I tend to think that the game does have a weird vacuum economy issue however.
Green Presents were the first real item that a noob could gather that a higher lvl player was willing to buy. And so for the first time ever a real economy was created online. With noobs doing the legwork and players who all can really make money in higher lvl areas provided the demand.
Once the event is over we will all be back in the doldrums of I'm lvl 25 and I need this item and to get it I hafta grind forever and by the time I get it, I will need to almost upgrade it again. Because my lvl will be much higher.
I'm not saying it's a no-win, many of us even in Marshill's Lvl contest were able to grind and get the gold we needed to throw ancient on our toons with no trading, no plat just solo grinding. But for a casual, or more casual player...the gold issue is extreme.
Would be nice if there were more items that lower lvls could sell to higher lvls.
Maybe:
Rare Drop/Find Mushrooms that act like farmable mid level resto-pots. Not 1,000 but maybe 400 HP/energy. Something that a lowbie could farm and sell to a lvl 40-60.
Make lowbie repeatable quests give you consumable items that actually benefit people. Like how the dry bones quest gives you an item, but make the item worthwhile, but not OP. Like a Regen Pot, or a Regen Pot for Energy. Something again that mid-lvls would buy while they save for their ammys.
Then make mid level repeatable quests that contain items they can sell to OW players, and continue the cycle.
I just honestly feel as if economically, this game is barren on an ecosystem level. Sure a few players can get rich, but the poverty rate is astoundingly awful.
Re: Noobs, where do they go wrong?
#11
Teaweasel 121 Druid (Morrigan, Clan: Avalon, On Hiatus)
Teaweasel 133 Druid (Arawn, Retired)
Best Build is a 30/30 in Thinking for yerself
Teaweasel 133 Druid (Arawn, Retired)
Best Build is a 30/30 in Thinking for yerself