Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: Fix to Gear System, solves problem of waiting for gear!

#12
Stop raising ur post count with spam posts.
Wait was this post a joke?
Idk, but nowadays all I see on forums is these pointless threads, every person makes a thread that opens up with a bad joke and ends up with a rant that says 'Im sick of... blah blah', its spam and its honestly just a way for the OP to comment 50 times in his own thread.
Word, what makes it worse is when it's a dumbass post

Re: Fix to Gear System, solves problem of waiting for gear!

#14
Mmm not really. Consider the fact about how an Individual cannot gear him or herself if they weren't in any clan. Seen people playing since 2011 frequently and still struggling for dl and edl.
In my experience there is a scale on which MMO's fall. Some MMOs are extremely clan-based, where you need to be in a clan to get geared, others are extremely independent, where clans are only social and don't have any real game impact. CH falls towards the heavy clan-based side. You don't need to be in a clan, you can buy drops, but in all reality, you need to be in a clan. This is the type of game that OTM created for Ch. And they don't hide this. The game description asks "Are you worthy of the clans?"

For those players, like myself, who find themselves blacklisted from the EG clans, or just don't want to join them, they made choices that led them there. I was blacklisted for a long time, and it's 100% my fault... For those who just don't join the top clan, that is there choice. And it is a 100% acceptable choice, but by doing so these players need to realize that it may be harder to get certain key gear pieces...

All in all, success in a MMO boils down to patience and perseverance. The more players in a clan, the easier it is to dominate time zones and the bosses, but the more players you have to gear. Its all a balancing act. That's why there are some clans of 10 people who all trilog and never sleep, and then others of 150-300 who prioritize offline over online time, but they compete pretty much equally.
Feel free to pm me about anything or talk to me in game :D
Bob The God
This Bob guy is a guide? Legitimately?
Former EG try hard who’s now relaxing midgame on crom.
Fire Mages are where its at

Re: Fix to Gear System, solves problem of waiting for gear!

#16
2.5 cents here...
(lol-ed for a full minute on the original post.)

I actually like the bell-curve that the game naturally presents. If every step is exponentially harder than the last, it means there are fewer people stagnating at the end with nothing to do.
I'm gonna clarify here that, yes, it is overkill on many fronts, but beyond that, there exists a sort of equality of position that I very much appreciate. I'm not saying the system is perfect, I'm just sharing the fact that I have, and continue to enjoy aspects of it. I complain about gearing too (and wouldn't particularly mind balancing changes), but I'm sane enough to realize that at the end of the day, that's not only the whole point of the game, its also the challenge and the eventual reward.

((I appreciate constructive commentary and if it comes in the form of satire, so much the better.
Cheers and thanks))
Edit: dropped condescending comments. cause I'm a noob too ;)
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Re: Fix to Gear System, solves problem of waiting for gear!

#17
Stupid clan system in CH. Want clan-leaning game? At least fix it by capping clan size at 50 first! It's retarded to encourage players to 'join the dominant clan' and tell most underdog clans 'bad luck your life sux'.

Easy time for you huh OTM? You dun have to do any creative level design like others do with instance dungeons. Just throw your so-called bosses all over the maps, edit their stats to incredible numbers so that they can only be taken down by groups and groups of 'end-gamers', hence their need to join the dominant clan. Add in a few adds with fast respawn and some retard fanboys will start applauding your smart way of creating a 'challenging' game lol.
Last edited by CHsaviour on Thu Oct 26, 2017 9:43 am, edited 1 time in total.

Re: Fix to Gear System, solves problem of waiting for gear!

#18
Stupid clan system in CH. Want clan-leaning game? At least fix it by capping clan size at 50 first! It's re-tarded to encourage players to 'join the dominant clan' and tell most underdog clans 'bad luck your life sux'.
Huh? Even if clans are capped at 50 toons, there's no limit in how many clans can exist in game, so a clan with 200 toons will simply create 4 allied clans.
There's nothing in the game that prevents multiple clans from killing a boss, so yeah....
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There are two types of people in this world: Those who crave closure

A business is more profitable if they don't gouge and piss off customers.

Re: Fix to Gear System, solves problem of waiting for gear!

#19
Stupid clan system in CH. Want clan-leaning game? At least fix it by capping clan size at 50 first! It's retarded to encourage players to 'join the dominant clan' and tell most underdog clans 'bad luck your life sux'.
Huh? Even if clans are capped at 50 toons, there's no limit in how many clans can exist in game, so a clan with 200 toons will simply create 4 allied clans.
There's nothing in the game that prevents multiple clans from killing a boss, so yeah....
That's where my 2nd part comes in. Drop stats of bosses so they can be taken by a reduced-size clan. Alliances won't be required. Even if alliances are formed, they break fast. Humans are distrustful. You won't trust whatevers going on in the chat rooms of your 'allied' clans...

We'll save alliances for future inter-server 'Nation' wars......

Re: Fix to Gear System, solves problem of waiting for gear!

#20
Stupid clan system in CH. Want clan-leaning game? At least fix it by capping clan size at 50 first! It's ******** to encourage players to 'join the dominant clan' and tell most underdog clans 'bad luck your life sux'.
Huh? Even if clans are capped at 50 toons, there's no limit in how many clans can exist in game, so a clan with 200 toons will simply create 4 allied clans.
There's nothing in the game that prevents multiple clans from killing a boss, so yeah....
That's where my 2nd part comes in. Drop stats of bosses so they can be taken by a reduced-size clan. Alliances won't be required. Even if alliances are formed, they break fast. Humans are distrustful. You won't trust whatevers going on in the chat rooms of your 'allied' clans...

We'll save alliances for future inter-server 'Nation' wars......
If you split a 200 toon clan into 4 x 50 toon clan, it's really not an "alliance" because they're technically the same group of people, just with different clan tags. Especially if your alts are spread out in each of the 4 clans. It's ridiculous to think limiting a clan to 50 will solve anything.
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There are two types of people in this world: Those who crave closure

A business is more profitable if they don't gouge and piss off customers.

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