Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: The truth behind making bosses harder

#12
Adds are not like they used to be. They are large in number and have way too much health imo. Adds are like a boss, themselves as a collective.

I do like how the bosses are harder. I don't have a problem with the whole concept of a challenging boss. The adds are the problem! You know, I can't even solo a 4* spider aff in Ulrob's room. Wth is that all about? The last I tried, I was level 165.
SirBlaze333 - 220+ Warrior
(Returning Player)

Re: The truth behind making bosses harder

#16
We've doing aggy pretty easily in Prime since update
with everyone at lvl 170? :lol:

Bosses should be able to be killed by players of their lvls, I agree with you scorp on this point of the 4*
Newton, mage - lvl 131+
DRUIDDS - lvl 117
And many more..

Crom, SoulsIgnited!
NOT PLAYING UNTIL OTM FIXES THIS GAME GONE CRAP
PLEASE REACT
ABOLISH TARGET LOCK

Re: The truth behind making bosses harder

#17
i believe for a 100% that it isnt OTM's goal to make money by making the bosses harder, IMO it just fun that the bosses are a litlle bit harder now.
And even by increasing the boss dificulty doesnt really makes you spend more money on idols/plat. We took the 6*/ troll king out on arawn yesterday with 5 druids 1 warrior 2 rangers and 2 rogues. We only spend like a few idols each person. Just find yourself a good tactic , it might not be the fastest way to kill a boss but it might be the cheapest way plat wise.
Arawn
warlord666 /lvl 202 / warrior / tank
Scavenger666/ lvl 208 / rogue

dragonsouls general

Re: The truth behind making bosses harder

#18
Am I the only who gets really excited by admin's posts? C'mon, we're talking about crafting! And you can say OTM is greedy, but they came up with the idea to craft platinum items.

And about the harder bosses, I like it. It gives you a group feeling, and i think it's amazing if you can give players that feeling in a game. Ofcourse there are players who don't like it, now they can't rush through the game content.. But you should be happy not being able to, otherwise you would be in the end-game in a week wearing full dragon armour. Sounds fun, but what are you going to do while OTM is working on their next update?.
Server Lugh

Arrow26, ranger lvl 111+
Proud guardian of BERSERKERS

Since november 2011 and still at this level, it's a shame

Now decrease rapid shots cooldown and it's useful again :D

Re: The truth behind making bosses harder

#19
Hi the rage timer exists partly to add some tension to the boss encounters but mainly to encourage balanced raid groups, giving dps classes a role in the boss encounters.
Thank you admin. While i feel bad for 80 percent of your player base i will take this comment to mean enrage was meant to be part of the boss dynamic and not implemented for the purpose of discouraging boss locking.

I will drop my topic about enrage timer because it is doing what you have intended.

To all of the casual player not in the top clans on your servers. I truly feel sorry for you. This game will continue to be monopolized by why hardcore gamers.
Touch (Druid) 150
Spitfire (Mage) 160

Re: The truth behind making bosses harder

#20
don't complain about bosses being too difficult. They are all fine. change ur tactics, you will be surprised how easy these new bosses are.
i personally don't ever wanna depend on idols and pots to kill any boss. have your clan lvl up and try different tactics if you keep failing.

i personally like how people with 4 devices now cannot solo new bosses :) takes more concentration and teamwork.

if you can do it, awesome :)
Belenus

naruto2 ranger 231
heal Druid 231
fireball mage 231
R0uge - rogue lvl 217

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