Celtic Heroes

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Re: Yuletide 2012 announced - Sounds fun!

#13
This is a smaller event than some of the previous events and so it's planned to last less time so we can get focused on releasing the update.
Great! The Less time the better imo. Well unless i need to farm, hehe. I have a feeling that this event will be a great one!

Merry Yuletide Devs, and Admins!

Merry Christmas Everyone else!
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Re: Yuletide 2012 announced - Sounds fun!

#16
Plus, we’ve also placed some additional high level Druids and Wyverns in Aggragoth’s cave. This is in response to player requests for more high-level enemies.
Thank you! Thank you! Thank you!
This will need some feedback so I'll appreciate any posts. We added more mobs so that people had more to level on, but I'm concerned that the enemies may be too close together now making it difficult to play solo in the area.

Re: Yuletide 2012 announced - Sounds fun!

#17
Plus, we’ve also placed some additional high level Druids and Wyverns in Aggragoth’s cave. This is in response to player requests for more high-level enemies.
Thank you! Thank you! Thank you!
This will need some feedback so I'll appreciate any posts. We added more mobs so that people had more to level on, but I'm concerned that the enemies may be too close together now making it difficult to play solo in the area.
This is similar to the problem of the spirit path and the golem path being totally clogged. Its great that there is a variety of mob, to clear it up why dont you just reduce the density of the mobs by removing a couple, but still keeping an even amount of mobs? What you can do is set the spawn timer so that by the time someone kills all of the mobs in the area while solo leveling on an elixir (or with a druid, the point is that they need to kill as quick as possible) the mob(s) that they started with will have started respawning.
-Morrigan-
Cronic, 143 Mage
Ninjastar, 127 Rouge
TheDarkSide, 67 Druid

Tada gan iarracht.

Re: Yuletide 2012 announced - Sounds fun!

#18
Just giving my view of things from my perspective for feedback for events. The new bosses mean nothing for me, I am in a smaller clan that can take down smaller ow bosses but it doesn't matter because the top clan will monopolize the event bosses. However, I do like the charms and things that can be purchased. That is the only thing I can obtain in seasonal events. I have seen that if an item has no statistical value players are willing to cooperate, ie jack in the box head on a stick wand from winter faerie queen last year. These events that are delaying U4 are making it harder for me to stick around. I had originally planned on waiting until Jan for new content to come out. I just don't think I can wait until march or April to see how the new content is. So the point I am trying to make from my perspective is that while you were making seasonal events for the highest of players, you are losing players Like me who are waiting on the game mechanics to change so they have a chance to succeed in the game. By mechanics I mean auction house, transfer system, target lock, consistency of skill hits, etc. etc.
DR Derp of Donn
Meh

Re: Yuletide 2012 announced - Sounds fun!

#19
Plus, we’ve also placed some additional high level Druids and Wyverns in Aggragoth’s cave. This is in response to player requests for more high-level enemies.
Thank you! Thank you! Thank you!
This will need some feedback so I'll appreciate any posts. We added more mobs so that people had more to level on, but I'm concerned that the enemies may be too close together now making it difficult to play solo in the area.
The pathway to Aggragoth has 3 low level golems. They used to be a good hunting spot for level 140s

Although I'm curious if the changes to adding fast spawning wyverns and dragoncultists was intended to make the Aggragoth battle harder?
Last edited by Aileron on Wed Dec 19, 2012 5:43 pm, edited 1 time in total.
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Re: Yuletide 2012 announced - Sounds fun!

#20
This is a smaller event than some of the previous events and so it's planned to last less time so we can get focused on releasing the update.
Make it til march again! (I'm being serious) or was it may? *wink wink*
We are really hoping for some time in January as long as long as the content is a high enough quality to release.

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