Actually, majority of the players weren't really demanding old fashion to come back. Look at the feedback and suggestions forums for the last 2 years and not one peep about it. People knew it was limited edition and understood that they were no longer available. It was only until OTM released the Revival Chests that people even considered it returning and was pissed off it was taken back.
So why get mad for something that was taken away that you didn't even ask for nor even expect at all?
OK. Fair point on the fact that no-one asked for the Revival Chests before the event. But if no-one really even thought or realised that such a thing could be on the apples, then it's hardly surprising it wasn't asked for. The thing is after it was introduced, a large majority of players thought it was a great idea from OTM and realised afterwards that this is something they wanted. It doesn't make their upset at the removal any less valid just because they never thought of the concept and asked for it beforehand.
Personally I don't care about fashion. I had no intention to buy Revival Chests and have no intention to buy Aeon Chests. For me chests are only something to buy in order to get far more gold from plat purchases than buying gold direct.
What I do care about is seeing OTM maintain a healthy cash flow and profit in order for them and CH to survive and grow. The way I see it, if OTM were to devote as much time and effort into continually creating new fashion as the collectors demand then the game would quickly die.
Predominately the main development needs to concentrate on continuing to add playable rpg content, the stuff the majority of players do day to day in game. Without it players will eventually get fed up with doing the same things over and over and leave. This is the development which helps maintain the long term survival and so requires the bigger priority.
I also understand the need for seasonal events and the like. With the development and rise of in app purchases in gaming, everyone has seen that this is where the money is, as is evident from the fact that it moved from being a mobile only phenomenon and quickly migrated in to the pc gaming world. Not long after in app purchasing, game developers quickly cottoned on to the fact that seasonal in game events was a very powerful way to encourage players to make in app purchases that they might not have done otherwise. However seasonal events are a short term investment, they give a quick healthy boost to the cash flow, but ultimately, after the event is over, the game reverts back to how it was with players not having anything new to do day to day.
In an ideal world OTM would be able to have a large team responsible for continual designing and developing new rpg content, with a separate small team responsible for creating seasonal content, encompassing special quests, seasonal fashion and mounts and all that has gone in to previous events. Unfortunately OTM are not yet in that position, so at this moment they are choosing to concentrate on rpg content, in order to keep the game from going stale and to help long term survival. In order to encourage plat sales throughout this time OTM took the decision to bundle past fashions and mounted into a chest, because in business cash flow is king, no matter what future prospects are ahead, without cash now you go bust.
At the end of the day it's an rpg and that side of the game needs to evolve continuously in order to keep players playing. The events are what help keep a healthy balance sheet with increased plat sales, however any mechanism to increase sales is fair game, so the Revival Chest was seen as a solution requiring minimal resource to implement. What must have seemed like a win-win solution.
I apologise for length of this reply, however if anyone still believes that OTM are wrong to
currently neglect fashion in favour of the current development work, then I could continue to argue, at further length, why OTM are right in choosing the
current strategy that they are following. I highlight current because it's highly likely that after, OTM would look to update existing fashions. They understand that it generates good plat sales, so it would make sense to work on this before the next round of actual game development. Who knows they may even be in a position soon to expand and have both sides worked on in tandem.