company of Taranis

Mercenaries don't care about sides or politics, they care about getting paid.

Re: Classes

#17
It would be interenst ing if afte a while you could upgrade your clas. Much like Final Fantasy 1 enabled you to upgrade FIghter -> Knight; Thief -> ninja; etc http://strategywiki.org/wiki/Final_Fantasy/Classes

That is also an amazing idea, and imo much better than another class. We should have sub-classes. Maybe at 150, you can choose a sub-class for yourself, and get some additional unique skills with that. (Changeable by buying plat? Or maybe every ten levels after you choose a class, you can re-pick (160, 170, 180, etc).
So basically like neverwinter
Belenus
Playing since December 2011
Rogue- 140+
Mage- 100+
Ranger- 105+
Warrior- 100+
Druid- wat is drud

Re: Classes

#19
We hear many complaints now about lag because so many people around. Could u imagine the *** we would see with the lag caused by 35+ people and a hoard of pet skeles?
Server: Danu since 2011
Clan - Ascension
Sockthief -- Level 227 Ranger
Siegengine -- Level 182 Warrior
Stinkysock -- Level 180 Rogue

Re: Classes

#20
We hear many complaints now about lag because so many people around. Could u imagine the ******** we would see with the lag caused by 35+ people and a hoard of pet skeles?
Well this post is about what class you would like to see, I don't it's an idea thread.
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