Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

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#12
The prices for platinum are very reasonable, they do not need to be lowered. I had suggested platinum for every 10 levels as this would make it rather difficult to obtain free platinum, but would still allow players way to obtain the extra skill slots or energy sigils. Perhaps 1 or 2 platinum for every 10 levels gained. This would also encourage new players as it is pretty easy to hit lvl 10, and it would give high level players motivation to keep leveling.

I do not think that platinum should be tradable as again this allows players to set their own price for an in-game item, and would establish an unsupervised player market-which is never a good idea. It is different than selling weapons or armor as those usually need to be found or earned where as the players with money to burn can become insanely rich by selling their platinum.

A repeatable quest for platinum may sound like a good idea, but when everyone is competing for the same quest it will be like it is in catacombs now, only worse.
New to the game? Find your answers here: Tips for Beginners

“A man only becomes wise when he begins to calculate the approximate depth of his ignorance.” -Gian Carlo Menotti

Re: Admin please read

#13
The prices for platinum are very reasonable, they do not need to be lowered. I had suggested platinum for every 10 levels as this would make it rather difficult to obtain free platinum, but would still allow players way to obtain the extra skill slots or energy sigils. Perhaps 1 or 2 platinum for every 10 levels gained. This would also encourage new players as it is pretty easy to hit lvl 10, and it would give high level players motivation to keep leveling.

I do not think that platinum should be tradable as again this allows players to set their own price for an in-game item, and would establish an unsupervised player market-which is never a good idea. It is different than selling weapons or armor as those usually need to be found or earned where as the players with money to burn can become insanely rich by selling their platinum.

A repeatable quest for platinum may sound like a good idea, but when everyone is competing for the same quest it will be like it is in catacombs now, only worse.
hmmm I'm thinking that the only true need for Platinum that would basically make your overall class so much better are the slots. The rest (sigils mostly) are to save time. I hate to see the game funding be diminished by giving free platinum. Since the extra slots seem vital maybe a new slot can be added for every 10-15 levels. Younger players may not have money for platinum but the one thing that they do have is time :) so the time waiting to heal and refill would not be as big an issue. Unfortunately I'm too spoiled and if I create a new class I get frustrated unless I can get the extra slots and sigils for energy and sometimes both for the non ranger/druid classes.
Crom: Raven3 Arawn: Raven, Nightingale Sulis: Raven4, Rhianon: Raven5
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Re: Admin please read

#14
It is true, the slots only being open to purchase is the focal point for me. If there was a way to obtain the extra slots, either by level or free platinum, I would be satisfied.

I suppose my idea of a small free platinum gain came from playing League of Legends, where upon battle end you win a certain amount of points that can be used to unlock further content, either more characters or skins. It is not enough to truly gain any significant advantage, but with strategy gives access to the content needed to remain highly competitive.
For Celtic Heroes, the main unbalance is in skill slots, but I have a feeling that when pvp is introduced, there will be a large outcry from the community regarding this anyways.
New to the game? Find your answers here: Tips for Beginners

“A man only becomes wise when he begins to calculate the approximate depth of his ignorance.” -Gian Carlo Menotti

Re: Admin please read

#15
$2 will buy you 20 platinum. Extra slots cost 5 plat each. There are 3 extra slots which means that you have 5 plat left over after buying them.

For less than the cost of a double-cheeseburger you can buy all of the slots and still have 5 plat left over.

Honestly, if you can afford your iDevice and the 3G/wifi that you're playing on then you can afford $2 to go towards a fun game.

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#16
It's not about whether someone can afford 2$ or not, it's about equality between all players. The BASICS of a free game should be completely free, where as the paying customers should get bonuses, not advantages. If you want to see how different things are now, try leveling a Druid or Mage past 30 with only 3 skill slots. Again, when pvp is added this will become much more apparent.
New to the game? Find your answers here: Tips for Beginners

“A man only becomes wise when he begins to calculate the approximate depth of his ignorance.” -Gian Carlo Menotti

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#17
The basics of this game are already free. Everyone starts with 3 slots and everyone is able to play entirely for free. The difference between a player with slots and sigils and a player without them is the amount of time it takes to level up. You can still use your skills without slots, you just have to swap them through the skill menu while playing. You can still regenerate health and energy (even faster now with the addition of meditate and don't forget recuperate) but it takes longer without sigils. You can still resurrect after death without a penalty.

