I see this new "Target Lock" system introducing a new slew of issues.
But in reality no more issues than the current system.
I would be willing to see such a thing in the game, if nothing else to provide a solid test of it, to see how it works how it can be improved and added to. I hope that it will be legitimately more nuanced than as it is explained, because you literally could camp every boss and just immediately lock it with a high lvl tank and healer.
Lol all the falgren crying will escalate because a high lvl tank and Druid team could get ALL the dragons regardless of any other dps.
Right now, doing nothing is pointless. And those who take issue to the change, I can understand...but if every tweak was stopped because of forum issues, we would all be in the catacombs still.
I just hope some thought goes into these changes, because if thought isn't in it, it's gonna explode in everyone's face.
Thats why i'm glad Admin proposed the idea to us first since we can hack it to pieces and make sure it is bulletproof before it goes into effect.
Here are the issues as they stand:
This may not help lower level groups get Falgren. Well when you think about it, a high level tank and druid probably already could get falgren everytime if they did camp his spawn point 24/7 lol. By the time anyone else found out about the spawn the tank and druid probably couldn't be ksed anyway because they could have done enough dmg.
This takes the competition out of the game. This may be true if you see breaking ettiquite rules as "competition".
Power leveling. Under the new system powerleving will be, well, way more powerful. And way more profitable.
Doesn't address the issue that a high level could run past a group preparing to fight a boss, disreguard the groups invites and take the kill. This is also seen as kill stealing to many people.
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?
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