These are great, if only because they are so clear. How the are implemented is another matter. It is important that they are implemented. Nothing worse tha a bunch of policies like this that everyone can ignore, but OTM has a good record in this I think.
The clan banks are a big problem. If they are an exception to the policy creates a loophole that can be abused.
This need to be changed in the game mechanics, since currently the only way to manage shared clan inventory withiut nreaking policy is onerous. Mail may help this, but does not handle it.
On a lighter note... You could make slightly intimidating in game mods that could pop in to give the warnings so they were very dramatic and could not be missed in the scroll... Since the chat function is not the best.
Or warnings need to show up BOOM in the middle of your screen in such a way there is no chance of missing them... Big. Red. Center screen. Lasting more than few seconds.
You could even make it so the warning has to be clicked by the player if they want it to go away, like an invitation button, requiring that they confirm having received the warning, like certified mail in the US.
If you make the in game mods-enforcers, then occassionally you could have Boss fight events where the Mod functions as a defeatable boss with special drops, played by an actual OTM person. That would be great fun and gives a way for OTM to be in game that won't cause upset. Gives great feedback to OTM about what skills actually do what and how to create new bosses.
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
Lol... The call would go out and everyone on the server would go to kill the Mod Boss. Probably crash your servers.
![Smile :)](./images/smilies/icon_e_smile.gif)