Yes, skill based classes by their nature are time consuming to level because of their reliance on skills. However, I know quite a few mages and druids who haven't payed a dime and have still been able to reach higher levels. In fact, every piece of content in the game can be reached without spending anything.

The real issue here is patience, not equality.

Furthermore, while anyone can play this game for free, the basic idea is that you would seek out and pay for advantages to further enjoy your gameplay. Servers cost money to run. Developers need to be compensated for their time. Websites cost money to host. The list goes on. I'm not concretely opposed to slots becoming available to players for free but there need to some suggestions for alternative ways that OTM can make money.

Lastly, so far every single thing in the platinum store has been asked to be made free. How do people propose that this game will continue to get new updates or even exist if OTM has no source of income? Advertisements? No thanks. Subscriptions? Even worse. Flat fee to download the game? Maybe, but more players are enticed to play a free game with options for IAP's than to pay for a game outright. If all of the free stuff ideas were implemented this game would quickly lose money and wouldn't be around for very long. Also, asking for handouts isn't just annoying, its counterproductive to improving the game. Proposing alternative ways to fund the game is much more productive than simply asking for free advantages.

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#18
Here's an alternative, tiers.

Set up something up like ConquerClub (an online risk-esque game I have played for 5 years or so...)

Anyone can play for free under a Silver Membership with some restrictions (in the case of CC, you can only play in four games) while those who choose to pay a yearly membership have certain features available only to them (in CC, a $25.00 Gold membership holder can play as many games as they want, speed games, invite players to games, etc.). All the players are able to enjoy the game and nearly all features, but gold members have certain perks.

Now the is an MMORPG, not a board game, so obviously it couldn't work exactly the same way. But the devs could still have their item shop for free players who want to occasionally splurge, plus an option to buy a monthly/yearly subscription that would guarantee a certain amount of platinum a month, (a salary, if you will), a few sigils, and maybe a cache of potions delivered to your inventory every month/week - you get the idea. Then the developers can make more of the item shop items (potions, slots, etc.) available via repeatable quest, for gold, over time, whatever... the grinding just has to take enough time/effort to provide incentive for those with cash to pony up and get a head start!

It would take some work to figure out, but I think it would be a great way to make money while providing everyone a FULL and enjoyable experience. And I would much prefer to pay a set fee per month or year than buying plat here and there - especially when I can't see how much I have already spent in total...

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#19
This is a free game

I see nothing wrong with those who choose to spend money on it getting a little extra advantage. The crew needs to make money

$10 bought me 6 slots for both my characters and many many sigils. The platinum prices are very fair
Agreed. This game is free and its awesome! But the developers need a little money too.
Name: Kasem
Class/level: Ranger, 47
Clan/rank: Infallible, Guardian
World: Herne

Re: Admin please read

#20
As I stated earlier the only concern of mine is the skill slots. I am not saying all items in the game store should be free, and I fully support one thumb mobile making money, however when there is a large separation of equality between players I draw issue. Yes, it is possible to level to 60+ with only 3 skill slots, but the in-combat strategy is faulted since it takes time to switch skills, and some classes are heavily relient on having many skills immediately available. My main conern is not the current gameplay, but rather when pvp is introduced. Celtic Heroes is the only game that I know of that requires players to purchase extra skill slots, and I believe it was a poor decision.

As for other ideas, I have suggested many (though not in this post granted) of additional ways to make money, some include: unique mounts, ability to change armor color, +xp scrolls, +gold scrolls, character remakes(class and gender that keep current level), unique hair styles. Again the difference between advantage and bonus is a fine line, but one that has been crossed with skill slots.

I understand full well the cost of keeping a game up and running, but the quality of a "free" game can be meausured by 2 things: the amount of free content that all players can enjoy, and the amount of separation between free players and paying players. If this game does have an akiles heel, it is that paying players have a distinct advantage over free players.

I am not someone who is whining about having to pay, I am someone who is a whistle blower about when certain lines have been crossed. Call me what you will, Infer about me whatever you want, but I stand by my opinion that free players have a right to an equal playing ground when it comes to skills, and skill slots. Mark my words: when pvp is introduced, the line between fair and paying for advantage will become remarkably clear.
New to the game? Find your answers here: Tips for Beginners

“A man only becomes wise when he begins to calculate the approximate depth of his ignorance.” -Gian Carlo Menotti

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