#20
by Plus3
I'm a nub and I don't see much point to the game if you can't farm bosses for profit. The game is set up so if you give out stuff and help 100% of the time you lose to players who keep good items and farm for gold.
That said they should do a better job separating quest items from profitable bosses. The lower the level quest the more they should be separate. Make the rems/tabs/disks bound for example. Make SV alt bosses for quest that drop nothing. Quest bosses should drop no gold. Etc... Perhaps even have a server wide vote each month (min lvl of 20 maybe or one vote per device ID) for the most generous person and give them a prize!
But if the game turns into a nanny state where it isn't possible to act badly I'm quitting. It's acting good when players COULD act badly that makes them great. Without the ability to create drama the game gets boring fast. It's a balance between these things IMO.
Last edited by
Plus3 on Mon Apr 22, 2013 2:14 pm, edited 1 time in total.
Member of Aeon - Taranis - 24 boxer
220+ toons
Ravenleaf druid - Silverstring ranger
Stormsong warrior - Nwerb Mage - Eventide Rogue
Toon histogram:
Level_____|200+|150-199|100-149|50-99|20-49|1-19|
# of toons|_5__|___16___|____3___|__11__|__21_|407|