Celtic Heroes

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Re: Player sentinels - an industry improving new use of afk

#14
I didn't post in your afk thread but I followed it from start to finish.

There is no crime in figuring it out, the crime to me, and obviously the word "crime" is quite subjective, is sharing it so profusely with the extended public. AFK was removed from the game for a specific reason, and perhaps since you weren't around then...you don't understand the burden it put on all the servers. And the dichotomy in the classes it represented... And that's understandable given your perspective as simply not knowing the situation first hand and so you charge ahead like yer fixing something with savvy rather than re-toxifying our cleaner environs. I am sure the people who loved to AFK are all extremely in your corner, but as said it was changed for a reason...so yer engineering against the game.

To me it's the difference of contexts. Yer smart, savvy and your analytical background offers you many ways to problem solve effectively over a vast number of issues. So kudos for all that, but this is a forum run by the ppl who engineered to take AFK out of their game. Throwing it back in their face, on their forum, yeah..lol what were you expecting? They locked that thread because of off-topic? Lol nah.

EQ sentinels were cool, if vastly abused by the gamers. Not certain how a player sentinel would help the game at all, it actually could be a way to grief people..if OTM did this, and devoting resources purely to help players not really play their game seems totally asinine but..say they did... They would HAVE TO make sure it was certain sentinel areas, not anywhere to prevent higher level griefing.
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Teaweasel 121 Druid (Morrigan, Clan: Avalon, On Hiatus)
Teaweasel 133 Druid (Arawn, Retired)
Best Build is a 30/30 in Thinking for yerself ;)

Re: Player sentinels - an industry improving new use of afk

#15
I didn't post in your afk thread but I followed it from start to finish.

There is no crime in figuring it out, the crime to me, and obviously the word "crime" is quite subjective, is sharing it so profusely with the extended public. AFK was removed from the game for a specific reason, and perhaps since you weren't around then...you don't understand the burden it put on all the servers. And the dichotomy in the classes it represented... And that's understandable given your perspective as simply not knowing the situation first hand and so you charge ahead like yer fixing something with savvy rather than re-toxifying our cleaner environs. I am sure the people who loved to AFK are all extremely in your corner, but as said it was changed for a reason...so yer engineering against the game.
Well like you and OTM know, I dissagree with both of you on how to handle some issues. This is one of them. I have read enough about the AFK'ing and saw a bit of it myself back when I started so I understand.

Yes it did hurt the game a little bit. However I think that is an issue with the game and not the technology itself.

If we want a technology halt/ban, we are Amish. I'm not Amish. I like technology and think it improves society. The technology needs to be just used in a way that it helps people rather than hurt them. OTM, imo, needs to make a way that that can happen with this technology in this game.
To me it's the difference of contexts. Yer smart, savvy and your analytical background offers you many ways to problem solve effectively over a vast number of issues. So kudos for all that, but this is a forum run by the ppl who engineered to take AFK out of their game. Throwing it back in their face, on their forum, yeah..lol what were you expecting? They locked that thread because of off-topic? Lol nah.
I saw moderators on many times when the post was active. It got locked when ppl started talking about 3rd party software stuff.
EQ sentinels were cool, if vastly abused by the gamers. Not certain how a player sentinel would help the game at all, it actually could be a way to grief people..if OTM did this, and devoting resources purely to help players not really play their game seems totally asinine but..say they did... They would HAVE TO make sure it was certain sentinel areas, not anywhere to prevent higher level griefing.
Yes definatly needs to be regulated properly. I know it may not be possible in the the current version of the engine, but something to keep in mind perhaps.

If a game can show the gaming community that they made AFK work FOR them...Just imagine the ripples of impact.
Nerfed Mage ~140
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Re: Player sentinels - an industry improving new use of afk

#16
Won't work here, if I need help and ran to a sentinel I would leave the agro zone and lose the mob.
the aggro zone is long enough for this purpose.
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

Copy this sig! :)

Wiki: http://www.wisdomunderground.com/wiki

Re: Player sentinels - an industry improving new use of afk

#17
First off, I am sooooo glad that AFK was taken out of the game. I remember being in my 20s, and it was a pain to get any exp in Dustwither because there were 5 to 8 level high levels AFK on the spawn spots of the Skeletons, or in the upper rooms as well. It also took me a few days to kill Harry, because some fool of a level 72 was standing on his point as well.

Anyway, that's enough complaining from me on that topic.

As for the Sentinels... ya, they were extremely helpful in EQ. One thing about them though, is that they were mostly there to help low levels. A) you could run to safety if a spider was killing you, B) if some tool dragged a nest of spiders, the sentinels helped out the innocent bystanders.

One big thing to remember, though, is that the only punishment in CH for death is loss of time. In EQ, you lost experience if you died (and had to loot your corpse... not from the closest leystone, remember, but from wherever you were bound).

Speaking of binding, sentinels and death, I remember embarking on my first boat voyage to Kunnark, about a 10 to 15 minute waste of time, if I recall correctly. I got off the boat, and was promptly slaughtered by the Kunnark sentinel at the docks. Bound on the other continent, I had to take that lovely boat ride again, jump off to the left... just to drag and loot my corpse. Thank god for Spirit of the Wolf! :)
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Dersu of Herne
lvl 135+ Druid (Double Helix Build)
Clan Infection... of the Britannians family of clans.

Re: Player sentinels - an industry improving new use of afk

#18
You make my point exactly Derseu.

I think AFK should be challenging to do, like it is today.

But I don't think it is morally wrong. Yes standing on a quest mob is bad and should be grounds for discipline for interfering with gameplay. But so should a person not afk if they just stood on a quest mob and kept killing it so others couldn't. See? There is no difference between AFK ettiquite and regular play ettiquite.

If Celtic heroes made options for people who just wanted to stand still (chat, semi-afk while doing something else, afk if they can figure out a way to do it, ect) and still make progress, the game would be much better off.

And standing in one spot where you can get a few monsters is better than activley running around farming gold and wiping out every monster in my opinion...


And thanks for the interesting story about EQ :)
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

Copy this sig! :)

Wiki: http://www.wisdomunderground.com/wiki

Re: Player sentinels - an industry improving new use of afk

#19
You are really showing you don't understand how big the afk issue was.

You keep referring to the ability to afk being innovative and moving forward and technological advancements and what not but this is all simply untrue. It is something that hurts the game that rewards lazy people. The game is meant to be played, if you don't wana play it log out.
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Re: Player sentinels - an industry improving new use of afk

#20
Guffy, I have kept saying afk shouldn't be easy. Logout timer is only logical.

That said, doing nothing (chatting, semi-afk while doing something else, afk which is tough) isn't morally wrong.

But griefing is.

If a game can make options for players who want to stand around to progress a little bit, and thus make it work for the game, would certainly be a game-changer in the entire industy.

Lets face it, afk is an elephant in the room on any mmo. Any game that can make it work for them will have a huge leg up.
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

Copy this sig! :)

Wiki: http://www.wisdomunderground.com/wiki

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