Re: Yuletide 2012 announced - Sounds fun!
#11This is a smaller event than some of the previous events and so it's planned to last less time so we can get focused on releasing the update.
Make it til march again! (I'm being serious) or was it may? *wink wink*This is a smaller event than some of the previous events and so it's planned to last less time so we can get focused on releasing the update.
Great! The Less time the better imo. Well unless i need to farm, hehe. I have a feeling that this event will be a great one!This is a smaller event than some of the previous events and so it's planned to last less time so we can get focused on releasing the update.
Thank you! Thank you! Thank you!Plus, we’ve also placed some additional high level Druids and Wyverns in Aggragoth’s cave. This is in response to player requests for more high-level enemies.
This will need some feedback so I'll appreciate any posts. We added more mobs so that people had more to level on, but I'm concerned that the enemies may be too close together now making it difficult to play solo in the area.Thank you! Thank you! Thank you!Plus, we’ve also placed some additional high level Druids and Wyverns in Aggragoth’s cave. This is in response to player requests for more high-level enemies.
This is similar to the problem of the spirit path and the golem path being totally clogged. Its great that there is a variety of mob, to clear it up why dont you just reduce the density of the mobs by removing a couple, but still keeping an even amount of mobs? What you can do is set the spawn timer so that by the time someone kills all of the mobs in the area while solo leveling on an elixir (or with a druid, the point is that they need to kill as quick as possible) the mob(s) that they started with will have started respawning.This will need some feedback so I'll appreciate any posts. We added more mobs so that people had more to level on, but I'm concerned that the enemies may be too close together now making it difficult to play solo in the area.Thank you! Thank you! Thank you!Plus, we’ve also placed some additional high level Druids and Wyverns in Aggragoth’s cave. This is in response to player requests for more high-level enemies.
The pathway to Aggragoth has 3 low level golems. They used to be a good hunting spot for level 140sThis will need some feedback so I'll appreciate any posts. We added more mobs so that people had more to level on, but I'm concerned that the enemies may be too close together now making it difficult to play solo in the area.Thank you! Thank you! Thank you!Plus, we’ve also placed some additional high level Druids and Wyverns in Aggragoth’s cave. This is in response to player requests for more high-level enemies.
We are really hoping for some time in January as long as long as the content is a high enough quality to release.Make it til march again! (I'm being serious) or was it may? *wink wink*This is a smaller event than some of the previous events and so it's planned to last less time so we can get focused on releasing the update.
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