Yes exactly this, pvp and pve should be seperate instances. I'm about to make an ideas based of how I interpret what I read so my apologies if I my ideas aren't what you had in mind @Corrupt.People don't understand what pvp could do.We still have to resolve the last of the post-update bugs (or celebrate, we've been so busy) but have had some team discussions as to the future, beyond the Corrupted Gardens.
A lot of ideas being thrown around regarding systems, loot and visuals so it would be great to hear the communities suggestions!
What would you like to see added?
When entering the arena we should wipe our raid gear, gain new gear through daily challenges and challenges. Factions should be formed outside of our regular clans (of course some clans would do both) and a new dimension to the game would be added. Kill x amount of people for a title, gear possibilities and even a currency for PVP only would attract a lot of new players AND satisfy many that play right now.
Being able to enter pvp and have a completely different load out of stat points, skill points, and gear would be amazing. Allow us more ways to progress in a different enviroment that is PvP and don't make it a grind fest like you do with all the PvE updates. It should be fun and tournament based. Lvl should not affect pvp imo, and should instead just be a show of your PvE progress. All in all PvP needs a massive overall and major attention, a good rpg has a balance of PvE and PvP. Obviously this is all a matter of opinion and would love to see others thoughts on what I said, in a respectful manner of course.
Also skills need to be worked on and balancing of dps and support skills needs to be looked at, every class should be able to be effective support and dps in their own way.