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Re: How Bosses are awarded needs to change

#11
Also the honor system plays in this catagorey.... So many worlds have built up a specific system of their own on how ksing and grouping works for these bosses and place holders. So any drastic (easy) moves made in this will completely change the game as most know it for their own.
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Re: How Bosses are awarded needs to change

#12
I have always said that the group who are taking the actual damage from the boss/mob should get a decent bonus when it comes to getting the win.
So basically the warrior who taunts and tank like the game is made for gets a big advantage over the rest.

A system based on aggro like we are saying should come closer to doing this than the way it is currently.
Nerfed Mage ~140
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Re: How Bosses are awarded needs to change

#13
Also the honor system plays in this catagorey.... So many worlds have built up a specific system of their own on how ksing and grouping works for these bosses and place holders. So any drastic (easy) moves made in this will completely change the game as most know it for their own.
Yes, do you think my idea of having healing aggro generated count 1/2 towards the total aggro generated for the kill work for these situations?
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

Copy this sig! :)

Wiki: http://www.wisdomunderground.com/wiki

Re: How Bosses are awarded needs to change

#14
The problem wih having agro count for the fight isnt going to make it any easier for ksing or keeping people from ksing, but will just give those people a reason to make warriors to taunt the boss so they get the kill.

all in all I say it should be kept the same because each proposed way has interuppted people's honor systems and has not completely got rid of how people can ks, but rather get them a new strategy on how to ks.
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Proud Owner of a Blessed White Yule Crown

Re: How Bosses are awarded needs to change

#16
The amount of time tanks hold aggro - boosts chances of winning..
The amount of heals a Druid does - boosts chance of winning..
The amount of damage dealt by everyone - boosts chance of winning..

I think this main thing lies in who has and keeps aggro..

This would mean that if a group without any Druids or tanks tried ksing a group with 3 Druids 3 tanks and 2dps.. It would not be possible.

This is not ways of ksing.. This would mean whoever gets the kill would have tanked it, healed the tank, and done damage. Much better idea..

As for honor ruling.. Me and my clan were at Woodcrown, 2DPS, 3heals, 3tanks.. (conveniently).. A member of another clan was there.. I said, are you guys going to take? If you want to take, then go ahead, if not we are going to take, but I'm not ffaing.. What he basically said was, we don't have the tanks or heals at the moment, but i will wait here and ffa and call my clans dps if you start... They had more than enough dps online to beat us. (those were not his exact words, but that's ultimately what he said and ment). Me and my clan were forced to leave Woodcrown, even though we could have taken with ease. Same thing happened with Chained King a couple of days ago.. We had Druids, tanks and 1 or 2 dps in a group.. Off course a clan came along and took with a dps group :) how's that for 'Honor ruling'...

Make tanks holding aggro and Druids healing a part of winning boss fights! It is the best and most honorable way to win a boss fight.

..RAP :!:
RAPIDx - 225 Rogue
Rhiannon GameChanger

———————————
Some Guy - 220 Rogue
Epona Prodigy

Re: How Bosses are awarded needs to change

#19
Anything that takes in consideration more than just dps is a giant step forward.

Aggro works by taking the groups total built up over the fight. Not sure how to handle death and how it resets aggro.

Total damage taken from the boss is also a good measurement that would take into consideration a Druids efforts and the tanks ability to grab the bosses attention.

Total dps could still be used but only as part of the total.

Another angle is to consider is the bounty being shared by groups that do atleast 40% of the total.

Again anything that goes beyond just dps will go a long ways in helping.

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