First off, I am sooooo glad that AFK was taken out of the game. I remember being in my 20s, and it was a pain to get any exp in Dustwither because there were 5 to 8 level high levels AFK on the spawn spots of the Skeletons, or in the upper rooms as well. It also took me a few days to kill Harry, because some fool of a level 72 was standing on his point as well.
Anyway, that's enough complaining from me on that topic.
As for the Sentinels... ya, they were extremely helpful in EQ. One thing about them though, is that they were mostly there to help low levels. A) you could run to safety if a spider was killing you, B) if some tool dragged a nest of spiders, the sentinels helped out the innocent bystanders.
One big thing to remember, though, is that the only punishment in CH for death is loss of time. In EQ, you lost experience if you died (and had to loot your corpse... not from the closest leystone, remember, but from wherever you were bound).
Speaking of binding, sentinels and death, I remember embarking on my first boat voyage to Kunnark, about a 10 to 15 minute waste of time, if I recall correctly. I got off the boat, and was promptly slaughtered by the Kunnark sentinel at the docks. Bound on the other continent, I had to take that lovely boat ride again, jump off to the left... just to drag and loot my corpse. Thank god for Spirit of the Wolf!
![Smile :)](./images/smilies/icon_e_smile.gif)