Hi Admin, I think there are long enough discussion about the target lock, drop system etc., whilst its really appreciate that you invite our ideas but as you are the game developer, I also respect you and wish to hear what you think about the forums mention. Maybe you can tell more of your thoughts in regards to the lock system which proposed? do you think any of them are workable or you feel that they may defeat the original spirit of this game?
For the drop system, whats your original idea to have frag/chrest drop and make them tradeable? the warden gear or the upper gear are non-tradeable so does it make sense that the frag and all those important drops should also be non-tradeable? Or you want to offer a choice for players to buy them from someone else i/o to fight the boss to gain them?
I think its quite important to share your original idea of introducing these systems, if its now a year and you observe that the tradeable drop could make the game becoming full of greeds and some challenges of other issues, you may consider to change it a bit.
Thanks for your comment.
Re: Admin, what do you think?
#2Dude, wtf, frags non trade? Lower lvl with warden quest like me need them to be tradable!!! Dont change it!!Hi Admin, I think there are long enough discussion about the target lock, drop system etc., whilst its really appreciate that you invite our ideas but as you are the game developer, I also respect you and wish to hear what you think about the forums mention. Maybe you can tell more of your thoughts in regards to the lock system which proposed? do you think any of them are workable or you feel that they may defeat the original spirit of this game?
For the drop system, whats your original idea to have frag/chrest drop and make them tradeable? the warden gear or the upper gear are non-tradeable so does it make sense that the frag and all those important drops should also be non-tradeable? Or you want to offer a choice for players to buy them from someone else i/o to fight the boss to gain them?
I think its quite important to share your original idea of introducing these systems, if its now a year and you observe that the tradeable drop could make the game becoming full of greeds and some challenges of other issues, you may consider to change it a bit.
Thanks for your comment.
World: Crom
Lvl 130 Warrior
FriendToAll
Lvl 130 Warrior
FriendToAll
Re: Admin, what do you think?
#3dont change the fragments issue. for lower level friends i think its unfair as some dont get accepted as easily in boss fights.
maybe this is just an excuse to go to falgren and not be able to give the drop. than all you can do is to get them in boss fights and wisps dont spawn as fast
i think that the current system is better.
2:1
people suggesting yes tradeable people suggesting no tradeable
2 : 1
maybe this is just an excuse to go to falgren and not be able to give the drop. than all you can do is to get them in boss fights and wisps dont spawn as fast
i think that the current system is better.
2:1
![Wink ;)](./images/smilies/icon_e_wink.gif)
people suggesting yes tradeable people suggesting no tradeable
2 : 1
Not playing celtic heroes anymore
Even though I quit, nobody is getting anything.
Even though I quit, nobody is getting anything.
Re: Admin, what do you think?
#4there is no absolute fair, no matter it goes this way or that way, ppl just keeps on thinking themselves only and complain the other side.
for example there is one side saying that you can "afford" to pay for the frag to complete the quest as you are not high lvl enough but on the other side, there are ppl who "cannot afford" to pay for the frag, because of the tradeable nature of the frags, complaining the greeds of the clan who monopolizes for the boss hunting and capture all the frags, or traded for their own clan members only then the rest of the players who really want to fight for that becomes losing the opportunity, then you say which side's argument is right???
I pose this message is to ask Admin to share the thoughts after having thru all these discussions and would like to hear the original idea of this design, you are more than welcome to give your opinion but remember there is no absolute right or wrong which way is the best. Lets hear what Admin says.
for example there is one side saying that you can "afford" to pay for the frag to complete the quest as you are not high lvl enough but on the other side, there are ppl who "cannot afford" to pay for the frag, because of the tradeable nature of the frags, complaining the greeds of the clan who monopolizes for the boss hunting and capture all the frags, or traded for their own clan members only then the rest of the players who really want to fight for that becomes losing the opportunity, then you say which side's argument is right???
I pose this message is to ask Admin to share the thoughts after having thru all these discussions and would like to hear the original idea of this design, you are more than welcome to give your opinion but remember there is no absolute right or wrong which way is the best. Lets hear what Admin says.
Re: Admin, what do you think?
#5I think as much needs to be tradeable as possible to bolster the economy.
I think we should keep that in mind while designing a solution.
I think we should keep that in mind while designing a solution.
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?
Copy this sig!![Smile :)](./images/smilies/icon_e_smile.gif)
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Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?
Copy this sig!
![Smile :)](./images/smilies/icon_e_smile.gif)
Wiki: http://www.wisdomunderground.com/wiki