Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: Any changes to prevent ksing?

#11
So your saying a perfect group of 1 tank, 3 druids, 3 rouges and a mage getting ksed by 5 rouges is perfectly normal??
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Thank you everyone, for making this a special game.

Re: Any changes to prevent ksing?

#12
The system is perfect the way it is. Clearly if you complain about ks you need to level up more.
For bosses?? It has nothing to do with levelling up. Avalon is the only clan that can take high-level bosses on Morrigan, so they have no problem with ksing. When you are on a world with 2 or more big clans it can become a problem, and it doesn't make it fun, knowing you have put all the effort in and tanked and healed a boss for another clan to come along and take the kill with lots of DPS, no healers, and maybe a tank-stat warrior that doesn't taunt, nor intend on tanking. Same with Prime on Danu.
RAPIDx - 225 Rogue
Rhiannon GameChanger

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Some Guy - 220 Rogue
Epona Prodigy

Re: Any changes to prevent ksing?

#14
The system Is fine.


Ksing is going to happen, always, the system is fine until they introduce actual dungeons for bosses nothing needs to ba changed.


If you don't ever want to be ksed I'm sorry to say your playing the wrong game, this is a MMORPG not an RPG, it's Massive, Multiple People and it's Online, if you want bosses for yourself go play Zenonia, an offline RPG.


We don't need warriors spamming war cry and taunt, and a army of Druids spamming heals and getting 1k points toward boss kill.


Whoever does the most damage gets it, this is coming from someone not In the most powerful clan, not the strongest rogue on the server, but from someone who has common sense, you do the most damage, you get the kill.



Nope that is stupid that just causes bickering. By your logic they should have open world pvp and when you die you loose all your gear. Sorry. the strongest fittest thing hasn't been fly since ultima online first came out. Every other mmorpg has something in place to prevent ksing. The system they have now is from the atari stoneage. They don't even have to reinvent the wheel on this one just have monsters lock to groups and not spawn in same spot all the time. Thats the way dad does it, thats the way the online gaming world does it and its worked pretty good so far. =P
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Re: Any changes to prevent ksing?

#16
On Arawn we have 4 Top Clans Capable to do bosses.



BadaBing (most powerful) Uskoci, Excalibur, and Serenity

Right now were all working together at killing bosses and mixing in groups so that it's not just one clan getting the kills. Tell them to stop being so pridefull and work together.
I find it hard to believe that 4 different clans can take all 'The Test' bosses without help from each other, but i'll take your word for it.

At the moment, it seems like 2 can take ALL on Rhiannon, with another 1 able to take a few of them but not all. The top 2 have differences.. 1 is very large in numbers with lots of good players. Another with 1/3rd of members, pretty powerful and a nice balance in high levels. However, the fewer members clan, (EternalSin), have 6 DPS over 120.. We believe in slow and steady wins the race.. If we are not being FFA'd, we can take all Test bosses no pots or idols.

The problem is.. When being ffa'd on Lavalord or Stonelord, we have 1-2 Bolasers (looses us dps), 1 tank that just taunts and walks and doesn't even get 1 hit in (looses us dps), and 1-2 Druids. Whilst another clan can all just hit away whilst we are doing the work. (I'm not *** I'm just explaining the situation). So we have 2 rangers loosing us dps, a tank loosing us dps, and a healer or 2 loosing us dps, to ensure the fight goes smoothly.

When we FFA, we tank and heal 9/10ths of the time, and when we don't, no one does, so it's just an idol fest, which I personally don't like wasting, knowing we can take without them.

I appreciate some worlds work together and have nice friendships, but all worlds are very different, and a way in which a balanced group can get a boss kill over a dps group, doesn't affect clans working together, it affects DPS heavy clans from being greedy and unfair and taking boss kills without any balance and getting people to tank for them.
RAPIDx - 225 Rogue
Rhiannon GameChanger

———————————
Some Guy - 220 Rogue
Epona Prodigy

Re: Any changes to prevent ksing?

#17
Level up

Did you say a party with 3 Druids is perfect ? Lmao
Did you even read what was above me?! It was a party taking on a boss.... Lmao
I will occasionly browse the forums, but for the most part im done.

If you wish to contact me, please feel free to message, as my E-mail is hooked up with the messages :D

Thank you everyone, for making this a special game.

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