Celtic Heroes

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Re: What does it mean to lock the target? Admin explains.

#31
I think this is an epic fail of an idea, and will drive a lot of higher level (higher paying) people from the game. Why shouldn't a kill go to the group that does the most damage? This game is competitive by its very design and when you take competition out of it, you take a lot of the fun away. There are many of us that play this game that don't get butt hurt when they lose a kill. The complaints come mostly from people who just want the game to be easier and to get what they have not earned.
Server: Herne Clan: Ascension
Piker - Warrior
Pyker - Mage
CareBear - Druid

Re: What does it mean to lock the target? Admin explains.

#32
I will be very very disappointed if this will be implemented. Admins please explain why you are lissening to the biggest crybabbies? And not to people that really play the game and wants it to stay a game? I can give the links of many good topics where you never put a reply on.

This game already lack in risks. Atm the game is allready boring!! And by implementing this the only thing fun in a game (bossing with a competing clan) will be gone.....

I want to say to the admins take a look on other mmorpg because you are ruining this game with all this stuff to prevent things. You should even implement things so there will be more risks, not take them out!

Re: What does it mean to lock the target? Admin explains.

#33
On grouping: just code the lock to extend to the group, not just the player. This would include solo's and allow for group changes.

The most interesting thing about this thread to me is the number of people who feel the KSing is an intended competitive aspect of the game. I can't tell from the sigs, but my guess is that this is mostly limited to high level dps classes who can benefit from using another entire group as a tank. They are the ones for whom this could be seen and felt as competition, where competing only has to do with dps.

There are other forms of competition. Which clan is the most organized and able to respond, for instance? This is collaborative competition that includes all classes, rather than competition based on dps as the only measure.

Another example would be to award the kill not simply on dps, but on a combination of dps and hatred (aggro). This would mean that someone KSing would actually have to take the risk of being hit in order to KS. They could not simply take advantage of another groups work, but would also have to gain aggro and survive that aggro such that the combo of both accrued aggro and dps were greater than the other party.

This means that the kill reward is in great part based on the groups aggro management skill, rather than a hard wired trigger that can be exploited or solely on the amount of damage done. It still allows a higher level group to dominate a lower level one, which does not solve the monopoly problem, but eliminates a single dps class or small dps team from KS the target since aggro is a function of Taunt and Heals, rather than just dps.

Thinking about it, I like this solution much better than the first hit target lock as it still requires, and even amplifies the competive nature of things, but on a leveld playing field useful to all classes.
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Re: What does it mean to lock the target? Admin explains.

#35
I see this new "Target Lock" system introducing a new slew of issues.

But in reality no more issues than the current system.

I would be willing to see such a thing in the game, if nothing else to provide a solid test of it, to see how it works how it can be improved and added to. I hope that it will be legitimately more nuanced than as it is explained, because you literally could camp every boss and just immediately lock it with a high lvl tank and healer.

Lol all the falgren crying will escalate because a high lvl tank and Druid team could get ALL the dragons regardless of any other dps.

Right now, doing nothing is pointless. And those who take issue to the change, I can understand...but if every tweak was stopped because of forum issues, we would all be in the catacombs still.

I just hope some thought goes into these changes, because if thought isn't in it, it's gonna explode in everyone's face.
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Teaweasel 121 Druid (Morrigan, Clan: Avalon, On Hiatus)
Teaweasel 133 Druid (Arawn, Retired)
Best Build is a 30/30 in Thinking for yerself ;)

Re: What does it mean to lock the target? Admin explains.

#36
I'd like to expand on some things Tea mentioned.

This system sounds great in theory, but there are possible situations where this situation makes the problem worse.

Situation 1:
A warrior gets the target lock. He invites people to help. The warrior then leaves the group when the boss is almost dead. Does he get the drops? Well he is the char that initiated the lock. It seems like under this system, he will get the drops.

Situation 2:
A warrior and druid group camps falgren and other boss spawns to get the lock. They then don't allow anyone else in the group.

You know it will happen. If high levels already heavily camp falgren, they will definately abuse this.

Re: What does it mean to lock the target? Admin explains.

#37
i would bet my next platinum purchase that if otm did this MANY of the high level plat purchasers will stop buying plat for the purpose of boss fights

That makes no sense to me. In the proposed system you would know who was getting the kill right when the fight started so you wouldn't waste potions and idols before you knew who would get the kill.
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

Copy this sig! :)

Wiki: http://www.wisdomunderground.com/wiki

Re: What does it mean to lock the target? Admin explains.

#39
I see this new "Target Lock" system introducing a new slew of issues.

But in reality no more issues than the current system.

I would be willing to see such a thing in the game, if nothing else to provide a solid test of it, to see how it works how it can be improved and added to. I hope that it will be legitimately more nuanced than as it is explained, because you literally could camp every boss and just immediately lock it with a high lvl tank and healer.

Lol all the falgren crying will escalate because a high lvl tank and Druid team could get ALL the dragons regardless of any other dps.

Right now, doing nothing is pointless. And those who take issue to the change, I can understand...but if every tweak was stopped because of forum issues, we would all be in the catacombs still.

I just hope some thought goes into these changes, because if thought isn't in it, it's gonna explode in everyone's face.

Thats why i'm glad Admin proposed the idea to us first since we can hack it to pieces and make sure it is bulletproof before it goes into effect.

Here are the issues as they stand:

This may not help lower level groups get Falgren. Well when you think about it, a high level tank and druid probably already could get falgren everytime if they did camp his spawn point 24/7 lol. By the time anyone else found out about the spawn the tank and druid probably couldn't be ksed anyway because they could have done enough dmg.

This takes the competition out of the game. This may be true if you see breaking ettiquite rules as "competition".

Power leveling. Under the new system powerleving will be, well, way more powerful. And way more profitable.

Doesn't address the issue that a high level could run past a group preparing to fight a boss, disreguard the groups invites and take the kill. This is also seen as kill stealing to many people.
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

Copy this sig! :)

Wiki: http://www.wisdomunderground.com/wiki

Re: What does it mean to lock the target? Admin explains.

#40
I'd like to expand on some things Tea mentioned.

This system sounds great in theory, but there are possible situations where this situation makes the problem worse.

Situation 1:
A warrior gets the target lock. He invites people to help. The warrior then leaves the group when the boss is almost dead. Does he get the drops? Well he is the char that initiated the lock. It seems like under this system, he will get the drops.
That is no different than the current system
Situation 2:
A warrior and druid group camps falgren and other boss spawns to get the lock. They then don't allow anyone else in the group.

You know it will happen. If high levels already heavily camp falgren, they will definately abuse this.
This is not significantly different than under the current system IMO.
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

Copy this sig! :)

Wiki: http://www.wisdomunderground.com/wiki

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